Andor Ex Tremere

Edit: I've made a few changes to him, feel free to look over. Also, I figured that the Gentle Gift explains why he wasn't found until he was much older than is typical (which is not uncommon in cases like that). Also, I haven't updated his Decrepitude score yet, I'll do all of that in one pass when he's complete.

Hopefully I got everything alright, but if you see any glaring errors, please feel free to point them out to me and I'll get them updated ASAP!

Andor at Gauntlet, wherein he loses resoundingly to his Pater, as is expected. He is a Disputant of the house and as such it is "highly suggested" (IE he's voluntold) to spend the new few years getting a solid grounding in all the Hermetic Arts.

Andor ex Tremere

Size: 0
Age: 45
Height: 6’0
Weight: 200 lbs
Gender: Male
Decrepitude: 0
Warping: 0
Confidence: 1 (3)

Int: +1
Per: +0
Pre: +1
Com: +1
Str: +2
Sta: +1
Dex: +0
Qik: 0

Virtues:

Cautious Sorcerer
Gentle Gift
Minor Magical Focus (Certamen)
Puissant (Finesse)
Puissant (Parma Magica)
Puissant (Penetration)
Personal Vis Source
Apt Student
Unaging

Flaws:

Driven (For the good of the House and Order)
Favors (House Tremere)
Study Requirement
Temperate

Personality Traits:

Loyal (House Tremere) +3
Reserved +2
Stoic +3

Reputations:

Abilities:

Animal Handling (Equines)/3/30xp
Area Lore: The Balkans (Magical Sites)/2/15xp
Artes Liberales (Rituals)/1/5xp
Athletics (Marching)/3/30xp
Awareness (Alertness)/2/15xp
Bargain (Magi)/4/50xp
Brawl (Dodging)/3/30xp
Carous (Not Getting Drunk)/2/15xp
Charm (Magi)/4/50xp
Code of Hermes (Defense)/2/15xp
Concentration (Spells)/2/15xp
Dead Language: Latin (Hermetic Use)/4/50xp
Etiquette (Magi)/3/30xp
Finesse (Speed)/1 /5xp
Folk Ken (Magi)/4/50xp
Guile (Magi)/4/50xp
Intrigue (Magi)/4/50xp
Leadership (Magi)/5/75xp
Living Language: Magyar (Storytelling)/5/Native
Magic Lore (Creatures)/1/5xp
Magic Theory (Rego)/3/30xp
Order of Hermes Lore (Certamen)/2/15xp
Parma Magica (Certamen)/1 + 2/5xp
Penetration (Certamen)/1 + 2/5xp
Philosiphae (Rituals)/1/5xp
Profession: Scribe (Copying)/1/5xp
Profession: Soldier (Tactics)/2/15xp
Ride (Battle)/2/15xp
Survival (Mountains)/2/15xp
Swimming (Not Drowning)/2/15xp
Teaching (Magi)/1/5xp

Techniques
Creo:
Intellego: 5 (15)
Muto: 5 (15)
Perdo:
Rego: 10 (55)

Forms
Animál:
Aquam:
Auram:
Corpus: 5 (15)
Herbam: 5 (15)
Ignem:
Imáginem:
Mentem:
Terram: 5 (15)
Vim: 5 (15)

Sigil: Precision

Spells:

ReCo10 Blink Step, Net Wizard’s Grimoire
ReCo15 Endurance of the Berserkers, ArM5, pg 134
InHe15 Shriek of the Impending Shafts, ArM5 pg 136
PeHe10, Incantation of the Quiet Crossbowman (Voice), Net Wizard's Grimoire
MuIm10 Aura of Beguiling Appearance, HoH:S pg 96
MuIm10 Aura of Childlike Innocence, HoH:S pg 96
MuIm10 Aura of Ennobled Presence, ArM5 pg 145
ReIm10 Wizard’s Sidestep, ArM5 pg 147
ReMe10 The Call to Slumber, ArM5 pg 151
InTe15 Howl of the Steel Weapon, Net Wizard’s Grimoire
PeTe10 Rusted Decay of Ten-Score Years, ArM5 pg 155
ReTe10 Invisible Sling of Vilano, HoH:S pg 38
PeVi5 Bane of the Fae, Net Wizard’s Grimoire
PeVi5 Demon’s Eternal Oblivion, ArM5 pg 160
PeVi5 Sap the Might of the Mythical Beast, Net Wizard’s Grimoire

That's a highly unusual training pattern for the Arts. Your master can hardly blame you for getting soundly trounced in certamen when he trained you in such an unbalanced manner.

