Which gets me thinking of Wild Vis, as per ArM4 Hedge Magic. Nice idea I felt, that there is some essence of Vis in otherwise mundane subjects (although personally I didn't like the fact that it was entirely undetectable and entirely unusable by non-hedge magi).
Does anyone use a wild vis-type concept for ArM5. I'd like to use it, and I'm thinking that it should have the following features:
-
can be detected by InVi, but requires a high-degree of sensitivity to distinguish between the small amounts of vis in wild vis, and the tiny but universal amounts of vis in everything (Finesse, presumably)
-
Cannot be used to boost Formulaic or Spontaneous spells.
-
Can be used to boost ceremonial casting, but with the use of an appropriate supernatural hedge-magic type virtue.
-
Can be used to fulfil ritual requirements, but such rituals are perhaps harder and/or require more wild Vis than their purer equivalents.
-
Provides a bonus to CrVi lab attempts
Or am I thinking too hard, and I should just wait until I've bought The Mysteries?
Ooh, ooh, ooh! Just had another thought? How about a hermetic breakthrough which leads to the discovery of combined-Vis? The scales of a magical chameleon are manipulated in the lab to create MuAn vis, a single pawn of which adds 1 to either Mu or An effects, but +3 to MuAn effects. Now THAT would put a magi's name in lights!!
Right, better get back to work. I'm clearly having too many random thoughts.......