In the spirit of sharing in this month of November (which sucks big time here in Denmark, the poor weather being no exception) I'll try to post a Story Seed each day. Apparently I'm feeling creative. Knowing it's already the 3rd day I'll catch up. I might not post every day, but I'll post one for each day. I'll try to go through all the themes and segments of society in Mythic Europe. This I'll try to cook up seeds regarding Nobles, Peasants, Craftsmen, Merchants, The Church, Faeries, Magical Creatures, Infernal stuff, Divine beings, Hedge Wizards, Hermetic Magi and so on. Each Seed will be in a different posting under this thread.
- The Haunted Workshop
In a nearby town or city where members of the covenant have business often, rumours reach the player characters that a block of buildings housing many different workshops is haunted. Craftsmen describe strange noises at night, wierd lights, furniture and tools being moved around, half finished and shoddy wares found in the morning. Among the more serious events are lights and fires being lit at night when the craftsmen are not there to watch for fires. If investigated by magic the place first feels more benign to cast spells in than the rest of town, but when the first Botch results in serious and strange mishaps the magi realize the place is affected by a faerie aura. The acts of the *ghost' eventually leads to a small shop where an old, blind man is teaching his young grandson his trade while telling stories of mischievous workshop spirits. He is a captivating storyteller and draws neighbours and people passing by inside, who retell his tales. This has drawn in a faerie acting out the stories. The faerie is minor and can easily be banished or otherwise dealth with. But it seems the child has great potential as a craftsman, almost supernaturally so! He turns out to possess the virtue Touched by Faerie and removing the faerie will hamper his potential. But he is not yet very skilled as a craftsman. Can the faerie be talked into being less disruptive, so the aura is kept? Will the magi want to take the child to their covenant? Or do they simply restore the natural order of things?