Starting Material - Also a good place to make comments and begin discussions if one is concerned about breaking the flow of the thread.
[center][u]Beginning of Winter Lent: Intro Scene[/u][/center]
And so, it's the scheduled meeting of the Rhine Tribunal in Durenmar, and the newly gauntleted journeymen have gathered to make their presence known and the current members of the Covenant of Andresina approved of the decision to accept them as probationary members and full members once both parties meet each other.
The two magi of the Covenant of Andresina are not here, having chosen to not personally. They meet Wickerus of Mercere, a well-fed and jolly man, who had been given their voting sigils with the instructions to abstain from everything. Wickerus gets them up to speed on his duties, which include making the rounds at least once every seven years to give announcements and inform of impending Tribunals. He agrees to make a stop-over in a year to discuss potential correspondence with Karl.
The rest of the group mingles with other magi and their higher ranked servants, eventually finding interested pen-pals for Correspondence; an activity which is hand-waved in the interest of not bogging down the first session of the saga with names.
And so, they met up with Eustace, one of the covenfolk who got promoted to teamster by the covenant (didn't have a dedicated one until now). Eustace is a grog saved from the gallows and has lived with the covenant for three years. Gotvinus casually interrogates him to figure out his backstory.
Upon arrival, they see the place being run-down and in dire need of repairs. Iovhar, a bit frazzled, invites everyone into the Aegis and shows them to their rooms. There is some debate regarding the finances, which will be at a deficit if Sanagos and Prokui continue to use their labs at +6 Upkeep, as well as Govtinus spending a day going through the rolls to try and figure out what they're doing in their research; to which he's figured out that they (can't figure out who's asking for what) has gotten a fair number of books delivered from the east, numerous astological texts and equipment, and siege weapon engineering materials with an emphasis on ballista. He also finds references to a source of vis that had ceased around the time of Luc's death, the only note being a cryptic phrase of "Cave of Magic."
Luc was a Criamon/Tytalus magus that was in charge, went into Final Twilight about 27 years ago in a large explosion that took out the Garden Shrine of Apollo. According to Iovhar, his loss started much of the real decline of the covenant, the other magus having left in frustration with Sanagos and Procui.
Remembering Iovhar thinking of a subterranean section in one of the outer towers, they think this might be the location of the Cave, so they head out. A handful of the more martially-capable covenfolk have been self-training to be the grogs, having lost the dedicated members of the turb about seven years ago due to reduced pay (coincides with a huge purchase of 'stone' according to the rolls). They grab two of them to help, Gotvinus carrying the torch.
In bear form, Joseph leads the expedition, and run into a coalescing knight, toe-headed and scruffy beard. He declares the area under his protection for Luc, and commands the intruders to begone. The group say "screw you" and so begins the close quarters fight. After about four solid rounds of the magi's spells bouncing off the ghost's magic resistance and trading light wounds between him and Joseph (3 on Joseph and 1 on the knight), they try one more time by throwing a critical-pumped sleep spell that penetrates the knight's Might, then quietly run in terror.
Count Adalbrecht sneaks stealthily while the magi research more on this knight, finds its corpse and what can only be the Cave of Magic. When he comes back up, Gotvinus spontaneously casts a "understand speech" spell on himself to translate the cat's speech. They cast a horoscope for the knight (Sir Gillard, former bodyguard for Luc, disappeared after his death), and Count Adalbrecht goes back down. From there, a Fear of the Mouse and double-applied Suffocate the Dead annhilate the Might 20 ghost and everyone comes down to collect the ghost's vis (4p of Vim) and figure out how the Cave of Magic works (as per Covenant).
On the third night, they finally meet Sanagos and Procui in the Council meeting. There's some debate on reducing their expenses to Upkeep +4 instead of +6 (Priceless to Precious materials, essentially) in exchange for amending the Charter to make them count as Masters in all matters within the covenant. They are signed in as full members of the covenant, let Procui cast the Aegis with everyone present, including Iovhar.
Joseph recovers in a week. Everyone begins construction of their labs.
Tune in next time, where Gotvinus takes a two week break between Winter and Spring seasons. His quest? To replenish the empty turb with trained grogs. He's heard that Tremere is the best source for trained covenant warriors.
[u]Endpoint: Winter 1220 Adventure & Spring Season 1221 AD (Two Seasons Later)[/u]
Joseph - Lab ConstructionAdventure 8xp (5 Animal, 3 Creo)
Exposure - 2 Magic Theory
Correspondence (Animal Ken) 1xp
Rhine Lore 2xpTim - Lab ConstructionAdventure 8xp (3 Penetration, 5 Magic Theory)
Exposure - 2 Magic Theory
Correspondence (Magic Theory) 1xp
Rhine Lore 2xpKarl - Lab ConstructionAdventure 8xp (undecided)
Exposure - 2 Magic Theory
Correspondence (Woodcarving) 1xp
Rhine Lore 2xpGotvinus - Lab ConstructionAdventure 8xp (5 Intellgo, 3 Mentem)
Exposure - 2 Magic Theory
Correspondence (Parma Magica) 1xp
Rhine Lore 2xp[u]Covenant[/u]
Vis Income +4 Vim, +6 Creo
Coffers £122