Advancement for other types of Characters
Grogs
_____Grogs receive normal experience for Early Childhood plus Youth & Later Life, in addition to those for any Virtues. The standard is 20xp per year (or an average of 5xp per season), which is considered in abstract. Advancement isn't broken down into Cycles, just calculate what is due for the sum total of years (divide it into steps for yourself only if you want to).
[tab][/tab]Grogs do not normally earn vis, but they can earn magical services through their duty. Taken in abstract, this is done by spending experience as q.p.v. on things such as Longevity (age + half of level), Charged Items (half of level plus charges), and/or Lesser Enchantments (level plus magnitude).
_____Grogs aged 35 or more may gain a single new Minor Virtue balanced by a Minor Flaw. This costs 15xp or three seasons. Certain grogs can be created as a Minor Companion instead, being permitted five points of balanced Virtues & Flaws. This is mainly for NPC grog level characters, but can be used by players if the troupe permits or directs. You can also create a Companion that is otherwise perceived as a grog, it is part of their background &/or current function, but theirs is a more individual tale.
Companions
_____Companions likewise receive the standard experience for Early Childhood and any Virtues, plus 20xp per year for Youth and Later Life (the Wealthy receive 25xp per year and the poor only 15xp). Advancement is not broken down into seasons, but may be divided as a mental abstract. Companions may develop up to 3 points of new Virtues, which do not have to be balanced by Flaws, but doing so makes it less expensive. The base cost is 5xp, plus 15xp per virtue point, minus 5xp per point of Flaws. Companion may gain Supernatural and Heroic Virtue this way, but must take an equal number of Supernatural &/or Heroic Flaws.
_____Companions can also earn magical benefits, spending experience points in abstract as q.p.v. the same way that grogs can. Companions may also acquire Invested Items, which cost two times (level + Magnitude, plus 12 points per remaining open pawn.
Familiars
_____Familiars can only gain xp when their magus is involved in the process, using normal season rules for Teaching or Training, or Exposure when assisting in the Lab. They are eligible for xp from adventures alongside their magus, or from Exposure from just hanging around them. As an abstract average, Familiars receive 5xp per season of Association (average of 20 per year)
Redcaps
_____As an Apprentice, a Redcap receives 300xp and begins with 100q.p. worth of Redcap Items, which may be upgraded/exchanged at an improvement rate of 5q.p. per year. They also receive a level 50 Longevity Ritual when they begin aging. Finally, all Redcaps begin with a free Minor Redcap Virtue, which is the result of training or selection. In Development and in Game, they are expected to devote half their time to their duties. They gain 5xp in Abilities relative to their duties, such as local Area Lore or Language. This counts as a combination of Exposure and Practice. Each season of service also earns them 2q.p. on account, this plus an annual bonus equals the average 5q.p. per year improvement rate on Redcap Items. Redcaps can spend their free time as they wish, advancing as magi in abilities (average 10xp per season), earning Vis Wages (3 pawns per season), working Overtime, or whatever. Player Character Redcaps earn a Vis Salary of 21 pawns per cycle, just as other magi do. However, they no longer receive a discount unless the put time into it (see Hermetic Economics). NPC Redcaps receive a bonus of a Rook every cycle if they are independent members of a covenant and still connected with their house. Those who are constantly in motion or members of a Mercere Lodge (or are disassociated wanderers) receive no salary or bonus.
_____Detailed information about Redcap Characters can be found here.