This is the first post of, hopefully, one for each day of November. Each post will present a fully statted Daimon spirit, suitable for use in hermetic theurgy. The goal is to provide some interesting spirits that can populate theurgical grimoires and ideally provide tools, goals, and hooks for characters that want to summon and make pacts with powerful spirits.
It’s worth noting that these Daimons are expressly not made using the full magic character creation rules – rather they are given whatever stats and powers seemed appropriate and interesting. Daimones are powerful, mysterious, and usually ancient spirits.
Table of Contents:
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Eirene Thallo a personification of peace and springtime who can be invoked to witness oaths.
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Grannus a daimon of healing hot springs who can be invoked to create magical springs which heal disease and injury.
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Siduri a daimon of fermentation who blesses theurgists with alcohol with magical properties.
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Vagarius a daimon of travel and exploration who grants blessing to theurgists embarking on journeys.
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Iamblichus a pious daimon who can teach holy magic and the secrets of holy theurgy. A holy magic variant of hermetic theurgy, Neoplatonic theurgy, is also detailed.
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Styx the spirit of the river Styx who can be invoked to punish oathbreakers, grant protection, and assist with passage into the magic realm.
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Zuisudra an ancient ascended hero who can be invoked to grant kingly wisdom, advise, and teach the secrets of theurgy. Some information about the Babylonian theurge Berossus is also given.
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The Cailleach a powerful daimon of winter and earth who knows the location of the fountain of youth. She can be invoked to help create powerful effects related to Muto Vim, Weather, or Mountains or to teach Deidne magic.
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Percutior a daimon of martial skill. He can be invoked to teach the theurge combat skills and to grant blessing related to battle.
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Cardea a daimon of thresholds who can be invoked to help bypass or secure locks and barriers.
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Nemesis a daimon of retribution who can be invoked by the righteous theurge to strike down those who have evaded the consequences of crime or been over-favoured by fortune.
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Mnemosyne the titan of memory who can be invoked to teach and perform many powers related to memory. She can also assist the theurge in ascension to the hall of heroes.
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Anagogos an ascended magus who patronises the cult of heroes. He can be invoked to improve the characteristics of the theurge, if they can prove themselves to him.
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Etel a daimon who can be invoked to allow the theurge to awaken a magical item, granting it might and a mind, through laborious process. Also presented is how this power might be integrated into hermetic magic as a major mystery virtue.
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Sisyphos a daimon of labour and practice who can be invoked to teach the theurge skills via Heroic Training. The new supernatural ability Heroic Training is presented, which allows the teaching of individual supernatural powers through years of training and discipline, rather than transformation, and which is especially useful to those with the Blood of Heroes.
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Anu a daimon of fertility linked to the ancient fertility cult. She can be invoked to shape the traits of a child conceived in her presence, even possibly granting the gift.
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Ismekyllon a daimon which can be invoked to call up information about the lives of those long dead.
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The Altar of True Sacrifice a daimon which can be invoked to sacrifice things dear to the theurge in exchange for raw power in the form of vis.
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Liafáil a daimon of kingship who can be invoked to proclaim and bless those ascending to a position of authority over others.
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Freyja of the Linden an ascended nature spirit who can be invoked to provide guidance on matters of politics and jurisprudence.
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Gemini twin daimons who can be invoked to create arcane connections to people personally connected to the theurge out of nothing.
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The Elemental Kings immense daimons who rule the four elements. They can be invoked to do almost anything imaginable related to that element but are dangerous and difficult to control.
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Isk a daimon of the last hour before midnight who can be invoked to perform unusual effects relating to candles.
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Rast-Khoda a daimon of fame and renown who can be invoked to grant an artificial reputation, inflate an existing reputation, or suppress a negative one.
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Arija a daimon in the shape of a ship who can be invoked into the service of the theurge, acting as an unparalleled method of transport across water of any kind.
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Gares a daimon of honesty who can grant powers to discern truth from falsehood, but only to the honest theurge.
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The Tower-Tree the spirit of the world tree, which can be traversed to any location mundane, magical, or faerie, if the theurge can avoid getting lost.
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Koios the kosmokrator who guards the font of all knowledge. He can grant any supernatural ability and many virtues, but the theurge must sacrifice part of themselves to gain this knowledge. Also presented is the new virtue Eidetic Memory, the new flaws Short of Breath and No Natural Healing and the new supernatural ability Lay on Hands.
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Tantalus an ancient theurge and cthonic sorcerer who served the Titans. He is extremely knowledgeable regarding magic and faerie and can help induct the theurge into cthonic magic or the magic of the Makhai, the Greek equivalent to the Muspelli.
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Fractus a daimon who can help theurgists traverse parts of the magic realm - cosms (micro and macro) especially.
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Extra Ideas - some more ideas for daimons with a description but no profile, and a mystery tradition of faerie theurgists who invoke stories rather than individual beings.
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Plot Hooks - some ideas for plot hooks involving some of the daimones.
Our first Daimon is Eirene, sometimes called Eirene Thallo, the embodiment of the concept of peace:
Eirene, a Daimon of Peace (Might 30)
This spirit is one known to the Romans as Pax and as Eirene to the Greeks. She is a personification of peace and is also associated with spring. She appears as a white robed woman holding a sceptre in one arm and a cornucopia in the other.
She is most often invoked by theurgists to witness an oath to keep the peace after a conflict has ended. Unverified reports claim that when Toulouse was besieged in 1211 magi of Tolosa Paratge invoked Eirene to fill the hearts of the crusading army with a sudden compassion for their fellow man within the city leading them to break off the siege, not returning for some five years.
Characteristics: Int 0, Per 0, Pre +3, Com +6, Str 0, Sta +3, Dex 0, Quik +1
Personality Traits: Gentle +2, Peaceful +3
Size: 0
Combat: Brawl: Init +1, Attack 0, Defense +3, Damage 0
Soak: +3
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-20), Banished (21-25)
Powers:
Grant Flaw (Lesser Malediction), 5 points (Init -9)
By extracting an oath to keep the peace from the target Eirene inflicts the flaw Lesser Malediction. This malediction prevents them from acting violently towards a certain person or group with the penalty that any harm they do to the target person or group is also inflicted on the bearer of the flaw.
Lady of Spring, variable points (Init -4)
Can replicate any non-ritual Creo or Rego Herbam effect up to the tenth magnitude, with a cost of 1 Might per magnitude.
Lady of Peace, variable points (Init -4)
Can replicate any non-ritual Mentem effect relating to peace up to the tenth magnitude, with a cost of 1 Might per magnitude.
Guide, 3 points (Init +2)
Subtly influences a group of beings toward a specific course of action. Each time this power is used, it can subtly influence the actions of a single person for a day. The storyguide should provide advice to the character in a similar way to the Common Sense Virtue, except that the advice serves the creature’s agenda, not that of the character. There is no compulsion to follow this advice.
Vis: When banished the contents of her cornucopia remain. Between them they contain 6 pawns of Herbam vis.
You can also read this post here: https://lexhermetica.wordpress.com/2019/11/01/eirene-thallo-30-daimons-for-november-1/