This is severely lacking. We have maybe 12-15 different AM5 animals i all the publications.
It is so simple when playing Pathfinder, Merp Rolemaster etc to just pck up a book and add said monster to the adventure as a random encounter. But for AM5 i have to sit for an hour or so to either create a magical beast, demon, divine or faerie creature. And there is a critical lack of mundane beasts in this game setting.
That is a big reason why I am considering leaving this system. Personally I am in the part of life where I dont have the time any more with dedicating hours just to make an adveture and random animals. It was different when i went to high school and university - then i could dedicarte almost 20 hours during a week to build the saturday adventure. But not so much now. Dont get me wrong i love the system and the setting. Its just that it is too time consuming for me to have regular campaign going. So I am thinking about keeping teh setting and use any other system instead where you have books that will help you as a GM.
This for me is sad since I love AM5 and I really love Atlas Games and its writers.
I mean, I bought the City and Guild book inhope that it would make it easier for me, because two of my players play craftmen. But the rules within that book, made it even more complex and time consuming that I managed to sell said book on ebay and only lose three dollars. what arm magica need is ooks that make it easier for a GM not make the game more complex and will take time from them.
I understand that the company wants to contune to sell medival bestiary and therefore do not make a new book with animals. But it is something that is sadly lacking and maybe it is not as sexy making a book with animals when you can write about new areas of the worls, the magic places in the world or new covenants. But we need such a book in my opinion.