Well put and that would be the kind of god I could see working better in Mythic Europe. A God whose plans and perceptions are so far beyond mortal conception as an omniscient being would be realistically would often appear to be acting in contradiction to itself, from a limited human perspective.
There was (or is) a thread on the post a day forum about a sort of magic-punk space setting for Ars that I was very interested in but seems to have unfortunately petered out For November - Ars Magica Solaris. It really got me thinking about how fun a spelljammer style game using the Ars system would be.
Imagine: Magi sailing out on magically powered vessels into the great rainbow-hued phlogiston, exploring the crystal spheres, encountering utterly bizarre things and alien civilisations and antagonising all of them like inverted mystical captain Kirks. All based on Mythic physics and medieval, rather than modern, ideas of what might lie beyond the sultry bonds of Earth. Sounds fun to me (but then I loved the zaniness of Spelljammer back in the day).