Please reserve the first few posts for current character sheet, talisman, heartbeast, etc, and keep advancement notes etc. further down in the thread,.
Magus: Cath'rinne ex Bjornaer, Dead Eye Areleins
The updated character sheet goes in this post.
Last update: Spring 1013
Name: Cath'rinne ex Bjornaer, Dead Eye Areleins
Age: 30 (gauntlet at 20, apprenticeship starts 5)
Confidence: 1 (10)
Personality: Driven to reclaim Diedne's lost secrets +6, Secretive +3, Morbid +1
Height: 5'8" (174 cm)
Weight: 165 lbs. (75 kg)
Soak: +0 (+1 Animal, +1 Corpus, +1 Ignem)
MR: 20, Animal 26, Corpus 26, Ignem 31, Mentem 33, Vim 25
Combat: Dodge, Ini 0, Attack 0, Defense 0, Damage +2
|Heartbeast (Vulture)||Minor||General||0||House Virtue|
|Life-linked spontaneous magic||Major||Hermetic||3|
|Minor Magical Focus - Ghosts||Minor||Hermetic||1|
|Artes Liberales||ritual magic||1||5|
|Magic Theory||inventing spells||3||30|
|Norman (native languge)||slang||5||75|
|Heartbeast||assume animal shape||1||10|
|House Bjornaer Lore||self-initiation||1||5|
|Order of Hermes Lore||personalities||3||30|
|Magic Lore||magical traditions||1||5|
|SM - The Voice of the Bjornaer Magi||-||1||5|
|Spell||Casting Total||Casting Total / Heartbeast Form||Level||Note|
|The Voice of the Bjornaer Magus||n/a||+5||MuAn 15||Spell Mastery - Silent Casting|
|Whispers through the Black Gate||+14||+16||InCo 15||---|
|The Whole from the Part||+14||+16||InCo 20||---|
|Lay to Rest the Haunting Spirit||+27||+29||PeMe 10||Magical Foci|
|Voice from Hollow Spaces||+35||+37||ReMe 25||Magical Foci|
|Coerce the Spirit of the Night||+35||+37||ReMe 25||Magical Foci, Sun duration|
|Wizard's Sidestep||+14||+16||ReIm 10||---|
|Incantation of Summoning the Dead||+39||+41||ReMe 40||Ritual. Acquired as a lab season post-gauntlet. Magical Foci|
Note: Except for the Voice of the Bjornaer Magi, all Heartbeast casting total assume that spell was cast first.
White piece of wood, Pawn of Imaginem vis, if burned - makes a ghost visible.
5 pawn Rego, 4 pawn Aquam, 2 pawn Herbam, 8 pawn Terram
|Unknown||Verditius||Castellum Veridian - Associated with a separate sanctum in a cave regio within Sherwood Forest||Summer 1213, just outside the sanctum||Skull|
|Unknown||Diedne||Dragonrider||Summer 1213, Hermetic Battlefield||Organic Head|
|presumed Vladimus||presumed Tremere||Body found without a head, The Whole From the Part showed magical stigmata||Summer 1213, Hermetic Battlefield||Bone|
|Unknown||Unknown||Body found with the face and most of the clothes burnt away by acid, The Whole From the Part showed magical stigmata||Summer 1213, Hermetic Battlefield||Skull|
Heartbeast form: Cinereus vulture
Note: Animal form based on "Animals of Mythic Europe", p.17 Hawk, Egyptian Vulture, adjusted for size of the actual vulture species based on species weight.
Height: Body Length of 1.2 m (3 ft 11 in), 3.1 m (10 ft) wingspan
Weight: 14 kg (31 lb)
Soak: +3 (+4 Animal, +4 Corpus, +4 Ignem)
Talons, Ini +1, Attack +6, Defense +8, Damage +4
Beak, Ini +2, Attack +6, Defense +5, Damage +3
Stone (dropped), Ini +1, Attack +5, Defense +5, Falling Damage, See Impact Table p. 181, Range 10
Stone (bludgeon), Ini +2, Attack 0 (due to virtual no hands flaw), Defense +4, Damage +4
|Perception||+4||As better of Animal (+4) or Magi|
|Presence||-4/+3||As sum of Animal (-6) and Magi. If intimidating, as better of Animal (+3) or Magi|
|Communication||-2||As worst of Animal (-2) and Magi|
|Strength||+2||As better of Animal (0) and Magi|
|Stamina||+3||As better of Animal (+3) and Magi|
|Dexterity||+1||As better of Animal (+1) and Magi|
|Quickness||+2||As better of Animal (+2) and Magi|
|Virtues and Qualities||Level||Type||Notes|
|As Magi||---||---||All applicable virtues|
|Lesser Immunity: Rotten Meat||Minor||Supernatural||From Animal Form|
|Long-winded||Minor||General||From Animal Form|
|Accomplished Flyer||Free||Mundane Beast Quality||From Animal Form|
|Extra natural weapons (claws)||Free||Mundane Beast Quality||From Animal Form|
|Keen Sense of Smell||Free||Mundane Beast Quality||From Animal Form|
|Loathsome Appearance||Free||Mundane Beast Quality||From Animal Form|
|As Magi||---||---||All applicable flaws|
|Feral Scent||Minor||General||From Animal Form|
|Infamous||Minor||General||From Animal Form|
Reputation: Omen of Impending Death (local) +2
|Academic, Arcane, Supernatural, Lores, Languages, Concentration||As Magi||As Magi||n/a|
|Survival||desert or mountains||3||30|
Note: No actual xp spent on heartbeast skills during character creation. All skills from Animal form.
