[Only got three responses... oh well]
[On the subject of the spontaneous spell: 'Keep skin warm' is harder than 'keep me warm', as ''part'' is harder than ''individual''. Yes, a CrIg 4 for personal or CrIg 5 for touch , and as John mentioned both won't need fatigue or roll if done inside the aura at dawn]
[tab][/tab] People start preparing for the search expedition next day, gathering whatever they think is necessary (from clothes to food to ropes and tools), quickly limited to small packs that they can actually carry. Dimitris manages to get two more people to help with the search, so he figures they can split into three groups in the end. Weather seems to hold but who know what will happen in the next days, its quite fickle this high in the mountains, and the air is freezing. Still, the need to find the old man overrides the normally cautions man, you have the feeling he would up and leave to search for his mentor this very minute if he could. Night passes and still no sighting of Anastaj...
[tab][/tab] After a small warm breakfast just before dawn, your not-so-small party gathers in front of the Rotunda, bundled up in as many warm clothes as they can get (except those Pavo graces with his spell, who look quite nonchalant in the cold). With barely a count of heads Dimitris takes the lead and heads down the icy pathway, followed two competent looking grogs his original companions; a old, grizzled man with salt-peppered beard and squinty eyes and a large, dour young man, both of slavic descent and both carrying heavy packs with lots of weird looking tools. They are followed by two more recent recruits, those from the guards and more equipped for combat, then the rest of you. Most are glad for the presence of the magi, thinking that the search will end quickly by some kind of weird display of conjuring or some such. You know otherwise....
[tab][/tab] The path down the gulch is quite dangerous this time of year. Ice and snow cover every surface, making descent quite slippery. The newly built workshop is almost covered up by snow, and the surrounding trees are bare except the few evergreens. Though the sun bathes the Towers in light, and you can see great a plumes of drifting snow float from the plateau in the wind, the cold is biting and you can even hear rocks crack under the strain. Several times you manage to avoid falling down and injuring yourselves, quickly realizing that magi are not meant for such hardship. It takes almost an hour for you to reach the church meadow, now a field of pristine snow next to a slow moving river and a bank filled with skeletal trees. Dimitris quickly divides your party: The large young man and a guard will head north to Vikos settlement, then to Pappigo and the other western villages, and search there. The old timer and the other guard will trek on this side of the gorge and go south, all the way to the other exit and search the eastern villages. Your group will cross the river to the north side, the more dangerous territory, and search the banks and slopes there...
[tab][/tab] Pavo examines the area under hill by the spell of his sodales. There seems be a lot of roots and rocks, yet no spaces or caverns. Then again the nature of the spell would make it impossible to find such things. The outside definitely looks like its solid with hard-packed earth and stones, no holes or burrows anywhere. Whatever is under there, its buried solid.