darn post timed out on me - and I had written a lot too. Place holder for my plan, need to paste in the rolls I already made on Invisible Castle so I don't lose them.
Jormungand tells the grogs to set up camp a little away from the streambed because this will either take all afternoon, or Jormungand will be too tired to return after he does his thing. And he's not going to have the grogs participate in the digging.
Fatigue-Sponting a set of 10 stone shovels and picks. Unless I explode I unfortunately have to do them one at a time. I will rest the requisite 2 or 3 minutes between castings, so this should take about 30 minutes. CrTe Base 3 (Create Stone) + 1 Elaborate Shape +1 Touch +2 Sun = 15, Cr26+Te5+2Sta= 33/2, rolling die for botch.
1d10.extra(10)=8, 1d10.extra(10)=1, 1d10.extra(10)=1, 1d10.extra(10)=8, 1d10.extra(10)=6, 1d10.extra(10)=1, 1d10.extra(10)=8, 1d10.extra(10)=1, 1d10.extra(10)=4, 1d10.extra(10)=9
No botchy goodness... and several 1s in a row. So either I do it much faster than expected, or I have to make some more rolls, which just means I didn't botch, which is good enough for me. Using the heel of his boot/sandal, he's drawing a line in the ground from the stream bedrock he exposed and the closest "depression" point that shows where the water is probably flowing now. He lays out the tools along that line.
He casts the Temporary Undead Army, then spont-fatigues a group Charm Against Putrefaction = Lvl 20, Cr26 + Co26, checking for botch - 1d10=6
Okay, using Awaken the Slumbering Army to give the corpses a single simple command to follow until sundown, "Use tools to dig along the line." While pointing at the line he drew in the ground.
Okay, so finally, they're either going to pierce through to the water and get washed away, or they're going to hit bedrock that the water is flowing under. Either way, they'll clear me a channel down to the underlying rock. At that point Jormungand will slowly ReTe with 2 minute rest breaks to move as much stone as possible to basically slightly deepen the artificial channel and move the rock away until he can finally see the underground channel the water is running along, and when he finally hits water and can see the channel its running in, to move the rock to block that channel so it runs along the one created. (7Re + 5Te + 2Sta= (14 + Die)/2 )
1d10.extra(10)=9, 1d10.extra(10)=7, 1d10.extra(10)=8, 1d10.extra(10)=8, 1d10.extra(10)=3, 1d10.extra(10)=1, 1d10.extra(10)=14, 1d10.extra(10)=8, 1d10.extra(10)=9, 1d10.extra(10)=6, 1d10.extra(10)=4, 1d10.extra(10)=9, 1d10.extra(10)=2, 1d10.extra(10)=4, 1d10.extra(10)=8, 1d10.extra(10)=19, 1d10.extra(10)=6, 1d10.extra(10)=3, 1d10.extra(10)=20, 1d10.extra(10)=2
Hmm... so if it's more than nineteen rock shifts, then I got probs...