I noticed that combing the OP site for potential grogs for my expedition. Some were PC's, some NPC's. I tried to pick ones who did not seem specifically tied to a specific magus. I listed Carlos, Pedro, Junior, and Cidito as PC's. Allen and Albert are listed as NPC's.
And seeing as how we have so very few grogs, I am wondering if, as Imperitor, Roberto has the power to hire more staff. Specifically, I want to hire another 10 almogavars from the Lumina Company. Not for this current expedition, just for our regular turb.
Then, after we hire Vincent, Roberto will turn managment over to him as Captain. Roberto and Alexi will likely still participate in training and administration. But it is probably wiser that the turb be led by someone without the Gift and who can devote their full time attention to leadership.
I think that the PC/NPC might represent that, it's not anything I can remember actively discussing. As far as hiring More grogs there is the matter of funds...
Someone needs to take the initiative and renegotiate with the church, if a PC volunteered to do it their player needs to kick off the story. Or, and this is the first I've ever said this, if an officer wants to seek and expand resources, they can initiate a story, and I'll try and run with it. So I have no problem if Roberto wants to add grogs. Not having the financing in place to support them will make things interesting later on...
After an initial calculation to determine what ballpark we're in, we've been pretty hand-wavey about the budget. One would think it would be a little strained due to the addition of Roberto and his grogs, and then Gerulf and Stultus, to the covenant. The big expense is the 500 pounds of silver per year to the bishop (our annual income is in the range of 1000-1100 pounds). The other big expense is that we're giving everyone at Mons Electi, magi and covenfolk alike, a Summer covenant lifestyle.
We also have 37 total grogs in the turb from Atsingani. Only 5 of which have been put on paper. I think you could fill out the other 32 of them then talk to me about hiring more.
(( ReTe or PeTe, Base 3, +1 for affecting stone, +2 for R: Voice. Level 10 spell, 15 if you add a magnitude for finesse required. It wouldn't work as the target for a Hermetic Circle/Ring spell, since that requires the magus physically tracing a circle, but it will work for what Pinchas has in mind. However, Korvin has no clue what Pinchas is capable of, so he'd be within his rights to tell the rabbi to bugger off.))