Major thing: you need to have Blood of Heroes to take Heroic Virtues and Flaws (and you need to be unGifted to take Blood of Heroes). Heroic Personality is therefore not allowable.

Minor thing, Technically he'd have a +2 reputation as a Certamen Master in House Tremere, and a +3 reputation as being a legacy from a great Certamen Master in general.

I understand that Legacy says that you "may" take Heroic Virtues and Flaws if they're appropriate to your lineage. But I'm gonna say that's not the case here. This really seems to be a Flaw directed at Mercere, and Redcaps in particular, anyway. It's a stretch as it is to take it. But given how House Tremere is about their magi, I'll say it's okay. (Though I'm not even sure how much of a Flaw it will really be once you've achieved the level we're at in the game. It seems more a starting out Flaw than anything.)

My thought process was that his Pater was more concerned with giving him a solid grounding in Techniques than anything else (they're generally more useful than forms), knowing that he'd have access to the Tremere's resources to quickly broaden his arts (the Tremere hoard good quality books like they're going out of style!). But if it screams problematic, I can adjust it with no issue.

Not a problem, I'll get both of those fixed. I'd rather have a story flaw that will, you know, generate stories.

It's unorthodox, but not out of the realm of possibility. It does look a bit like a character build that knows its going to have advancement before play. Ask yourself. would I be willing to play this character right out of Gauntlet. If the answer is yes, then it's all okay. If the answer is no, then it might be time to rethink things.

I thought only having techniques was odd as it doesn't allow the magus to double his lowest art in Certamen. A combo of 10&0 is far worse than 9&5, then with the mMF is much better again.

Both valid points, I've made a few tweaks to the point where I'd have no issue playing him immediately. I also haven't nailed down Masteries 100% yet, but I'm working on it.

Cycle 1 Advancement:

Year 1:

Spring: Setup Lab 2xp MT (Exposure)
Summer: Setup Lab 2xp MT (Exposure)
Fall: Study Creo Summae 6/21, 21xp
Winter: Study Perdo Summae 6/21, 21xp

Year 2:

Spring: Study Animal Summae 6/21, 21xp
Summer: Study Aquam Summae 6/21, 21xp
Fall: Study Auram Summae 6/21, 21xp
Winter: Study Ignem Summae 6/21, 21xp

Year 3:

Spring: Study Imaginem Summae 6/21, 21xp
Summer: Study Mentem Summae 6/21, 21xp
Fall: Study Rego Summae, 16/15, 15xp
Winter: Study Rego Summae, 16/15, 15xp

Year 4:

Spring: Study Rego Summae, 16/15, 15xp
Summer: Study Rego Summae, 16/15, 15xp
Fall: Study Vim Summae, 16/15, 15xp
Winter: Study Vim Summae, 16/15, 15xp

Year 5:

Spring: Study Vim Summae, 16/15, 15xp
Summer: Study Vim Summae, 16/15, 15xp
Fall: Study Vim Summae, 16/15, 15xp
Winter: Training, Magic Theory, 20xp

Year 6:

Spring: Training, Magic Theory, 20xp
Summer: Lab, Learns PeVi25, Masking the Odor of Magic, 2xp MT (Exposure)
Fall: Lab, Learns PeVi30 Lancea Magica, 2xp MT (Exposure)
Winter: Lab, Longevity Ritual +12, 2xp MT (Exposure)

Year 7:

