Yug-sothoth building

Okay getting ready to incorporate the major great old one that I want to build into the game. He is waking raising cults, and creating dangers for all people.
There are to thoughts to this build. A very powerful demon from the abyss that surpases even the false gods. He radiates pure hate and evil and works to destroy everything, not just the church. But God has a lot of power and enough to stop him.....sort of.... his earthly and angelic followers cannot just channel the amount of power needed it would destroy them. So the fact is that they need help from other sources, enter folkwitchs and Rune Wizards. Their gods are not fairies but actual pagan gods and all need to work together along with the order joined to save the world from this threat.
Option 2 he is from the magical realm and therefore the dominion doesn't have enough power by themselves to stop him, so they need to work with other gods to defeat him. Acctual Gods not just faeries.
So how would you build this guy? By lovecraftian lore yug seldome comes out. But I am thinking he is working through cultists.
thoughts on how to build him?

Fortunately for us, the question of “what are Yog-Sothoth’s game stats?” has been asked before, albeit for other game systems. While these answers may not be ideal for your purposes, they’re a useful place to start.

I happen to have Call of Cthulhu 3rd edition on the shelf. Yog Sothoth has a POW of 100; let’s use this for his Might.

Yog-Sothoth’s “Spells” entry is simply “Spells: All”. Give Yog-Sothoth the ability to cast any Hermetic spell up to level 100, obeying all Ritual restrictions and expensing 1 Might per magnitude.

Yog has a corrupting touch power that does permanent CON damage and silver bolts that slay everything in a 5-yard circle. These are Perdo effects.

Y-S can transport one character per round anywhere in the universe or in time. For Ars, this would be sending characters to any Realm or in or out of any regio.

Its Size is variable, anywhere from hundreds of yards to miles across. Since Size in Ars is mostly important for Wounds, we can simply say all Wounds Yog-Sothoth takes are treated as Light Wounds. Yog also has Immunity to any damage that doesn’t come from a non-magical source. Note that Yog’s Magic Resistance of 100 makes it highly resistant to magical damage as well.

As for your question of Realm, it’s interesting. In ArM5, the Magic realm is pure nature. Lovecraftian entities represent contra-nature, and I’d not make them Magic. They don’t care about humans, so Faerie is out. Infernal would work. But since you’re already changing the rules for faeries and pagan gods, you might consider making the Lovecraftian mythos a kind of “anti-Realm” distinct from the current four.

There’s much still to do, but I would not try to write a complete stat block for Yog-Sothoth. A lot of work for something you’ll probably never need. The basics are all you need, and you can handwave the rest.

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Try searching for the Reddit post entitled "The Hermetic Necronimicon: A brief treatment of Lovecraftian Realism within the Medieval Paradigm". It might give you some ideas

I would tend to agree with Jason Tondro, the fact that they are alien, outer gods would preclude them from belonging to one of the four Realms.

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Aetheric Realm alignment could be possible.

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Yeah, to make Elder Gods and Old Ones work you have to change the realm paradigm. If you wanted to mess with your player's heads you could go with the gnostic horror approach and give them a Dominion aura with the horrible secrets that would go with Dominion being tied to tentacle monsters from the stars.

Yog Soggoth isn't counternatural. He, and the other things in the CM pantheons, are nature with the comforting human blinkers taken off.

I'd make him a diamon, so you can only ever fight one Aspect of him. I'm reminded he creates a pair of half-human heirs/Messiahs/tools in the Dumwhich Horror.

The other advantage of Aspects is you don't need to set your stats ludicrously high. Destroying an Aspect doesn't end the threat, just this one scheme.

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This is all really great stuff. I know where he is and that he is sleeping but he is waking up. I don't want newbie characters fighting him, i want to have cults, demons working wth him, a very overwhelming sense of alien presence that requires humanity to bad together to save the world.
i think this whole thing could take years as they battle demons and cultists each time giving them a clue to yog. I am thinking that the aspect thing could be a good way to dispense clues to the nature of things. Ultimately working together will save them

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Side Note: In 13th Century Dunwich is a major port and population center, apparently bigger than London in several ways.

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Another thought.
I have heard mention in other game systems that both Heaven and Hell value souls. The Great Old Ones don't really acknowledge them, except occasionally as tasty non-noms.

Translated into ArsM, the Great Old Ones wouldn't belong to Divine nor Infernal based on the disregard for souls.
Faerie cares about human stories, but creativity seems to associated with the soul.
It is the Magic Realm that doesn't care about Humans.

Perhaps a Kosmocreator (spelling) defeated in the Titanomachy and driven mad by defeat and captivity....

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I wouldn't. The challenge is to stop the insane followers bringing it in to our world. It is an old god. It existed before the world was made, and will exist after the world crumbles to dust. God cannot stop him.

Making fragments of a dark god enter this realm is an option. The Fragments I would recommend any realm except infernal. Infernal is satanic, and an Old God is beyond Satan.

The next question is, do you want the players to have a chance if they fail to stop the fragments entering? That is the key to what might you want to give it, and what powers.

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i am a believer of the first angel war which is documented in Sumarion mythology and other mythologies that believe in angels. And in this mythology, Angels were created by God to defend his creation from the endless hordes of destruction coming from the abyss. But when God told Lucifer and his choir to bow before man and Lucifer was cast out of heaven, Hell was formed and the abyss became the third level in that hell (Dante) and the fallen angels not only punished by also gaurded against the endless spawn from hell. So if I take it from this aspect then the abyss existed before god, god made hell and put the abyss in hell, that means the old one could be from the abyss as it was always there.

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In the Mythos, Yog-Sothoth is outside the universe. He does not need to be part of any established Realm. His (Its) Earthly worshippers may have supernatural abilities that make no sense in the Medieval paradigm (I don't mean that they have arbitrary powers, just that magi and theologians and infernalists don't understand).

Here is a case where demons, angels, faeries, and magi may well set aside their usual concerns.

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Thankyou I had forgotten about the origin myth. Going to go off now and read it again in detail.

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