I was preparing for my first-ever Ars Magica Game, and when fishing for ideas on the internet, stumbled across the character template for a "Spirit Necromancer" on Redcap wiki (Character generation - Project: Redcap) - only to find out that the page didn't exist!
However, the concept of a mage who specializes in the incorporeal side of Spirit Necromancy seems cool, and I want to play that type of a mage. From looking at the core book, I guess that I primarily need to specialize in Rego and Mentem. But apart from that, I can't seem to figure out what else I need.
Our group hasn't decided on where to set the Saga yet, but we have ruled out the Hibernian & Levant Tribunal - and seem to be leaning towards Central Europe or London. We (3 magus total) are all going to be playing a magus 25 years old & fresh out of gauntlet.
- I did gather on the internet that House Tremere focuses on Necromancy, and that Tremere was taught from Guorna the Fetid, an ancient necromancer of sorts. However, I envision my character to be more Lab Rat/Grad Student than Ruthless Politician/That Student who sucks Professor's Ass (to use an analogy....as a completely unrelated tangent, Ars Magica reminds me of Grad School: The RPG). So, can someone who isn't brave or ruthless or politically savvy be a good fit with House Tremere, provided that he's willing to do what his sodales says?
2-1 : Should I take either Major Magical Focus (Necromancy) or Minor Magical Focus (Ghosts)? The Major Virtue seems to be more encompassing and seems to provide potential story hooks (Oh, you mastered ghosts? Here, go create some skeletons now!), but I'm not sure if my character will be able to involve himself with corporeal necromancy for 10-20 years or so.
2-2: Currently, I'm thinking of the following "shopping list" : Major Magical Focus (Necromancy), The Gentle Gift, Affinity with Rego, Affinity with Mentem, Second Sight, and Skilled Parens (House Virtue, I talked with the GM and asked if he could take the alternate virtue instead, since I never saw him as a particularly brave guy).
Are there anything else that works well, especially for a new player?
Should I just take Pussaint with Rego/Mentem as well and hyper-specialize with a magical focus, like what is recommended for new players?
Is it okay having The Gentle Gift, even though I don't envision him to be a particularly talkative magus? I thought it would be easier for him to rob graves and stuff if he wasn't disliked immediately, but maybe that's too...criminal-like?
3: What do people consider to be "okay" art scores for a specialist mage immediately out of Gauntlet? I was planning to spend 55xp on Rego, 55xp on Mentem, and then 10xp on some other art (not counting skilled parens), for a total of 10/10/4. Should I just spend more on Rego and Mentem to bring them around 15 or 16?
3-1: What other art do you feel is useful all around excluding Rego and Mentem? I was thinking Animal simply because I liked animals, but I felt I might be missing something.
4: Nobody in our Saga seems to be a Rego Vim specialist, so nobody's really taking Aegis of the Hearth. The Book says it's really, really necessary to have your magical shields - so should I "take one for the team", and learn Vim as a secondary art? Or would it be okay having an older mage just cast it repeatedly until he dies or something?
Any tips and recommendations you have, especially for ghosts and necromancy is welcome - but then every word of wisdom helps, so please feel free to state anything and everything you want to say - and thanks in advance for helping a newbie out!