Because I judged those would be the ones available as lab notes. They're the ones that are in the books. I realize that they're inefficient but she didn't have the lab totals to research better versions herself.
I think we're just more used to sagas where the extra work is usually justified, due to the scarcity of Vis. :-/
Well Andreva's lab total was exactly the spell level. It would have taken her an infinite number of seasons to develop the circle version (or six for range personal). I suppose that waiting was in order until her lab total was higher, or alternately I could have claimed she got her hands on casting tablets and saved herself two seasons.
That makes sense. A lot of sense.
This is Callidus before being bounds as a familiar:
I should advance Callidus, using the same method as Erik over here, meaning 25 XPs per year.
Similarly to Grace, Callidus will get
Artes Liberales 1 (5 xp)
Magic theory 6 (105 xp)
However, much of Callidus' time is spent assisting in the lab, and much more time will be used on Area Lores.
In the end, I think I will not track Callidus' abilities. Though I suspect Callidus' Magic Theory score will mirror Bausas' at all times.
About year 41, Bausas come up with this spell
EDIT: It takes Bausas 2 seasons to invent this spell
It took Bausas 2 seasons to invent this spell.
I've now made the changes in the Andreva thread so this weird tangent in the Bausas thread, that mainly concerns Andreva and Janus can conclude.
I see no issue with the new spells. In time the covenant could have some very smart familiars and apprentices. What is Bausas' casting sigil?
Bausas spent 3 seasons creating this spell.
Bausas has come to realise that much of what he wants to do involves other people, and that he needs to be able to affect others.
In particular, he has become fascinated with the idea of becomming a mystagogue within his house. To do this, he needs to become more impressive.
And so he has decided to assume this mantle.
Nice.
When does he do this? Year 16-30 or 31-45?
year 42 :-/
year 42 :-/
You're that far already? I haven't even started Janus post year +30.
That explains how that much power is available. This is around the time Vesta is Gauntleted, maybe she should look into this in order to become a great leader for House Mercere...plus with her Story Flaw this much social force may be necessary to deal with the troublesome individuals who always seem to come her way and act up when most inconvenient.
Wait - R.Personal? Forget about it
...and here I thought I was behind
...and here I thought I was behind
I thought I was too fast with the first two periods, so when we spoke about setting up a situation I paused. And then I may have been caught up with writing that convoluted story-like setup.
Sensation of Magical Power InVi 10
R: Touch, D: Sun, T: Touch
This grants the target (at R: Touch) a magical sense (T: Touch), which allows the target to sense the strength (and thus presence) of a Magical Aura.
(base 2, +1 Touch, +2 Sun, +1 Touch)
Bausas will enchant this into the familiar bond with Callidus, with enough uses per day that it is effectively constant for both of them.
Since each target (Bausas and Callidus) are targeted by seperate activations, this is not a MuMe effect.
With the examples on page 105 of sense sharing and mental communication the effect has to be instilled in the bond twice one time to put thoughts in the mind of the familiar and once to put thoughts in the mind of the magus. Wouldn't this be similar?
from page 105 "powers are limited to effects which target the maga, the familiar, or both." I think the intent of that statement is that you can't have a power that targets one of them or one that targets the pair of them together but you can not have a power that targets either one individually depending upon which one needs the power.
With the examples on page 105 of sense sharing and mental communication the effect has to be instilled in the bond twice one time to put thoughts in the mind of the familiar and once to put thoughts in the mind of the magus. Wouldn't this be similar?
It would. Thank you for reminding me about that.
So, Invested twice, but with fewer uses per day.
from page 105 "powers are limited to effects which target the maga, the familiar, or both." I think the intent of that statement is that you can't have a power that targets one of them or one that targets the pair of them together but you can not have a power that targets either one individually depending upon which one needs the power.
Looks like you are correct. Excellent.