Spring: Covenant Service, 3 Vim and 2 MP, 2xp MT (Exposure)
Summer: Lab, Learns PeMe20, Dissolving the Wall of Shields, 2xp MT (Exposure)
Fall: Lab, Learns InIm15, The Overheard Conversation, 2xp MT (Exposure)
Winter: Resources, 10 BP, 7xp Parma

Correspondence with Pater - 28xp Parma

Cycle Two:

Year 1:

Spring: Study Intellego Summae, 16/15, 15xp
Summer: Study Intellego Summae, 16/15, 15xp
Fall: Study Intellego Summae, 16/15, 15xp
Winter: Study Intellego Summae, 16/15, 15xp

Year 2:

Spring: Study Intellego Summae, 16/15, 15xp
Summer: Study Intellego Summae, 16/15, 15xp
Fall: Study Finesse Summae, 5/20, 20xp
Winter: Study Finesse Summae, 5/20, 20xp

Year 3:

Spring: Study Finesse Summae, 5/20, 20xp
Summer: Study Concentration Summae, 5/20, 20xp
Fall: Study Concentration Summae, 5/20, 20xp
Winter: Study Penetration Summae, 5/20, 20xp

Year 4:

Spring: Study Penetration Summae, 5/20, 20xp
Summer: Study Penetration Summae, 5/20, 20xp
Fall: Training, Creo 15, 20xp
Winter: Training, Creo 15, 20xp

Year 5:

Spring: Transformation, 5 Vis
Summer: Training, Magic Theory, 20xp
Fall: Lab, Learn, PeVi30 Unraveling the Fabric of Animal 2xp MT (Exposure)
Winter: Lab Learn, PeVi30 Unraveling the Fabric of Auram 2xp MT (Exposure)

Year 6:

Spring: Lab, Learn, PeVi30 Unraveling the Fabric of Aquam MT (Exposure)
Summer: Training, Single Weapon, 20xp
Fall: Lab, Learn, PeVi30 Unraveling the Fabric of Corpus 2xp MT (Exposure)
Winter: Lab, Learn, PeVi30 Unraveling the Fabric of Herbam 2xp MT (Exposure)

Year 7:

Spring: Lab, PeVi30 Unraveling the Fabric of Ignem 2xp MT (Exposure)
Summer: Lab, Learn, PeVi30 Unraveling the Fabric of Imaginem 2xp MT (Exposure)
Fall: Covenant Service, 3 Vim and 2 MP, 2xp MT (Exposure)
Winter: Resources, 10 BP, 7xp Parma

Cycle Three:

Year 1:

Spring: Training, Muto, 20xp
Summer: Training, Muto, 20xp
Fall: Training, Creo, 20xp
Winter: Training, Creo, 20xp

Year 2:

Spring: Training, Perdo, 20xp
Summer: Training, Perdo, 20xp
Fall: Training, Animal, 20xp
Winter: Training, Animal, 20xp

Year 3:

Spring: Training, Penetration, 20xp
Summer: Training, Penetration, 20xp
Fall: Training, Finesse, 20xp
Winter: Training, Finesse, 20xp

Year 4:

Spring: Training, Aquam, 20xp
Summer: Training, Aquam, 20xp
Fall: Training, Auram, 20xp
Winter: Training, Auram, 20xp

Year 5:

Spring: Transformation, 5 Vis
Summer: Training, Single Weapon, 20xp
Fall: Lab, Learn, PeVi30 Unraveling the Fabric of Mentem 2xp MT (Exposure)
Winter: Lab, Learn, PeVi30 Unraveling the Fabric of Terram 2xp MT (Exposure)

Year 6:

Spring: Lab, Learn, PeVi30 Unraveling the Fabric of Vim 2xp MT (Exposure)
Summer: Training, Single Weapon, 20xp
Fall: Lab, Learn PeVi30 Bane of the Fae 2xp MT (Exposure)
Winter: Lab, Learn CrTe25 Wall of Protecting Stone 2xp MT (Exposure)

Year 7:

