Adventures in Brief

For any combat I would recommend taking Erberto, who is patrolling in the fall, Drago- who is studying Latin, and Aurelius, who is taking Latin. That gives you high scores in brawl, bow, single weapon and leadership. Adding a few others to boost those skills might still be a good idea...

recapping the teams we have so far:

  1. Taurus, Aegis
  2. Taurus, Aegis, and the shield grogs
  3. waiting to see how Anna wishes to proceed
  4. Gabrielle and some undetermined Grogs

Pazzino seems like the best choice here. Lawyerly type right? Send a grog with him too. Hadrian works.

With the first challenge being magical?

Very well:

  1. (wall maintenance) has only the one cycle, challenge threshold of 9
  2. (Merecere complications) has 3 cycles- combat, social and magical, threshold 6
  3. (Anna's "brother") has 2 cycles- magic and combat, threshold 9
  4. (Gabriell ambush) has 3 cycles combat, social, magic, threshold 12

A few questions ...

#1: Wall Maintenance
Given the threshold of 9, what level spell needs to be cast? I see the guideline for replacing an ability roll with a spell of magnitude threshold - 3, but does that apply to using the spell option by itself? (I don't see any guidelines about this on the wiki and the original solo-play rules said the spell had to be level 15+ for a threshold of 9.)

#4: Gabriele's Ambush
Regarding some "undetermined grogs", can I request Gaston or Etienne as the backup, or is it just he shield section? If it is the shield section, what skill(s) should they contribute? And when I make combat rolls, I just use the single weapon skill, not an attack bonus, right?

Who should roll for each?

#2: Mercere Complications

(forging ahead with this one ... let me know if I need to adjust anything.)
Cycle 1: Combat (Coyotecode #151509) (Taurus is in Bull form.)
Roll: 4 + 3 Awareness + 0 Per = 7 Success
Roll: 8 + 4 Athletics + 0 Dex + 1 (.5Drago's Athletics) = 13 Success
Roll: 0 (no botch #151510) + 5 Brawl + 5 Str + 2 (.5
(Drago + Aegis' Athletics)) = 12 Success

Cycle 2: Social (Coyotecode #151512) (Back in human form.)
Roll: 18 (1,9 #151513) + 21 Creo + 13 Corpus + 1 Stm (casting a spontaneous CHT CrCo20) = 53; Fatiguing casting = 26 Success
Roll: 7 + 2 OrgLore, OoH + 1 Int = 10 Success
Roll: 7 + 3 Aegis' Charm + 2 Pre + 1 (.5*Taurus' Charm) = 13 Success (Not quite the "bull in the china shop" :smiley: )

Cycle 3: Magic (Coyotecode #151515)
Roll 5 + 4 Parma + 1 Stm = 10 Success
Roll 7 + 3 Penetration + 2 Int = 11 Success
Roll 0 (botch dice: 0, 6 #151516) + 6 Magic Theory* = Single Botch Failure

  • I was not sure what ability to use on this last roll, as none of the unused abilities seemed to apply. Didn't matter anyway.

Upon arriving at the Mercere House, Taurus and Aegis spent some time gathering information about what was going on, and how the House was organized. According to the staff, a group of thugs would show up from time to time demanding payment. If payment was not forth-coming, some minor but annoying mishap would occur to make life difficult for the staff. Lately, food bound for the House was spoiling in transit. The group convinced a member of the staff to help them set up an ambush for the thugs. When the thugs next appeared (one day earlier than expected; luckily they were spotted), Taurus and the group were initially attacked by a magical rat companion of the thugs. Taurus did not recognize the threat in time (one of the grogs took the magical hit), but the magus' Parma prevented further damage. After disabling the rat with a penetrating spell, Taurus transformed into his bull form and charged into the thugs, accompanied by the grogs, trouncing them soundly. The Mercere staff member took a wound in the fray; Taurus cast a spontaneous spell to stabilize him and the group returned to the House, having eliminated the threat. The House gave the Covenant a cedar wand that allows the user to cast Words of the Unbroken Silence.

reviewing this it appears that when I created the page I summarized the math but messed up the notation- it should have been divided by 3, not -3 for spell magnitude.

adventure 2 yields 5 rewards and 1 warping (magical botches produce warping instead of losses), with 6xp

technically Gaston and Etienne are specialists not Turb and could certainly be included since Etienne is patrolling and Gaston is carousing they both or either one could have been pulled into the situation.

I'm assuming darkwing should roll for #3

Can I roll for Wall Maintenance?

Go for it. I will be dealing with Gabriele's adventure.

I was planning on having Taurus flex his newly learned InTe skills. His casting score for these is 33 + Aura, which should be plenty to get the magnitude 3 spell, even if it's spontaneous. The other skills that would probably be most useful are Magic Lore 5 or Magic Theory (Terram) 7. I'm assuming you are planning to use Aegis' Second Sight?

