[size=150]Zacharias Ex Miscellanea, Sixth Tribunal (Ages 60-66)[/size]
The most interesting aspect of this period of seven years is that Zacharias was an arche for the Tribunal. The duties weren't oppressive, but he had to spend some time dealing with the requirements of the Conciliatory Board. But it was good work and it gave him the opportunity to meet some other magi from across the Tribunal, which was a treat. Aside from that, Zacharias turned his attention to more ways to live easier in the Dominion aura in Thessaloniki. He instilled a few more powers in the Arcane Ring and invented some more rotes. He also devoted a few of his seasons to creating some lesser magic items for Redcaps. While he wasn't in the lab, he learned Arabic, the better to read Arabic treatises on mathematics and correspond with Arab mathematicians.
It's a busy time on the personal front as well. With their children growing up, Zacharias and Anastasia work hard to get them all settled in their adult lives. Isaac and Gabriel find positions that will serve them well in the future, and Maria is married to the son of a prominent local merchant who is set to inherit the business some day.
Age 60
15 Cr, +22.5
05 Society of Alchemists Lore, +5
10 Folk Ken, +10
10 Code of Hermes, +10
Familiar xp: Other abilities, +15
Vis gained: 3 Ig, 16 Vi
Vis spent: 4 Vi
Vis gifts: 10 Vi
Final vis: 4 An, 3 Aq, 3 Au, 5 Co, 3 He, 15 Ig, 9 Im, 4 Me, 9 Te, 31 Vi
Age 61
20 Arabic, +20
10 Instill PeIm 33 power in Arcane Ring; (PeIm LT = 71); (-4 Im); [10/22]
Power Instilled: Cloak of Silence (PeIm 33)
10 Instill ReCo 40 power in Arcane Ring; (ReCo LT = 88); (-4 Co); [14/22]
Power Instilled: Wings of Daedalus (ReCo 40)
Familiar xp: Other abilities, +15
Vis gained: 3 Co, 16 Vi
Vis spent: 4 Co, 4 Im, 4 Vi
Vis gifts: 10 Vi
Final vis: 4 An, 3 Aq, 3 Au, 4 Co, 3 He, 15 Ig, 5 Im, 4 Me, 9 Te, 33 Vi
Age 62
20 Arabic, +20
10 Cr, +15
10 invent ReVi spells from lab texts; (ReVi LT = 55)
Spells Learned: Wizard's Vigil (30) (ReVi 30), Divide the Gathered Essence (ReVi 25)
Familiar xp: Other abilities, +15
Vis gained: 3 Im, 16 Vi
Vis spent: 4 Vi
Vis gifts: 11 Vi
Final vis: 4 An, 3 Aq, 3 Au, 4 Co, 3 He, 15 Ig, 8 Im, 4 Me, 9 Te, 35 Vi
Age 63
10 He, +10
10 Arabic, +10
10 Invent 40 levels of MuCo rotes from scratch; (MuCo LT = 80)
Rotes Learned:
05 Etiquette, +5
05 Area Lore; Theban Tribunal, +5
Familiar xp: Other abilities, +15
Vis gained: 3 Me, 16 Vi
Vis spent: 4 Vi
Vis gifts: 11 Vi
Final vis: 4 An, 3 Aq, 3 Au, 4 Co, 3 He, 15 Ig, 8 Im, 7 Me, 9 Te, 36 Vi
Age 64
10 Theology, +10
10 Invent 40 levels of ReCo rotes from scratch; (ReCo LT = 81)
Rotes Learned:
20 Finesse, +20
Familiar xp: Magic Theory, +15
Vis gained: 3 Me, 24 Vi
Vis spent: 4 Vi
Vis gifts: 12 Vi
Final vis: 4 An, 3 Aq, 3 Au, 4 Co, 3 He, 15 Ig, 8 Im, 10 Me, 9 Te, 45 Vi
Age 65
10 Co, +15
10 Order of Hermes Lore, +10
10 Magic Lore, +10
10 Invent 45 levels of CrCo rotes from scratch; (CrCo LT = 95)
Rotes Invented:
Familiar xp: Magic Theory, +15
Vis gained: 3 Me, 20 Co
Vis spent: 4 Vi
Vis gifts: 12 Vi
Final vis: 4 An, 3 Aq, 3 Au, 24 Co, 3 He, 15 Ig, 8 Im, 13 Me, 9 Te, 29 Vi
Age 66
15 Teaching, +15
05 Penetration, +5
10 Invent CrCo spells from lab texts; (CrCo LT = 82)
Spells Invented: Purification of the Festering Wounds (CrCo 20), Recovery of the Terrible Disease (CrCo 20)*, and Incantation of the Body Made Whole (CrCo 40)
10 Open Wand of Fire with 15+8 Vi vis (15 from S&M, plus 8 from Philosophic Alchemy); [-15 Vi]; [0/23]
Magic Theory = 8 (base) + 2 (puissant) + 1 (specialty) = 11
Familiar xp: Magic Theory, +15
Vis gained: 3 Me, 8 Vi
Vis spent: 19 Vi
Vis gifts: 11 Vi
Final vis: 4 An, 3 Aq, 3 Au, 24 Co, 3 He, 15 Ig, 8 Im, 16 Me, 9 Te, 7 Vi
- NOTE: This is an extension of the core spell Purification of the Festering Wounds, which was later split in two by A&A. I'm treating it as a core spell.
Aging:
60: Aging roll: 1D10-3 = [3]-3 = 0; no effect
61: Aging roll: 1D10-2 = [4]-2 = 2; no effect
62: Aging roll: 1D10-2 = [2]-2 = 0; no effect
63: Aging roll: 1D10-2 = [4]-2 = 2; no effect
64: Aging roll: 1D10-2 = [3]-2 = 1; no effect
65: Aging roll: 1D10-2 = [8]-2 = 6; no effect
66: Aging roll: 1D10-2 = [7]-2 = 5; no effect