Cath'rinne stands fairly tall for a women (5'8") and weighs 165 lbs, with a build of agile muscles. She is a blond women with blue eyes and fairly gorgeous at that, although her looks are partly hidden by dark robes that make her look somewhat more threatening.
- She grew up in small fishermen town called Dieppe, near the Arques fortress, in northern Normandie, by the coast. She is of viking descent.
- Her blatant gift caused troubles for her from a young age, and her parents had troubles dealing with her presence, never really growing accustomed to the gift. She remembers being spanked, scolded, and shouted after for being what she is. She was very happy at being sold to a wandering magi.
- Her parens was Anastasia ex Bjornaer, from the clan Arelie, who was known for an eagle heartbeast. She was a peacemaker from Crintera, who attempted to dissuade the order from waging war on House Diedne. She stayed out of politics from the moment it became clear the war on the pagan house could not be avoided, and that anyone who was too vocal against the war might get marched or be the target of a wizard's war. Anastasia would be aged 72 at game start.
- Cath'rinne was gauntleted right arround the time when the Schism war was declared. As such, she stayed secluded in Crintera with much of her House for the past ten years, growing more eager as time past to see the world out there. Her obsession with the warzone and what might be recovered became an obsession that grew through the past few years.
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|Spring||1013||Adventure||Heartbeast 5, Intellego 3, Corpus 1,Vim 1, Magic Lore 5||1 spent, 4 gained|
|Summer||1013||Adventure||Concentration 5, SM - Voice of the Bjornaer Magi 5, Finesse 5||1 spent, 6 gained|
From her research on covenant sites, Cathrinne learns the following.
Researcher former covenants, Cath'rinne gets a fairly good overview of Mercia and Northumbria. She has already visited four sites, and they seem to be the most imnportant one. Rosalba was in the Yorkshire Dales 820-899. Concordia, founded at the same time in the Lake District, fell quickly; quite possibly on the site that Ungulus has today. Semitæ is the mysterious travelling covenant; who knows where it is? Ther has been two attempts to settle the Isle of Man, both falling within a year.
The Rosalba site might be something, but the exact location is not known, From Heirs to Merlin,
In 899 all the members of Blackthorn declared Wizards’ War on all the members of Rosalba. The magi of Rosalba were all killed, but magical defenses on the covenant killed several Blackthorn grogs and one magus, and the weakened victors withdrew to regroup. Later expeditions revealed that the defenses were still in place, and eventually the ruins of the covenant were simply abandoned. No current members of the tribunal know precisely where they are.
Her research in area lore lets her know of one magic aura 20-30 miles South/Southwest of the Diedne cave. It is a hilltop that she has seen scouting from the air. Fairly removed from people it should be a safe and quiet location, and was not really remarkable.
In Loch Leglean, there are possibly more interesting fallen covenants. Cath'rinne finds the location of Wicker Hill, but it is described only as a Diedne covenant very protective of their secrets. The Carpatian Gate was the site of an early calamity of the war, located in the Eastern lowlands. The covenant was dominated by the Tremere and had a Mercere portal to one of the Transylvanian covenants, and when the Diedne attacked they gained access to the Tremere heartland as well. The Diedne looted the contents and the Tremere meticulously sacked the site of the portal using a lot of power and little finesse. It wasn't a weak covenant, even if it fell early, and before the sack it should have had a good aura.
She does not find any ancient covenants. Somehow she gets the impression that the early Hermetic settlers avoided conflict with magical creatures over the most powerful sites in the country.