Spring: Lab, Learn PeVi30 Sap the Might of the Mythical Beast, 2xp MT (Exposure)
Summer: Lab Learn PeVi30 Demon’s Eternal Oblivion, 2xp MT (Exposure)
Fall: Covenant Service, 3 Vim and 2 MP, 2xp MT (Exposure)
Winter: Resources, 10 BP, 7xp Parma

Correspondence with Pater - 28xp Parma

Cycle Four:

Year 1:

Spring: Training, Corpus, 20xp
Summer: Training, Corpus, 20xp
Fall: Training, Ignem, 20xp
Winter: Training, Ignem, 20xp

Year 2:

Spring: Training, Imaginem, 20xp
Summer: Training, Imaginem, 20xp
Fall: Training, Herbam, 20xp
Winter: Training, Herbam, 20xp

Year 3:

Spring: Training, Terram, 20xp
Summer: Training, Terram, 20xp
Fall: Training, Mentem, 20xp
Winter: Training, Mentem, 20xp

Year 4:

Spring: Training, Mentem, 20xp
Summer: Training, Mentem, 20xp
Fall: Training, Mentem, 20xp
Winter: Training, Mentem, 20xp

Year 5:

Spring: Transformation, 5 Vis - Gain Flawless Magic/Weak Spontaneous Magic
Summer: Training, Single Weapon, 20xp
Fall: Lab, Learn ReVi40 Opening the Intangible Tunnel 2xp MT (Exposure)
Winter: Lab, Learn ReVi40 Maintaining the Demanding Spell (Sun, Spells -5 level or lower) 2xp MT (Exposure)

Year 6:

Spring: Lab, Learn PeVi30 The Heathen Witch Reborn, 2xp MT (Exposure)
Summer: Training, Single Weapon, 20xp
Fall: Lab, Learn ReTe15 The Instant Ring Fort 2xp MT (Exposure)
Winter: Lab, Learn MuHe15 Aegis of Unbreakable Wood 2xp MT (Exposure)

Year 7:

Spring: Lab, Learn MuTe10 A Window of Singular Direction
Summer: Lab, Learn MuTe15 A Window of Singular Direction (Stone)
Fall: Covenant Service, 3 Vim and 2 MP, 2xp MT (Exposure)
Winter: Resources, 10 BP, 7xp Parma

Correspondence with Pater - 28xp Parma

Cycle Five:

Year 1:

Spring: Find Familiar, 7xp Magic Theory
Summer: Lab, Bind Familiar, 2xp MT (Exposure)
Fall: Training, Mentem, 20xp
Winter: Training, Mentem, 20xp

Year 2:

Spring: Training, Rego, 20xp
Summer: Training, Rego, 20xp
Fall: Training, Rego, 20xp
Winter: Training, Rego, 20xp

Year 3:

Spring: Training, Rego, 20xp
Summer: Training, Intellego, 20xp
Fall: Training, Intellego, 20xp
Winter: Training, Intellego, 20xp

Year 4:

Spring: Training, Intellego, 20xp
Summer: Training, Intellego, 20xp
Fall: Training, Vim 20xp
Winter: Training, Vim 20xp

Year 5:

Spring: Training, Mentem, 20xp
Summer: Training, Single Weapon, 20xp
Fall: Training, Mentem, 20xp
Winter: Lab, Create CrTe20 Wall of Protecting Stone (Concentration) 2xp MT (Exposure)

Year 6:

Spring: Lab, Create CrTe20 Wall of Protecting Stone (Concentration) 2xp MT (Exposure)
Summer: Training, Single Weapon, 20xp
Fall: Lab, Learn InMe30 Peering Into the Mortal Mind
Winter: Lab, Learn ReCo35 The Leap of Homecoming 2xp Corpus (Exposure)

Year 7:

Spring: Lab, Invent ReCo25 Flight of the Magus 2xp Corpus (Exposure)
Summer: Lab, Invent ReCo25 Flight of the Magus 2xp Corpus (Exposure)
Fall: Covenant Service, 3 Vim and 2 MP, 2xp MT (Exposure)
Winter: Resources, 10 BP, 7xp Parma

