The purpose of this post is to calculate what would happen first to a magus/maga living an area of Aura 5 or less (majority), with a longevity ritual that has a modifier of -10, living mod -2, on said person as of 35 years and on. Assuming no excess Warping through being affected by a 7th magnitude or higher spell not meant for him, or botching spells, would said Magus hit Warping 10 or Decrepitude 5 first?
Base on that baseline, we can figure out how other methods of warping gain can affect his/her life.
Aging roll:
[ stress die (no botch) + age ] - [Longevity Ritual Modifier + living conditions modifier]
Age 35 - 40 (6 rolls)
(1d10 + 4) - 12
Age 41 to 50 (10 rolls)
(1d10 + 5) - 12
Age 51 to 60 (10 rolls)
(1d10 + 6) - 12
And so on... arriving at:
66 rolls to hit 100 years of age.
86 rolls to hit 150 years of age.
136 rolls to hit 200 years of age.
Score Requirements:
5 15 30 50 75 105 140 180 225 275
At the very minimum, if you somehow never fail an aging roll by more than 9 ( I think it was "less than 9" was the cut off for no aging point/decrepitude right?), and never get any warping other than your longevity ritual, you'd pass into final twilight at 310 years of age.
Lets take a more realistic number, lets say due to whatever reasons, that on average you gain 2 warping points a year (which is the average indicated by the book, but a bit more than you'd get in play, especially when you skip 5 years or a decade to study for example)...
Final Twilight is entered at approximately 155 years of age. Now remember, we are assuming no failed rolls, no failed twilight comprehension rolls, no failed aging rolls (or I'd guess you'd call those amazingly successful aging rolls!)
So who's got a nice system to calculate gaining 2 warping points a year vs 91 aging rolls ... to figure out what is more likely to happen first, when using a powerful longevity ritual? (Lab total 50, -10, -12 with living conditions)?
At first glance, one would think you'd need to fail 75 aging rolls by 10 or more to get a decrepitude point, which would make it rather rare... but then you gotta account for that dreaded "13" and the 10% chance to roll a 1 on that stress die, as well as those high rolls that will simply add one to your Decrepitude Score.. anyone run this sort of calculation before?