30 Daimon Spirits for November

Isk, Lord of the Burning Wick (Might 15)

This daimon is a fire spirit who governs the passing of time during the third hour of the second vigil, the hour directly preceding midnight, the hour of elucubration on which the night turns. It has inexplicable power over candles and the passing of time.

To invoke the candle-king the theurge must prepare a windowless ritual space in the shape of a perfect hexagon. They must array six candles, each designed to burn away in a single hour, around them in a circle and the vis used in the ritual must be contained in either the wax or the wick of the candles. The invocation must begin the hour before dusk and a single candle must be burnt each hour so that the final candle burns out at the moment the appointed hour begins. The ritual spell must be timed to complete at this same moment. If successfully timed the theurge will be plunged into pitch darkness for a moment before the daimon manifests, bringing with it light.

Isk manifests as a cloud of fuel-less candle flames hovering in the air like a swarm of bees. Its voice is like the whisper of the wind at night.

Characteristics: Int +9, Per +2, Pre +5, Com 0, Str 0, Sta 0, Dex 0, Quik 0

Personality Traits: Patient +3, Precise +3

Combat: N/A*

Isk will dissolve its aspect at the slightest sign of hostility.

Powers:

Lord of the Candle Flame, 6 points (Init 0)

R: Arcane D: Conc T: Individual

During the hour of his purview Isk is connected to all candle-flames. With this power it can command the spirit of any candle flame in the world to obey it. These spirits are airy spirits of miniscule power – not even truly a single point of might. They have no ability to interact with the physical world, but can relay information. What information they can relay is also limited by their primitive intelligence and strange world-view. They are very focused on the separation and decomposition of things and will often speak in terms of the components that make up an object, rather than considering it to be a whole. An animal is a collection of bones, organs, humors, and flesh, for example.

The Hours Make the Day, the Moments Make the Hour, variable points (Init 0)

This strange power allows Isk to take a spell cast by the theurge and transfer it into a candle at a cost of 1 might per magnitude of the spell. If vis appropriate to the spell is transferred into this candle when it is later burnt the spell effect will manifest again. This can take one of two forms, chosen by Isk when the power is used:

  • Every diameter that the candle burns for it will use a tenth of a pawn of the vis within per magnitude of the effect and the spell effect will activate. The effect contained within cannot have a duration greater than diameter. A typical candle will last 2-3 hours or 60-90 uses overall.
  • If the candle is burnt for the entire duration of Isk’s hour it will use a pawn of vis per magnitude of the effect and the spell effect will activate. This destroys the candle. There is no restriction on the effect that can be contained within, including ritual effects. This can effectively create a single use charged item with a ritual effect, at the cost of having to spend the vis twice over – once initially on the candle and again when the candle is burnt.

Master of Candles, variable points (Init 0)

Isk can replicate any effect relating to Candles at a cost of 1 point per magnitude.

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