A big challenge with a game like this is to keep it from becoming a repetitive slog through seasons. Yes, there are random events and activities that become available or not as things change. Considering a covenant can exist for a long time, that can be a lot of seasons to just be ‘clicking through’ - which is what I do not want. The overall ‘win’ conditions do at least set a goal to work towards, but what would make you as a player stay interested instead of just ploughing through to finish a saga run?
Currently my feature list includes:
Covenant Management
Manage a medieval Hermetic covenant across decades of play.
Balance food, finances, vis, morale, loyalty, security, and infrastructure.
Grow from a small Spring covenant into a legendary power.
Seasonal Planning
Assign Magi, Companions, and Grogs to seasonal activities.
Research, adventure, negotiate, build, explore, train, and govern.
Multi-season projects and long-term development.
Two Play Modes
RAW Ars Magica Mode with laboratories, Twilight, vis management, Tribunal obligations, and Aegis maintenance.
Story Mode focused on narrative progression and lighter management requirements.
Dynamic Story System
Narrative events, crises, opportunities, and supernatural encounters.
Story leads, follow-up events, and long-term consequences.
Tribunal Politics
Interact with canon Ars Magica Tribunals and covenants.
Build alliances, create rivalries, and influence Tribunal affairs.
Gather intelligence and navigate Hermetic politics.
Covenant Ambitions
Choose a long-term goal:
Tribunal Dominance
Hermetic Renaissance
Legendary Autumn Covenant
Regional Magical Hegemony
Faerie Friend
Sanctuary of Wonders
Character Progression
Manage Magi, Companions, and Grogs.
Character abilities, personalities, reputations, aging, and warping.
House progression for all twelve Hermetic Houses.
Magic & Research
Study books and magical texts.
Invent spells and conduct magical research.
Create enchanted items.
Pursue Mystery Cult initiations and magical breakthroughs.
Living Covenant World
Recruit new members.
Build spy networks.
Undertake pilgrimages.
Manage relationships with other covenants in the tribunal.
But this could all still feel ‘grindy’. I’d appreciate some ideas and thoughts - what would /you/ enjoy?