FALL
2) a functionary of Roger II approaches the covenant in the fall asking for assistance in investigating an unusual theft in which he believes magic may have been used. COVENANT HOOK 4 cycles (magic/social/magic/magic), challenge:12, [size=150]1 omen[/size])- Danae, Evandrus, Aegis, [strike]ask for Pazzino's aid[/strike], grog Vincenzo.
An intense young man, a lowly barrister with some strangely high connections, writes, then visits the covenant, a thick Sicilian accent impeding somewhat his rather passable Latin. Danae can communicate easily with him, however. It seems a famous clockwork device of another age, perhaps the work of Virgil himself, has lately become missing. It often graced the Queen Regent's innermost chambers, a place not easily stolen into. The theft had not been discovered as the Regent had her nuptials to Baldwin just last year, then annulled this year, many other things on her plate! The servants have been questioned, some rather forcefully, and the official believes they are not guilty of this purloining. People are starting to claim the place is haunted, as for some time the eerie singing of the clockwork beast could still be heard, allegedly. Roger II wants this uncanny matter resolved, quietly. Danae agrees to look into it, and reports to the Council. Before she can even search for grogs to accompany her, Evandrus proclaims himself an expert at finding hidden magical things, announces he will solve this matter quickly and profitably for the Praesidium, and asks if Danae wants to tag along. The nerve! thinks Danae, the most unpleasant of the lot, the gods must love me! (sorry, Evandrus and his Blatant Gift, and Danae isn't immune to its influence). So they set off to Sicily, with the rookie shield grog Vincenzo and the silent but cheery Aegis for company. Upon arriving, they are immediately shown into the room that held the mechanism; it's full of paintings, ancient texts, statuary, and other works of art, many apparently wedding gifts. Evandrus's Gift is making even his companions edgy and short-fused, except for Aegis, who seems inure to it. It takes great concentration to examine the room from top to bottom. Danae and the others notice spaces where perhaps other things are missing: books, a statue perhaps? Awareness success The lawyer who first approached them is with them on this day, he reluctantly admits that yes some scrolls in ancient language were missing, as well as a statue of a rotund goddess Nike in shield maiden form. Once the items' disappearance was noticed, the rest were transferred to another room, a high tower once used to keep a recalcitrant princess, with a small balcony overlooking a pond far below. That is when the statue disappeared. Evandrus quickly starts to theorize what effects could have done this Magic Theory success , the others heed him not, his Gift makes everything he says unpleasant and suspect. However, asking around, Danae finds that there are a number of non-hermetic alleged magicians in this court, including the lawyer fellow! So perhaps the theft can be attributed to one of them. They start evaluating the possibilities with what they know of such hedgies. Magic Lore success
Danae immediately sets out to charm and interrogate these suspects, getting great mileage from her Alluring to beings of magic. Strangely enough, the lawyer does not seem particularly impressed Charm success, which sets off some alarms. Her investigation focuses on him, and suddenly the lawyer is seen no more, but he's evidently using his influence to now spread rumors about the investigators. It takes all of Danae's Intrigue skill to gracefully avoid some particularly vicious accusations leveled against Evandrus, easy to believe due to his Blatant gift. Intrigue success This lawyer is apparently a member of the Augustan Brotherhood, and eventually Danae learns that they are known for animated constructs. Some good lies and half-truths and threats convince the lawyer's replacement to confess that the statue of Nike was apparently a gift from the Augustan hedgie himself Guile success . Apparently he was after some relics/books in the Queen Regent's possessions, and he had previously been denied access. He had managed to get the animated statue into the queen's quarters, the statue had stolen the items (perhaps hidden in its ample belly/buxom?), and then leapt/climbed down the sheer tower into the pond below after being moved there -on the lawyer's own counsel- which exited to a moat, and thence to a river. The group is given access to the fellow's quarter, which are mostly empty. But they are in luck, there's still hair and a favorite quill lying on the floor. Evandrus casts later on, in the privacy of their rooms Inexorable Search success, and the pursuit is on!
