The Catacomb Owl is an eerie and spectral nocturnal raptor (-4 Size) native to the subterranean crypts, catacombs, and ruined pagan hypogea scattered beneath the hills of Rome and the wider Roman Tribunal. Possessing a sharp, calculating intellect and feathers that shimmer with an unearthly, shifting chromatic sheen, the owl is a creature born of darkness, silence, and stone.
It is governed by its Graceful +2, Patient +2, and Frightening +3 traits. Rather than hunting in open forests, it nests in the deep niches of ancient tombs, watching over long-dead secrets. Thanks to its Second Sight and See in the Dark, it perceives the ethereal phantoms and hidden spirits that dwell in burial grounds, treating subterranean mazes as its private domain.
Hermetic Utility: How It Uses Its Powers on Behalf of Its Magus
When successfully bound as a familiar (requiring an accessible Lab Total of 15), the Catacomb Owl offers unmatched subterranean reconnaissance, counter-illusion utility, and stealth support to a magus:
· Absolute Invisibility (The Invisible Owl): Through its PeIm15 personal power, the owl becomes completely undetectable to normal sight, regardless of its actions (though it still casts a shadow). This allows it to scout hostile covenants, slip past guards, or spy on whispered conversations in pitch darkness without a sound.
· Shapeshifting Disguise (A Bird for Every Season): Using its MuIm15 personal power, the owl can alter its appearance to look like any kind of bird up to Size -1, affecting sight, touch, and sound. This lets it disguise itself as a common pigeon or falcon when flying in broad daylight, evading suspicion.
· Shattering Phantoms (Destroy the Phantom Image): With its PeIm20 lesser power, the owl’s unearthly hoot can literally blast apart magical Imaginem illusions, phantasms, or sensory spells of equivalent power, clearing away deceptive magical wards and trickery with a single cry.
· Elite Sensory and Stealth Edges: Backed by its high Athletics (5+2 flying), Stealth (4), Second Sight (4), and the Clear Thinker virtue (giving it a +3 bonus to resist lies and mental confusion), it acts as an infallible guide and defender against mental subversion and hidden traps.
Hardening the Trial: Making It Harder to Close In and Befriend
Binding a Might 10 creature is mechanically straightforward, but befriending the Catacomb Owl is a chilling and claustrophobic ordeal:
· The Labyrinth of the Dead: The owl nests in deep, pitch-black underground catacombs, collapsed burial vaults, and sealed ruins. A prospective magus must navigate dangerous, unmapped subterranean networks filled with hazards, getting lost in the dark without torchlight.
· Nocturnal and Aloof Nature: Because of its Nocturnal flaw, the owl is sluggish and unresponsive during the day, hiding in deep shadows where it cannot be easily reasoned with. Approaching it at night means entering its territory on its terms, surrounded by the oppressive atmosphere of the dead.
· The Cost of Silence: The owl carries the Afflicted Tongue flaw (spells using words add an extra botch die), and its personality is intensely Frightening. It does not care for flattery or noisy human socialization. To earn its trust, a magus must demonstrate absolute calm, respect for the quiet of the tombs, and offer rare tokens of silent, reflective beauty (such as polished obsidian, grave-goods, or Imaginem vis) while enduring its unsettling, unblinking gaze in total darkness.
Characteristics: Int -1, Per +3, Pre +1, Com -2, Str -6, Sta 0, Dex +1, Qik +6
Size: -4
Season: Summer
Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Magic Animal, Puissant Athletics, See in the Dark, Second Sight, Sharp Ears (Hearing: +3), Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge)*, Nocturnal (All Rolls: -1 between dawn and midday), Imaginem Monstrosity [Monstrosity: Feathers of Shifting Colors], Slow Power (Silent Vigil), Afflicted Tongue [Spells Using Words: Extra botch die]
* From Magical Qualities/Inferiorities
Qualities and Inferiorities: Accomplished Flyer, Ambush Predator (Bonus: Automatic Initiative, +3 Attack 1st round), Pursuit Predator (Extra Fatigue: +1), Sharp Ears Quality (Bonus: +3 using hearing), Camouflage (Bonus: +3 to hide without moving)
Magical Qualities and Inferiorities: Improved Attack × 1 (Claws: +2), Improved Initiative × 1 (Claws: +3), Animal Resistance, Imaginem Resistance, Improved Abilities × 2, Lesser Power × 1, Personal Power × 2, Minor Virtue (Clear Thinker)
Personality Traits: Graceful +2, Frightening +3, Patient +2
Combat:
Claws: Init: +9, Attack +6, Defense +9, Damage -6
Soak: 0
Fatigue levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1), -3 (2), -5 (3), Incapacitated (4), Dead (5+)
Abilities: Athletics 5+2 (flying) (75), Awareness 4 (food), Brawl 2 (Claws), Hunt 4 (prey), Imaginem Resistance 3, Animal Resistance 3, Second Sight 4 (invisible things), Stealth 4 (stalking prey), Survival 3 (home terrain)
Powers:
The Invisible Owl, Points: 1, Initiative: +6, Imaginem
R: Per, D: Sun, T: Ind
The Catacomb Owl becomes completely undetectable to normal sight, regardless of what she does, but still casts a shadow.
PeIm15 (Base 4, +2 Sun, +1 changing image); Personal power(15 levels, -1 Might cost, +1 Initiative cost)
A Bird for Every Season, Points: 1, Initiative: +6, Form: Imaginem
R: Per, D: Diameter, T: Ind
The Catacomb Owl can appear to be any kind of bird up to Size -1. This illusion affects sight, touch, and sound.
MuIm15 (Base 3, +1 Diameter, +2 Flexibility, +1 Size); Personal Power (15 levels, -1 Might cost, +1 Initiative cost)
Destroy the Phantom Image, Points: 3, Initiative: -2, Imaginem
R: Voice, D: Mom, T: Ind
The Catacomb Owl’s hoot can destroy an image from a CrIm spell or effect whose level is equal to or less than a stress roll +20.
PeIm20 (Base 10, +2 Voice); Lesser Power (20 levels, -1 Might cost)
Total to Bind: (-4*5) + 25 + 10 = 15
Suitable Te and Fo for Binding: Muto, Perdo, Animal, Imaginem