30 Daimon Spirits for November

Siduri, the Alewife (Might 15)

A very ancient spirit who claims to have taught mankind the art of fermentation (though this claim has been made by many other supernatural beings as well). She is long forgotten outside of the myths of theurgists but is frequently listed in grimoires due to her amiable nature and useful powers. Typically, when summoned she will gift the theurgist with a drink of her own creation which is a form of spell-like vis. If a gift of interesting ingredients – preferably vis but very exotic mundane ingredients may also be acceptable – is exchanged she may grant a larger batch or a more potent brew.

She appears as a matronly lady of middle years dressed in strange clothing unfamiliar to any living people. In the crook of one arm she holds an urn of liquid and in the opposite hand she holds a cup.

Characteristics: Int +3, Per 0, Pre +2, Com +6, Str 0, Sta +3, Dex 0, Quik +1

Personality Traits: Cheerful +5, Worldly-Wise +3

Size: 0

Combat: Brawl: Init +1, Attack 0, Defense +3, Damage 0

Soak: +3

Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-20), Banished (21-25)

Powers:

Lesser Brews

The typical reward for summoning her. This takes the form of an urn of alcohol (wine or beer usually) of preternatural quality. This contains a single pawn of vis of any one technique which is spell-like, containing a spell effect (which may be a ritual spell) of no more than the tenth level. She will also grant additional doses, up to 5, in exchange for 1 vis per dose.

Greater Brews

These more powerful drinks are granted only in exchange for a gift of interesting ingredients – extraordinary vis or extremely rare substances, the more unique the better. These brews contain 3 pawns of vis per dose and may contain spell-like effects of up to the 35th level. She will gift up to 5 doses depending on the quality of the ingredients exchanged. If the effect is less than 21st level she will give twice as many doses each containing 2 pawns. If it is less than 11 she gives three times as many with 1 pawn each as per the Lesser Brews.

Vis: When banished her urn of alcohol remains. This contains between 1 and 3 pawns of vis with a spell-like effect of the storyteller’s choice.

Example Lesser Brews:

Snake Wine, Creo 1 pawn

This cruel drink is intended as a poison to punish those deserving of a truly painful death. After being drunk it transforms into a writhing and enraged snake with deadly venom within the stomach of the victim.

Formaldehyde, Creo 1 pawn

When applied to a recently deceased corpse this spirit completely preserves it, leaving it untouched by rot or decay, until it is washed – at which point it will rot once more as normal.

The Wine of Reversal, Creo 1 pawn

When a little of this wine is poured out on fertile ground a fully mature grape vine springs into being. Each dose of this wine contains enough power to do this five times. The grapes are exceptionally fine, but will degrade over a few decades to merely mundane unless they are kept within a magic aura. If kept well tended in a strong magic aura they may become grapes of virtue.

Warming Draught, Creo 1 pawn

This wine, when consumed, keeps the drinker warm for the entire day, regardless of how cold the environment might get. Each pawn is two doses.

Wine of Camaraderie, Creo 1 pawn

This strange drink contains a Creo Mentem ritual effect which creates a false memory in the drinker’s mind of someone else treating him well – the first person he sees after imbibing or thinks of if alone. When consumed in a group setting this can create a surprisingly robust though entirely fabricated sense of comradeship.

Example Greater Brews:

Healing Draught, Creo 3 pawns

When consumed this drink heals the single most severe injury of the drinker up to incapactitating.

Fortifying Wine, Creo 3 pawns

This wine when consumed by a human with a negative physical characteristic (chosen when the wine is gifted) increases that characteristic by 1, to a max of 0.

Universal Panacea, Creo 2 pawns

This drink acts as a universal antidote, curing the drinker of any poison instantly.

Transformative Tonic, Muto 3 pawns

This wine transforms whoever drinks it into a mammal for an entire year. The mammal may be chosen by mixing an arcane connection to a type of animal into the wine before drinking it. A similar wine contains only two pawns and transforms the drinker for a single day or night.

You can also read this post here: https://lexhermetica.wordpress.com/2019/11/03/siduri-30-daimons-for-november-3/

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