What would you AS A PLAYER like Mythic Europe to become?
- No Fundamental Change
- A World with an Hermetic Foothold
- A Change in History
- A Change in the World
- A Change in the Order
Let's say you're playing in a long saga, that spans about 120 years (1220 to ~1350). You start as magi fresh out of gauntlet, and when the saga concludes you're powerful wizards. The saga uses a populated setting to start from, and your covenant is a bit isolated (say, on an isolated hilltop) but still in considerable contact with mundane society (there is a monastery nearby, you trade with the city, administer agricultural land, and so on).
My question is: what would you AS A PLAYER like Mythic Europe to change into by the saga's conclusion? What change (if any) would be fun to play out? Here are some options, feel free to comment or suggest others!
No Fundamental Change: It is a world where the supernatural elements do not overrun the setting, where at 1350 there are still monasteries, nobles, and so on in much the same overall situation as things were back in 1220. History probably largely follows the same plot as in our world, the Order exists but does not significantly affect things at least at the fundamental level.
A World with an Hermetic Foothold: You want magi and magic to become a more significant part of the setting, playing out the ramifications of having magic by diverging from history but not drastically changing the world. This covers anything from magi being recognized and grudgingly tolerated as lords of magical auras and places (much as, say, Jew moneylenders are tolerated) to the Order aiding peasants by blessing the crops.
A Change in History: You would like the Order's existence to change history, but not to change the world significantly. Having Genghis Khan not die and suffering a Mongol attack might be fine, for example. Having the Mongols conquer the land and turn it into a magical empire where magi are welcome is not.
A Change in the World: You would like the world to change on a fundamental level and become more amicable to magi. Perhaps you would like the population to abandon Christianity and return to their pagan faith, and the Order to return to prominence as a Cult of Hermes. Perhaps you would like the supernatural elements in the world to overwhelm the mundanes, leaving them in isolated pockets of civilization and mundanity while the world around them changes to become more high-fantasy. Whatever the change, you would like most of the world (or, say, the Rhine Tribunal) to become a place where magi can function more freely, at least from the point of view of not having problems with mundanes.
A Change in the Order: You would like the world to remain much as it is, at least in its historical elements, but the Order to change substantially. For example, you would like the Order to become more Christian (and so, perhaps, accepted by mundane society). Or perhaps you would like the Order to become a secret society, living in the fringes between the mundane world and a hidden Mythic world.
Other: Please comment with your other options!