Adelbert’s first fifteen years out of apprenticeship see him with lots of fires to put out. He needs to get a longevity ritual, he is going to join a mystery cult, he needs to become a formidable magical investigator, finally at least one of his children is growing up to be a crossbow wielding grog like their mother and Adelbert is not going to let them go out without a crossbow that helps nearly any fight go in his child’s direction.
Ten of the first fifteen years will be spent is study netting our gurnicus 300 xp (not ten years in a row but I'll work it out that way for the sake of both clarity and my sanity)
Creo 7 for 28
Intellego to 15 for 28 (because of his affinity)
Rego to 7 for 28
Herbam to 2 for 3
Imaginem to 4 for 10
Mentem to 11 for 30
Terram to 2 for 3
Vim to 11 for 56
Magic theory to 7 +2 (3) 45 (because of his affinity)
Magoi of the Star lore 2 15
Finesse to 3 for 25
Parma to 3 25
Portuguese to 3 for 5 xp
edit and 24 xp in penetration to bring the total to 300
So first things first: a longevity ritual - creo corpus lab total of 22 that gets him +4 to rolls and pushes back the specter of age for a bit.
His first initiation is the virtue of planetary magic
Here’s my imitation
The initiate uses astrology, their birth date and their place of birth to calculate a location from a set of arcane directions. The initiate goes to this location and spends the period of an orbit of the moon thinking about the stars and their influence. During this month the initiate must have a constant awareness of the relative location of the planets. The Magoi of the Star have several lab texts describing spells and items to facilitate their initiates to use to alter their awareness. However in all cases the initiate is responsible for creating the actual spell or item, not another magus. Here is the spell Adelbert learned.
After the month of contemplation the initiate must sacrifice the means he used to track the planets (a simple task in the case of an enchanted device or the realm of non-fatiguing spontaneous perdo mentem magic in the case of a spell)
This initiation leaves the magus open to the stars and planets. Once their magic has been opened they sometimes cannot close themselves to outside influences as easily. The flaw Astrological mutable flawed magic resistance (vim and mentem).
I have
a specific place and time +3
the place and time are specific to the user +3
the sacrifice of time to develop a way to do the initiation +2
the sacrifice of the item or spell that the initiate created +2
and a minor ordeal +3
that is a total of 13 points which should be close enough to the target number of 15 for mystagoge who isn't a presence-less ignoramus to run.
I did the initiations with the thought that they were developed by and for Hermetic magi. SO the creation of spells and devices is par for the course.
Thoughts?