2.4 - OOC

MRB, pg 120, "Ward Againsts Beasts of Legend," says it traps. The Rego Mentem ward says expels. Rego Aquam forgets to address it entirely, and all the other spells point at ReAq, for some reason. As far as I've always played it, the answer is that the ring is where the magic is, so things can be trapped inside or out. I'm willing to listen to opposing arguments, if someone really cares.

There are a billion Biltmores when I google. Link me to what you're talking about? Check the photos and compare the number of windows.

Only, your sheet says Re 9, Co 7. Now, I figured out after a bit that your "Re 12" is actually "Re 9 + Puissant Re 3", and your "Co 14" is actually "Co 7 + Focus 7," but as I said, I'm relatively new to the system, so I need you to be patient with me and lay out the math, especially in the early days of interacting with your character. For example, I have no idea why you would want to Boost a teleport spell.

Wait a minute! If the rabbi can't go, how come Azura can?