Correspondence with Pater - 28xp Parma

Familiar: Owl - Adapted from the Wise Owl of the Wood from RoP:M

Might: 15

Int: +2
Per: +2
Pre: +1
Com: +1
Str: -6
Sta: +2
Dex:+1
Qik: +6

Virtues:

Animal Ken*
Clear Thinker*
Gift of Tongues*
Improved Characteristics x2
Keen Eyes*
Magical Animal
Piercing Gaze*
Second Sight
Wilderness Sense

Flaws:

Busybody
Meddler (Major)
Nocturnal

Qualities:

Gift of Speech
Personal Power x3 (Hands of the Magical Animal and Sight Beyond Sight)
Improved Abilities x8
Minor Virtue (Animal Ken)
Minor Virtue (Clear Thinker)
Minor Virtue (Gift of Tongues)
Minor Virtue (Keen Eyes)
Minor Virtue (Piercing Gaze)

Inferiorities:

Susceptible to Deprivation

Abilities:

Animal Ken (Forest Animals)/4/50xp
Athletics (Fly)/5/75xp
Awareness (Rodents)/4/50xp
Bargain (Small Talk)/4/50xp
Brawl (Dodging)/3/30xp
Charm (Inspiring Confidence)/4/50xp
Concentration (Spells)/2/15xp
Faerie Lore (Vis Sources)/3/30xp
Folk Ken (Travelers)/4/50xp
Hunt (Rodents)/2/15xp
Intrigue (Gossip)/4/50xp
Leadership (Intimidation)/3/30xp
Magic Lore (Regiones)/4/50xp
Penetration (Animal)/2/15xp
Second Sight (Regiones)/6/105xp
Stealth (Flying)/3/30xp
Survival (Woods)/3/30xp
Transylvania Lore (Woods)/3/30xp
Wilderness Sense (Find Prey)/3/30xp

Minor issue, when you get transformation vis you don't get exposure xp. The vis is your xp.

Also, wow, that's a lot of vis spent on training!

Got it, I'll fix that.

And yeah, it's something like... 180+ pawns spent. But hey, he's not really much of a lab going magus, so he doesn't have a ton of use for it. That and I figured it made sense for a Certamen Master to have won the rights to a disputed personal vis source (or perhaps he won the rights to a particularly lucrative one for another magus and now gets a tithe), so he has a ton of the stuff just laying around.

Cycle Six:

Year 1:

Spring: Lab, Learn ReTe15 The Instant Ring Fort 2xp MT (Exposure)
Summer: Training, Vim 20xp
Fall: Training, Vim, 20xp
Winter: Training, Vim, 20xp

Year 2:

Spring: Training, Mentem, 20xp
Summer: Lab, Strengthen Cords, 2xp MT (Exposure)
Fall: Lab, Create CrHe10 The Carpenter’s Aid, 2xp MT (Exposure)
Winter: Lab, Create CrTe15 The Stonemason’s Aid, 2xp MT (Exposure)

Year 3:

Spring: Training, Spell Mastery, PeVi30 Lancea Magica, 30xp
Summer: Training, Spell Mastery, PeVi30 Demon’s Eternal Oblivion, 30xp
Fall: Training, Spell Mastery, PeVi30 Bane of the Fae, 30xp
Winter: Training, Spell Mastery, PeVi30 Sap the Might of the Mythical Beast, 30xp

Year 4:

Spring: Lab, Create Talisman, Sword - 16 Vis, 2xp MT (Exposure)
Summer: Lab, Create Talisman, Sword - 16 Vis, 2xp MT (Exposure)
Fall: Lab, Create CrTe20 The Smith’s Aid, 2xp MT (Exposure)
Winter: Lab, Learn InAq25 Sense the Tide’s Boundary, 2xp MT (Exposure)

Year 5:

