[Actual Play] Ruins of Andresina

[center]1245: Class Dismissed[/center]
Shortly after the events of the last session, a new magus had joined the covenant in preparation for the upcoming Dandelion Festival, as well as wanting a new place to stay after his last covenant shut down due to attrition (there were two Bjornaer, but they left due to the fact they're opposing factions). He comes off as friendly and right away attempts to make friends with the Black Cloaks by training with them for two seasons while his lab is set up in one of the towers.

Sparring matches come off like this half the time

Fast forward to late April of '45. Ehren has successfully convinced a number of patrons to send their children to Andresina for an education in Artes Liberales, Latin, & Philsosophae; utilizing the resources of himself, Lynn, Elisabeth, and Milo the Scribe. All four of which have teaching qualities of 14+, and therefore offer an opportunity for the students to receive five years of education in only two. It has been a year, and there are now nearly a hundred students receiving lectures and providing Andresina with a large influx of rental income amongst the villagers. Things are looking up until one of the students, Dimarus, began acting up. Dimarus was a mediocre student, relatively calm, 13 years old, and from a money changer family in Neufchâteau. Outside of class, he had hung out with several other Andresina youths, and was encouraged to mess with one of the cats - and ended up with a large scratch on his leg (Light Wound). After a week of bad luck from random things being knocked over, the scratch had gotten infected into a Medium wound, and his language took a turn toward the foul. Out of character, he gave a rather impressive insult to Ehren, which prompted them to suspend him for a few days. Ehren conferred with Joseph, suspecting that the student had become possessed by a demon, but couldn't necessarily tell without getting closer to use his Sense Holiness & Unholiness power.

The two (Joseph & Ehren) took Dimarus to the parish chapel, where Ehren used his Dominion Lore to get a bonus on his Sense Unholiness, and discovers that the student is indeed possessed. A voice emanated from the child not of his own, supposing that they're going to kill him now, at which point the student went into a rage like a cornered rat. With a triple crit, the student killed Ehren, and then got up close and personal to Joseph. Joseph Miller, unfortunately, was not sufficiently good enough at Concentration (EF 9) to shift into a bear and didn't think retreat was likely to succeed; and therefore attempted to defend himself with regular fisticuffs against this young man. By the time a Black Cloak arrived to handle the situation, several rounds later, Joseph Miller had been dealt an Incapacitating wound.

Suffice it to say, Dimarus is handled the same way Brock Samson would handle a minion of the Monarch

The school is essentially cancelled with the founder having been killed by one of the students (who was subsequently killed back), and Joseph Miller was sent to the covenant's infirmary to recover for the season. Over the next week or so, they began to hear of the responding Black Cloak suffering from harassment, bad luck, & occasionally speaking back at people in a normal volume level. Joseph Miller told the other magi that he may be possessed by the same demon from earlier, and gathered the other magi to do something about it. Prokui, not happy to hear of a demon, bound the Black Cloak to a single spot and attempted to spontaneous an exorcise spell which got a demonic laugh out of the black cloak. He then put the host to sleep and tag teamed Sanagos to add a demon warding circle around the black cloak so that it won't attempt to escape elsewhere. Unsure of what to do next, Scholarus brings up the fact that one could go into the Black Cloak's dreams and enter his imagination to directly fight the demon, and if he brought Joseph Miller, his expertise with DEO would be usable. They agreed to this plan, carted Joseph Miller's cot over along with sleeping mats for the others, allowing an adventure into a grog's mind to save him from demonic possession.