They follow the map lead to an abandoned and run down villa in Palermo, which they start to explore when out of nowhere unclean spirits come to attack them! Evandrus manages to make a couple flee with Mentem spells Penetration success. Danae protects them with a circle, and manages to trap a number of spirits in other circles. Warding success As dawn arrives, the nasty spirits disappear. The quarry is down in the basement! Again they are assailed, this time by dread words of power, this Augustan Brother is skilled at Infernal magic! Parma success. After some tense moments in which he seems to manage to penetrate Evandrus's spell resistance and steal the large man's breath, and the sudden onset of a statue on Nike with sword in hand and some underwater plants still clinging, Danae, Vincenzo, and Aegis manage to distract the Infernal lawyer well enough that Evandrus gets a chance and fries the wizardly foe and then the troublesome statue. The Incantation of Lightning success The relics and scrolls are either burnt or water-logged, but they are returned just the same to Roger's possession; the court is awash with rumors of wizard battle. Danae returns to the scene with Aegis, and they notice a hidden regio. Second Sight success Inside are a trove of artifacts and writings in Ancient Greek, other things the now electrified lawyer had collected, they take all they can. With a somewhat muted and short speech, Danae, Evandrus and co, are thanked, and swiftly kicked out.
Quite Possibly a Cat, how do you want to do this? I am thinking of involving the Augustan Brotherhood in this theft. Preliminary Investigation (Magic1) is Awareness/Magic Theory/Magic Lore investigating the crime scene, finding clues
Social2 is Charm/Intrigue/Guile- finding the background of our perps
Magic3 is Inexorable Search/Penetration/Warding -Finding the necromancer behind all this, being attacked by some spirits
Magic4 is Parma Magica/The Incantation of Lightning [CrAu 35]/Second Sight- Fighting off the second wave of spirits, blasting the culprit, finding the item in a hidden regio
Gonna do it! The rolls at least, story can be tweaked. diff. 12 + 1 omen, hope we survive.
cycle 1 Magic
- Danae Awareness 3 Alertness + 1 Per + 3 Aid (Ev 3 alertness/Vincenzo 3) + _: 1D10 = [4] = 4 + 3 Confidence = 14, success
- Evandrus Magic Theory 13 - 3 Quik + 0 Aid + _: 1D10 = [5] = 5 = 15, success
- Danae Magic Lore 2 + 3 Com. + 2 Aid (Ev 2/Aegis 3) + _: 1D10 = [3] = 3 + 3 Confidence = 13, success
cycle 2 Social
- Danae Charm 5 + 4 Commanding presence + 1 Aid (Aegis 3) + _: 1D10 = [8] = 8 = 18, success
- Danae Intrigue 5 + Dex 3 + 1 Aid (Vincenzo 2/Ev 1) + _: 1D10 = [5] = 5 = 14, success
- Danae Guile 3 Lying to Authority + 5 Sta + 2 Aid (Vincenzo 3/Ev 1/Aegis 1) + _: 1D10 = [3] = 3 = 13, success
cycle 3 magic
- Evandrus Inexorable Search InCo 20 +36 + _: 1D10 = [8] = 8 = success
- Evandrus Penetration 3 + 2 Str + 1 Aid ( Danae 3) + _: 1D10 = [1] = 1, _: 1D10 = [1] = 1, uhmm, _: 1D10 = [3] = 3 = 18, success
- Danae Warding 13+ 0 Int + _: 1D10 = [6] = 6 + 3 Confidence = 22, sufficient for a 4th magnitude effect, success
cycle 4 magic
- Evandrus Parma Vim 4 + Int 3 + _: 1D10 = [7] = 7 =14, success
- Evandrus The Incantation of Lightning +38 + _: 1D10 = [1] = 1 oh boy, _: 1D10 = [10] = 10, yay, got rid of the 10 in the best way!, success
- Danae Second Sight 2 + 5 Sta + 2 Aid (Aegis 4) + _: 1D10 = [8] = 8 = 17, success
Well, complete success!!! Omens blown aside, Danae also had to spend 3 Confidence points. Adventure provides 10 xp, lasts 16 days, 4 Confidence to Evandrus and Danae, 8 rewards, will think on those, something juicy, 12 difficulty/4 cycles can be 48 BPs! Gotta ponder. Rewards are: Automaton Theatre Mechanica of Heron Tractatus Quality 9, in Ancient Greek (9 BPs) ; Metrica, Artes Liberales Tractatus Level 7, Mechanica of Heron Tractatus Quality 10 in Ancient Greek (17 BPs), the damaged automaton (0), and an Aeolipile (14 BPs), and an Infernal lore Tractatus Q8.