Spring: Lab, Create ReMe35 Enslave the Mortal Mind (Concentration) 2xp Intellego (Exposure)
Summer: Lab, Create ReMe35 Enslave the Mortal Mind (Concentration) 2xp Intellego (Exposure)
Fall: Lab, Learn MuAq(Co)20 Lungs of the Fish, 2xp MT (Exposure)
Winter: Lab, Learn InVim20 Piercing the Faerie Veil and Piercing the Magical Boundary, 2xp MT (Exposure)

Year 6:

Spring: Vis Find, 7xp Penetration
Summer: Vis Find, 7xp Penetration
Fall: Lab, Learn InAu15 True Sight of the Air, InAu 25 Eyes of the Bat
Winter: Lab, Learn MuCo25 Gift the Bear's Fortitude

Year 7:

Spring: Lab, Learn ReVi40 Wizard’s Communion 2xp Vim (Exposure)
Summer: Lab, Learn ReVi50 Aegis of the Hearth 2xp Vim (Exposure)
Fall: Covenant Service, 3 Vim and 2 MP, 2xp MT (Exposure)
Winter: Resources, 10 BP, 7xp Vim

Correspondence with Pater - 28xp Parma

It looks like you've only spent one season creating a talisman. That means that technically it's not even a talisman yet. To get a talisman, you need to spend one season opening the item up to enchantment (you need to tell me how many vis you're putting into it), then another attuning it as a talisman. Neither of these seasons give you any attunements (i.e., bonuses) for use of the talisman. It's only on subsequent seasons when you work on the talisman that you get attunements.

Also, if any of the components of the talisman are rare (gemstones and the like), you should spend a season adventuring to gather the materials for the talisman. I'm not sure what the material components of yours are beyond it being a sword, so it's hard for me to tell. If it's just a sword, you're good with that., You don't need an adventure to get more.

That's completely correct, I had a space cadet moment and forgot. I'll fix it tonight.

And yup, just an amazingly well crafted sword. I simply deducted a large amount of MP, as per the price in CaG.

Andor ex Tremere

Size: 0
Age: 81 (30)
Height: 6’0
Weight: 200 lbs
Gender: Male
Decrepitude: 1 (5)
Warping: 3 (36)
Confidence: 1 (3)

Int: +1
Per: +0
Pre: +1
Com: +1
Str: +2
Sta: +1
Dex: +0
Qik: +0

Virtues:

Cautious Sorcerer
Flawless Magic
Gentle Gift
Minor Magical Focus (Certamen)
Puissant (Finesse)
Puissant (Parma Magica)
Puissant (Penetration)
Personal Vis Source
Apt Student
Unaging

Flaws:

Driven (For the good of the House and Order)
Favors (House Tremere)
Study Requirement
Temperate
Weak Spontaneous Magic

Personality Traits:

Loyal (House Tremere) +3
Reserved +2
Stoic +3

Reputations:

Skilled Duelist +3
Loyal Tremere +3

Abilities:

Animal Handling (Equines)/3/30xp
Area Lore: The Balkans (Magical Sites)/2/15xp
Artes Liberales (Rituals)/1/5xp
Athletics (Marching)/3/30xp
Awareness (Alertness)/2/15xp
Bargain (Magi)/4/50xp
Brawl (Dodging)/3/30xp
Carouse (Not Getting Drunk)/2/15xp
Charm (Magi)/4/50xp
Code of Hermes (Defense)/2/15xp
Concentration (Spells)/4/55xp
Dead Language: Latin (Hermetic Use)/4/50xp
Etiquette (Magi)/3/30xp
Finesse (Rego)/6 + 2/123xp
Folk Ken (Magi)/4/50xp
Guile (Magi)/4/50xp
Intrigue (Magi)/4/50xp
Leadership (Magi)/5/75xp
Living Language: Magyar (Storytelling)/5/Native
Magic Lore (Creatures)/1/5xp
Magic Theory (Rego)/8/201xp
Order of Hermes Lore (Certamen)/2/15xp
Parma Magica (Covering Groups)/8 + 2/215xp
Penetration (Vim)/6 + 2/105xp
Philosiphae (Rituals)/1/5xp
Profession: Scribe (Copying)/1/5xp
Profession: Soldier (Tactics)/2/15xp
Ride (Battle)/2/15xp
Single Weapon/Heater Shield/7/140xp
Survival (Mountains)/2/15xp
Swimming (Not Drowning)/2/15xp
Teaching (Magi)/1/5xp

