30 Daimon Spirits for November

And we made it! The final entry (sort of).

Fractus (Might 30)

A Daimon deeply associated with the magic realm. Unlike many Daimons of this type he is helpful in full journeys in and out of the realm of magic but only to certain parts of it especially closely connected to the mundane realm. Theurgists invoke Fractus to allow them to influence the whole from the part and the part from the whole in ways that normal hermetic magic cannot, and sometimes to witness past events (though the reliability of this is very dubious).

Fractus is very willing to help theurgists. The way he reacts to mortals invoking him is very paternal, like a craftsman who finds his children are suddenly interested in learning his trade.

Fractus appears as a strange pattern that shimmers in the air where his aspect floats, like a cloud of ink in water. The pattern is constantly shifting but somehow from this movement a humanoid figure is always visible, becoming easier to see when the eyes are unfocused and fading into the pattern if one tries to concentrate on it.

Characteristics: Int +9, Per +9, Pre -3, Com 0, Str 0, Sta 0, Dex 0, Quik 0

Personality Traits: Paternal +3, Likes Suprises +3

Size: 0

Combat: Brawl: Init 0, Attack 0, Defense 0, Damage 0

Soak: 0

Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-20), Banished (21-25)

Abilities: Magic Lore (Cosms) 20, Second Sight (Vestiges) 20

Powers:

As Above, So Below, 5 points (Init -10)

This power opens an entrance into the magic realm through some mundane thing. The passage will always lead to a macrocosm related to the entrance. For example, passing through a tree in England would lead the theurge to a macrocosm representing the forests of England, where the forests are represented by a single copse of trees, one tree for each variety that grows in England.

As Below, So Above, 5 points (Init -10)

This power opens an entrance into the magic realm through some mundane thing. The passage will always lead to a microcosm related to the entrance. For example, passing through the tree mentioned above might lead to a microcosm of the tree, where it is represented by a ship – the hull is the bark, the sail the leaves, the provisions and cargo relate to the health of the soil, and the crew represent the vitality and spirit of the tree.

What Was is, What is Was, 5 points (Init -10)

This power opens an entrance into the magic realm through some mundane place or thing. The passage will always lead to a tempus related to the entrance. For example, entering at Hastings might find you in a tempus showing what happened at the famous battle of Hastings (or maybe not, it’s unclear it Tempus show what really happened in history).

Retrieve the Wayward Children, 5 points (Init -10)

This power opens a passage from the magic realm back into the mundane world. Fractus will use it to return the theurge when he has seen what he needs to, as Fractus views it.

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