Viscaria
Weapon: Qik + Weapon-Enc=Init, Dex +Ability + Weapon=Attack, Qik+Ability + Weapon=Defense, Strength + Weapon= Damage
Dodge: -2+0-0=-2 Init, n/a Attack, -2+3+0=+1 Defense, n/a Damage
Fist: -2+0-0=-2 Init, -1+0+0=-1 Attack, -1+0+0=-1 Defense, 0+0=0 Damage
Kick: -2-1-0=-3 Init, -1+0+0=-1 Attack, -1+0-1=-2 Defense, 0+3=+3 Damage
Soak +5 (partial leather, Sta 0, Bronze Chord 2), +8 with Doublet,
Load 2 Soak +17 (Doublet, and Alexei's spells)
Wound Penalties:
As Size -2: –1 (1–3), –3 (4-6), –5 (7-9), Incapacitated (10-12)
As Size -1: –1 (1–4), –3 (5-8), –5 (9-12), Incapacitated (13-16)
Magi:
For each of your combat spells, or spells you might be able to use in combat:
Invisible Sling of Vilano +23, Penetration: N/A
ReTe 10 Touch, Mom, Ind
Finesse to hit, +5 Damage, Mastery 1: fast cast
Ammo: Bag of marble-sized stones
Aiming roll: Per 0 + Finesse 1 (Rego) = 2
Hands of the Grasping Earth +22, Penetration: +7 (does this need to penetrate?)
ReTe 15 (Muto) Voice, Diam, Part
Strength stress 15 to escape, +25 Soak (hacking wpns x2 dmg)
The Baroque Peasant Hut +23, Penetration: N/A
Rego Terram 25
this spell shifts and shapes the ground into constructions made of hard-packed earth....The same spell can be used to return the building back to its original shape (approximately) . Base 3, +1 Touch, +1 Part, +3 Structure, +2 size
Mastery 1: precise
Prof:Architect: Per 0? + P:A(BPH) 3 = +3
Aiming roll: Per 0 + Finesse 1 (Rego) + Mastery 1 = +3
Burrowfingers (Based on Pit of the Grasping Earth) +22, Penetration: N/A
PeTe 20Voice, Mom, Part
approx 1000 cubic paces Base 3, +2 Voice, +1 Part, +2 Size,
Aiming roll: Per 0 + Finesse 1 (Rego) = 1, possible bonus due to size
Command the Living Stone (as Living Fire, RoPMagic 133) +22, Penetration: +2
ReTe 20 Voice, Conc, Ind
Penetration > Might to control earth spirits
Base 5, +2 Voice, +1 Conc,
Spontaneous effects:
CrTe 25, 5, 12.5
PeVi 20, 4, 10
InTe 32, 6.4, 16
InVi 29, 5.8, 14.5
Summarize your most likely TeFo Combos without Aura's and die rolls, first column /5 and second /2.
Am I missing anything? Let me know, and we'll revise.
Aiming roll: Per 0 + Finesse 1 (Rego)
Concentration 2 (spell)
Finesse 1 (Rego)
Parma Magica 3 (terram)
Penetration 2 (terram)
General tactics: Viscaria's small amount of combat training was in the School of Vilano. She concentrates on using Burrowfingers and Baroque Peasant Hut to keep Hand-to-Hand combatants away from our ranged attackers, provide quick defensive bulwarks, etc. She'll try to use Intellego Magics to determine the power of opponents and rely information to her comrades. She fast-casts with the Invis-Sling.