Techniques
Creo: 10 (61)
Intellego: 20 (214)
Muto: 10 (55)
Perdo: 10 (71)
Rego: 20 (215)

Forms
Animál: 10 (61)
Aquam: 10 (61)
Auram: 10 (61)
Corpus: 10 (55)
Herbam: 10 (55)
Ignem: 10 (61)
Imáginem: 10 (61)
Mentem: 20 (215)
Terram: 10 (55)
Vim: 20 (212)

Sigil: Precision

Certamen Style: Provocator

Cords:

Gold: 3
Silver: 1
Bronze: 2

InAq25 Sense the Tide’s Boundary, MoH pg 75, Mastery 1 - Fast
MuAq(Co)20 Lungs of the Fish, ArM5 pg 122, Mastery 1 - Fast
InAu 25 Eyes of the Bat, ArM5 pg 125, Mastery 1 - Fast
InAu15 True Sight of the Air, ArM5 pg 125, Mastery 1 - Fast
MuCo25 Avalanche of Flesh and Steel MoH pg 49, Mastery 1 - Fast
ReCo10 Blink Step, Net Wizard’s Grimoire, Mastery 1 - Fast
ReCo15 Endurance of the Berserkers, ArM5, pg 134, Mastery 1 - Fast
ReCo25 Flight of the Magus, Mastery 1 - Fast
CrHe20 The Carpenter’s Aid, Mastery 1 - Withstand Casting
InHe15 Shriek of the Impending Shafts, ArM5 pg 136, Mastery 1 - Fast
MuHe15 Aegis of Unbreakable Wood HoH:S pg 36, Mastery 1 - Fast
PeHe10, Incantation of the Quiet Crossbowman (Voice), Net Wizard's Grimoire, Mastery 1 - Fast
InIm15 The Overheard Conversation, Net Wizard’s Grimoire, Mastery 1 - Fast
MuIm10 Aura of Beguiling Appearance, HoH:S pg 96, Mastery 1 - Fast
MuIm10 Aura of Childlike Innocence, HoH:S pg 96, Mastery 1 - Fast
MuIm10 Aura of Ennobled Presence, ArM5 pg 145, Mastery 1 - Fast
MuIm3 The Kraken’s Song (Concentration), MoH pg 76, Mastery 1 - Fast
ReIm10 Wizard’s Sidestep, ArM5 pg 147, Mastery 1 - Fast
PeMe20, Dissolving the Wall of Shields, HoH:S pg 70, Mastery 1 - Fast
ReMe35 Enslave the Mortal Mind, ArM5 pg 152, Mastery 1 - Fast
ReMe10 The Call to Slumber, ArM5 pg 151, Mastery 1 - Fast
CrTe20 The Stonemason’s Aid, Mastery 1 - Withstand Casting
CrTe20 The Smith’s Aid, Mastery 1 - Withstand Casting
CrTe20 Wall of Protecting Stone (Concentration), ArM5 pg 153, Mastery 1 - Fast
InTe15 Howl of the Steel Weapon, Net Wizard’s Grimoire, Mastery 1 - Fast
MuTe10 A Window of Singular Direction, HoH:TL pg 141, Mastery 1 - Fast
MuTe15 A Window of Singular Direction (Stone), HoH:TL pg 141, Mastery 1 - Fast
MuTe25 Hardness of Adamantite HoH:S pg 36, Mastery 1 - Fast
PeTe30 Hauberk of Sublime Lightness HoH:S pg 37, Mastery 1 - Fast
PeTe10 Rusted Decay of Ten-Score Years, ArM5 pg 155, Mastery 1 - Fast
ReTe10 Invisible Sling of Vilano, HoH:S pg 38, Mastery 1 - Fast
ReTe15 The Instant Ring Fort, MoH pg 50, Mastery 1 - Fast
InVi20 Piercing the Faerie Veil, ArM5 pg 158, Mastery 1 - Fast
InVi20 Piercing the Magical Boundary (as above, for Magic Realm), Mastery 1 - Fast
InVi40 Sight of the Active Magic, ArM5, pg 159, Mastery 1 - Penetration
PeVi5 Bane of the Fae, Net Wizard’s Grimoire, Mastery 1 - Fast
PeVi30 Bane of the Fae, Net Wizard’s Grimoire, Mastery 3 (35xp) - Adaptive, Multi, Penetration
PeVi5 Demon’s Eternal Oblivion, ArM5 pg 160, Mastery 1 - Fast
PeVi30 Demon’s Eternal Oblivion, ArM5 pg 160, Mastery 3 (35xp) - Adaptive, Multi, Penetration
PeVi30 Lancea Magica, Net Wizard’s Grimoire, Mastery 3 (35xp) - Resistance, Penetration, Unraveling
PeVi25 Masking the Odor of Magic, ArM5 pg 160, Mastery 1 - Fast
PeVi5 Sap the Might of the Mythical Beast, Net Wizard’s Grimoire, Mastery 1 - Fast
PeVi30 Sap the Might of the Mythical Beast, Net Wizard’s Grimoire, Mastery 3 (35xp) - Adaptive, Multi, Penetration
PeVi30 The Heathen Witch Reborn, HoH:S pg 129, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Animal, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Auram, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Aquaml, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Corpus, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Herbam, ArM5 pg 161, Mastery 1 - Fast
PeVi40 Unraveling the Fabric of Ignem, ArM5 pg 161, Mastery 1 - Fast
PeVi40 Unraveling the Fabric of Imaginem, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Mentem, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Terram, ArM5 pg 161, Mastery 1 - Fast
PeVi30 Unraveling the Fabric of Vim, ArM5 pg 161, Mastery 1 - Fast
ReVi50 Aegis of the Hearth, ArM5 pg 161, Mastery 1 - Withstand Casting
ReVi40 Maintaining the Demanding Spell (Sun, Spells -5 level or lower), Mastery 1 - Fast
ReVi40 Opening the Intangible Tunnel, Arm5 pg 162, Mastery 1 - Penetration
ReVi40 The Wizard’s Communion, ArM5 Pg 161, Mastery 1 - Withstand Casting

