Inspired by Matt Ryan's Faerie a Day for November,(magioftom.wordpress.com/
These are real saints, and obviously no disrespect is intended towards these Holy men and women. In fact quite the opposite, I hope that readers will be curious enough to explore more about the real saints underlying the game mechanics.
Being a busy chap I can't promise I will manage to do all thirty, but I'll give it a go. I hope to cover every Tribunal, to give as much utility to these stats as possible. I may have made errors in my calculations so feel free to comment or critique directly in this thread.
All Saints have the following statistics in Ars Magica terms.
Characteristics: Int +5, Per +5, Pre +5, Com +5.
Confidence Score: 2 (10)
Powers in bold italics are detailed under the saint, powers in italics are from ROP: The Divine
Day One
[size=150]Saint David, Patron Saint of Wales[/size]
Patron Saint: Wales, Normans in Hibernia, St David's Pembrokeshire.
Divine Might 50
Feast: 1st March
Area of Veneration: Stonehenge & Hibernia Tribunals – Wales, England, English controlled areas of Ireland.
Personality Traits: Pious+6, Chaste+3, Resolute+3.
Powers: Acknowledgment of Evil, Apparition, Cure Blindness, Purify the Poisoned, Raise Up the Righteous, Refute Heretic, Resist Temptation , Raise the Dead, Ride Sea Serpent, Victory in Battle.
Saint David was son of the King Sant of Cardigan and a nun, Nonno, whom the wicked king violated. He was on his father's side a great nephew of the famous King Arthur, his birth was predicted by Saint Patrick decades before. A great Evangelist among the British, he founded many monasteries and performed many miracles, including curing blindness, and raising the dead. His most famous miracle was when the crowd who had gathered to hear him preach was so large he raised a hill under himself so all could see and hear him. He died around 589.AD.
Patron of the Welsh, he founded Saint David's Cathedral, at the town of Saint David's Pembrokeshire, Wales). a pilgrimage site. (Two pilgrimages to Saint David's are believed in 1220 to be equal to a pilgrimage to Jerusalem; so two separate pilgrimages might be played out as one Major Pilgrimage, if you are using the rules in The Church.)
His symbol is the leek, and the Welsh Marcher lords who invaded Ireland invoke Saint David as their patron saint for protection in battle.
New Powers
Raise Up The Righteous, 4 points, Init -3, Terram. By this miracle St. David can cause the land to rise, forming a small hill around the person blessed, about the size of a motte from a motte and bailey castle, and a Boundary across. The process is quite gentle, but anyone speaking from the summit can clearly be heard and be seen from all around, and the hill remains there forever after. (Based on Cursing Guidelines, ROP:The Divine, p.51)
Refute Heretic, 3 points, Init +2 Mentem. Confounds a Christian heretic in their arguments, given them -3 in all rolls to express their heretical beliefs until sunrise or sunset. Saint David in life refuted the Pelagian heresy. (Based on Wonders Guidelines, ROP:The Divine, p.56)
Ride Sea Serpent, 5 points, Init 0, Animal. A huge Sea Monster can be calmed by the intervention of the Saint, and can be safely ridden, carrying the blessed and her companions across the seas until a shore is reached. Saint David used this miracle in his life to cross over to Ireland in an emergency.
Purify the Poisoned, 6 points, Init -7, Herbam/Animal/Aquam. Food and drink that has been poisoned is made safe and palatable by this miracle, up to a single great feast's worth.
Victory In Battle, 5 points, Init 0, Mentem. Gives a great boost to morale to up to 1000 warriors after the name of St. David is invoked. This is reflected by a +1 to all attack rolls for the duration of the battle, so confident are they in victory. (Based on Blessing Guidelines, ROP:The Divine, p.51)