QPaC: do you want to take a reward for Aegis? I am thinking of taking reduced time, as the adventure took 11 days, and I would prefer not to lose the study time. I am also thinking of taking the Covenant Rewards of increased Loyalty and a positive Reputation. As a more personal reward, I was thinking of getting vis or reputation for Taurus. Thoughts?

Adventure 3:
Magic set : attempted by Pazzino
attempt magic using Int + Faerie Lore to figure out what's happening, then Per + Second sight to see through faerie illusions, and Qik+Premonitions to react quickly to the faerie ambush
roll.coyotecode.net/lookup.php?rollid=151674 - roll 0 (poss botch), 8, 8 - two successes but let's roll two botch dice for that first roll (1 base + 1 bad omens)
roll.coyotecode.net/lookup.php?rollid=151675 - 8, 10 - one botch!

Pazzino cannot figure out what the fae are up to, he just sees a strange illusion covering Anna's brother, and when he goes to investigate he gets a premonition that he's about to get attacked.

Combat set: attempted by Hadrian
He will use str+athletics(3) to jump over the table for cover, Dex+bow(8) to shoot a faerie, Qik+brawl(4) to dodge.
roll.coyotecode.net/lookup.php?rollid=151676 rolls 7,8,4 - total 10,16,8 - two successes one fail - he shoots a faerie with his bow but is unable to dodge fully.

Overall one set of two successes one botch, one set of two successes one fail, so two rewards (from two with two successes) and one loss (from botch)
Time taken is twelve days. Can I be cheeky and say we take vis as a reward and a loss so the two offset each other (any faerie vis we found was mysteriously lost) and end up with a net profit of one reward - one reputation point in "rescues faerie kidnap victims"

Naw, Aegis doesn't need an award

Taurus Magic Theory (Terram)+Int=7+2=9+6=15, success
Aegis Second Sight+Per=4-1=3+9=12, Success
Tarus, Awareness+Sta=2+1=3+6=9, Success

Tarus deduces the issue as likely being caused by some sort of magic creature, or spirit, but its Aegis who finds locates the creature with her second sight. Tarus thinks its a sort of pseduospirt. Tarus gathers and places several small objects for the spirit to decay and begins the week long, very boring process of watching the effects. With that he's able to determine what to "feed" the thing to keep it from eating the wall. Finally, the leftovers contain very small amount of Perdo, and when gathered together actually constitute vis.

Results:
Time: 10 days.
Rewards: Build points*2 5 points=1 pawn Perdo Year, + Vis store 15 pawns Perdo
Experience: 5

Also here is a fluffy description of the vis source.
Decaying Clay - 1 pawn Perdo/Year
Small fragments of pottery must be buried near the castle wall, after a year the pottery will be further degraded and contain a pawn of Perdo vis.

I'm tired, but I think that's right. Sleep now...

Given that it was a magical challenge botch Pazzino would have taken one point of faerie warping for the botch instead of a loss.

What season did Pazzino choose to take care of the faerie imposter?

Autumn - I need to update the yearly planner and Pazzino's character sheet, will do tomorrow.

Also in the future if Turb members are going to show up to handle combat they should be included in the original party list.

In the interest of time I am taking over Gabrielle's ambush adventure: including Ettienne, Hadrian, and Francesco
challenge 1: combat:
ettienne: single weapon(7)+str(2)+assist (Francesco:2)+die roll(4)=15 success
Hadrian: Bow(8)+Dex(2)+die roll (2)=12 success
Ettienne: brawl (3)+quick (2)+ support (2)+ die(6)=13 success

challenge 2: social:
Gabrielle: folk ken (3)+com(2)+support (1)+die roll(7)=13
Gabrielle: etiquette (3)+int(1)+die roll (7)=11+ confidence (3)=14
Gabrielle: guile (3)+per(1)+die roll (8)=12

challenge 3: magic
Ettienne: Awareness (3)+sta(1)+assistance (3)+die roll (3)=10 + confidence (3)
Gabrielle: Enchanting music(2)+presence(0)+die roll (6)=8
third- no appropriate abilities remaining, roll for botch (1) no botch

3 success, 3 success, one success: 5 rewards and 1 loss 9 xp 3 confidence

Sorry, I thought Hadrian had been assigned to me. My mistake. Pazzino does have some combat skills so could have had a go and used faith from his relic and confidence to ensure a similar level of success, so little harm done.

note on Adventure 2- because one of the Grogs (Paco) is jinxed, he takes the warping instead of the magi...

Thanks. And apologies for the delay.
Is the confidence one of the rewards?
Not quite sure what rewards are appropriate for companions ... What is a correspondence and labor points?

Okay, rewards taken for Mercere Complications:
reduced time (Adventure takes 11 - 1 = 10 days)
covenant loyalty increases one point
covenant reputation: protective (among Mercere)
Infamous hook gets one notch
reputation for Taurus (I'll update this after a quick synopsis in a bit)