Invented Spells:

ReCo25 Flight of the Magus
The caster flies very swiftly through the air (or through water) in any direction they choose
Touch, Concentration, Ind
(Base 5, +1 Touch, +1 Conc, +2 Force)

CrHe20 The Carpenter’s Aid
Creates 3,000 cubed feet worth of seasoned, worked wood, suitable for building.
(Base 2, +3 Sight, +3 Size)

CrTe20 The Smith’s Aid
Creates 100 cubed feet worth of iron bars, suitable for crafting.
(Base 5 +1 Touch, +2 Size)

CrTe20 The Stonemason’s Aid
Creates 3,000 cubed feet worth of cut stone blocks, suitable for building.
(Base 3, +2 Voice, +3 Size)

Vis:

1 Pawn Vim

Items:

Longsword (Excellent Quality +3)
+3 Attack and Defense

Chainmail (Item of Quality)
+7 Soak

Shield (Item of Quality)
+5 Defense

Are these rituals? (They'd better be if you want the materials to last.) If so, remember that a ritual is a minimum of fourth magnitude. So the CrHe10 and the CrTe15 rituals might has well be raised to level 20.

FWIW, I'd say that you can't have the sizes and shapes be wildly different for each spell. You could have it make a couple or three different sizes and shapes per casting, but not a huge variety.

They are indeed and I'll just bump them to 20. Whoa buddy is that going to be a lot of materials! And yeah, it's mainly so I can have planks or blocks of slightly different sizes.