Spell time! 120 levels of spells using gauntlet stats. 140 levels of end Eve stats.
Gauntlet spells:
Duel of the Magi-ReVi 10
R: Arcane T: Individual D: Diam
As Opening the Intangible Tunnel except with a different duration.
Base 1+4 arcane+1 diam
Evil Eye-ReVi 10
R: Sight T: Individual D: Diam
As Opening the Intangible Tunnel at 15, except with different range and duration.
Base 1+3 sight + 1 diam
Angelic Gaze-PeVi 5
R: Sight T: Individual D: Mom
The target loses 4 infernal might.
Base 2 +3 sight
Iron Gaze-PeVi 5
R: Sight T: Individual D: Mom
The target loses 4 Faerie might.
Base 2 +3 sight
Banal Gaze-PeVi 5
R: Sight T: Individual D: Mom
The target loses 4 Magic might.
Base 2 +3 sight
Demonic Gaze-PeVi 5
R: Sight T: Individual D: Mom
The target loses 4 Divine might.
Base 2 +3 sight
Cleansing-PeVi5
R: Touch T: Room D: Mom
All affected subject in the room lose 3 infernal might.
Base 1 +1 touch +3 Room
The Spell of Wrought Iron-ReTe-15
The Phantom Blacksmith-ReTe-20
Rend the Earth-ReTe-20
Range: Voice Duration: Mon, Target: Part
Rapidly forces out a part of the earth leaving a crater behind, 12 paces across and 18 feet deep in the center. Those nearby may take damage, be buried, or be perfectly fine at the GM's option by the onrushing dirt.
Base 3+2 voice+1part+2 size
5 xp in spell mastery Multi-cast
Crystal Ballista -CrTe (re)-15
Requiste: Rego
R: Sight T: Ind D: Mom
Conjures a crystal dart from nothing and speeds off like an arrow at a target that is within Sight range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect. This spell strikes accurately every time and can be resisted.
Base 3+3 sight+1 rego requisite.
5 XP in spell mastery - multicast
The Candle of the Library-CrIg-5
R: Touch D: Ring T: Ind
Creates a light with but candle strength. Ideal for libraries or writing late at night.
Base 2+2 ring+1touch
Invoke the Pact of Pukis-ReVi-20
R: Arcane D:Mom, T: Ind
This targets the Daimon Pukis. The Daimon found in the appendix C of Mysteries (Revised)
Base 20
Invoke the Spirit of ReTe-30
R: Arcane D:Mom, T: Ind
See Mysteries revised. The general spell of Invoke the Spirit of (form). The spirits name is Smithy the 13th (Translated from 2nd century vulgar Latin). Might 30 mimics ReTe effects.
Base 30
Invoke the Spirit of CrTe-30
R: Arcane D:Mom, T: Ind
See Mysteries revised. The general spell of Invoke the Spirit of (form).
The spirits Name is Wall the 7th (Translated from Chinese), might 30 mimics CrTe effects.
Base 30
Thomas's Crystal Rain-CrTe-25
Range: Sight Duration: Mon, Target: Group
Creates a cloud of glass shards that immediately fall to the ground. They vanish almost immediately, but not before inflicting serious wounds on any unlucky enough to be caught in the rain of glass. The glass inflicts +10 damage, and any damaged leave blood on the ground. The rain is ten paces across. A quickness stress roll of 9 can reduce the damage to +0 if there is something to hide under, such as darting into a door or a heater shield. (Smaller shields generally aren't enough). Finally, the spell needs a few paces to fall to inflict full damage as it uses gravity for its motion, and it can be resisted.
Base 3+3 sight +2 group +1 size
Flight of the Magi-ReCo-25
R: Per D: Sun T: Ind
The maga flies quickly in any direction she so chooses. If concentration upon flight is broken the maga hovers in air, and she may refocus later. Note, failing concentration rolls when zipping along at high speeds can be very bad to do at ground level.
Base 15+2 sun
Only partway done.