Bausas after 45 years:
Bausas
Characteristics: Int +3, Per +2, Pre +4, Com 0, Str ‑1, Sta +3, Dex ‑1, Qik 0
Size: 0
Age: 71 (36), Height: 168 cm, Weight: 72 kg, Gender: Male
Decrepitude: 0
Warping Score: 5 (15)
Confidence: 1 (3)
Virtues and Flaws: Affinity with Creo, Great Presence × 1, Puissant Mentem, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits), Magical Memory, Minor Potent Magic (healing) [Note: May use Enigmatic Wisdom in lieu of Medicine and Chirurgy], Initiations [The Avenue of Subduing the Meat], Affinity with Corpus, The Enigma, Gentle Gift, The Gift, Hermetic Magus, Improved Characteristics (×2), Premonitions, Privileged Upbringing (50/50), Puissant Corpus, Subtle Magic, Puissant Creo, Clumsy Magic (Finesse: ‑3), Vow (not to pollute the body and use it aptly), Deleterious Circumstances (while ill), Disfigured (Stigmata), Deficient Technique (Perdo), Loose Magic, Soft‑Hearted, Temperate, Twilight Prone
Personality Traits: Cheerful +2, Loyal (Familiar) +3, Compassionate +2, Conciliatory +1, Humble +1, Tidy +2
Reputations: Dedicated 1
Combat:
Dodge: Init: +0, Attack ‑‑, Defense +0, Damage ‑‑
Fist: Init: +0, Attack ‑1, Defense +0, Damage ‑1
Kick: Init: ‑1, Attack ‑1, Defense ‑1, Damage +2
Soak: +4
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities: Area Lore: Area 2, Artes Liberales 2 (astronomy), Awareness 2, Charm 2 (first impressions), Chirurgy 2 (setting bones), Concentration 3 (spell concentration), Dominion Lore 0 (angels) (1), Enigmatic Wisdom 6 (twilight), Etiquette 2, Folk Ken 2 (magi), Great Weapon 1 (Staff), House Criamon Lore 6 (initiating self), Latin 5 (hermetic usage), Magic Theory 6 (Corpus), Occitanian 5 (Provençal), Order of Hermes Lore 2 (history), Parma Magica 2 (Mentem), Penetration 3 (Vim), Philosophiae 2 (moral philosophy), Premonitions 3 (Threats to Bausas self.), Stealth 1 (sneak), Teaching 1 (House Criamon Lore)
Arts: Cr 23+3, In 11, Mu 5, Pe 5, Re 9, An 9, Aq 5, Au 5, Co 21+3, He 5, Ig 5, Im 5, Me 15+3, Te 5, Vi 9
Twilight Scars: Faint smell of roses; Eyes glitter with many colors; Insects don't bite; Nearby people are cheerful
Equipment:
Encumbrance: 0 (0)
Spells Known:
Disguise of the Putrid Aroma (ReAn 5) +21
Purification of the Festering Wounds (CrCo 20) +56
A Blessing of Health (CrCo 25) +53. Give a character a +12 bonus to Recovery rolls
Cheating the Reaper (CrCo 30) +57
The Asclepian Circle (CrCo 30) +60
Regrowth of the Mutilated Turb (CrCo 30) +60. Restore a lost limb
Incantation of the Turb Made Whole (CrCo 40) +60
Revealed Flaws of Mortal Flesh (InCo 10) +41
Whispers Through the Black Gate (InCo(Me) 15) +32
Disguise of the New Visage (MuCo 15) +32
Wizard's Leap (ReCo 15) +36
The Leap of Homecoming (ReCo 35) +36
Cessation of Suffering (ReCo 40) +36. Eliminate the penalties of Fatigue and wounds
Taste of the Spices and Herbs (MuIm 5) +13
Aura of Childlike Innocence (MuIm 10) +13
Disguise of the Transformed Image (MuIm 15) +13
A Gift of Understanding Onto the Multitudes (CrMe 35) +51.
A Gift for a Circle of Scholars (CrMe 50) +51.
To Assume the Mantle of the Mystagogue (CrMe 55) +51.
The Call to Slumber (ReMe 10) +30
Loss of But a Moment's Memory (PeMe 15) +13
Never Mind Those (ReMe 20) +30
I See You All Relaxing Already (ReMe 40) +30
Piercing the Magical Veil (InVi 20) +23
The Numbness of the Gift (InVi 20) +23
Day of Communion ‑ 25 (MuVi 25) +17
Unravelling the Fabric of Imaginem (PeVi 10) +9
Aegis of the Hearth (ReVi 20) +25
Opening the Intangible Tunnel ‑ 25 (ReVi 25) +21
Callidus at Bausas' 45 years mark:
Callidus
Magic Might: 15 (Corpus)
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str ‑8, Sta 0, Dex +2, Qik +4
Size: ‑4
Confidence: 1 (3)
Virtues and Flaws: Size: ‑4, Learn Athletics from Mistakes, Light Touch (Subtle Manipulation: +1), Magic Animal, Comprehend Magic*, Carefree, Short Attention Span
Qualities and Inferiorities: Gentle Air, Personal Power × 4: 95/100, Crafty, Major Virtue (Comprehend Magic), Defensive Fighter (Extra Fatigue: +1), Focus Power × 1: 25/25, Pack Animal (Bonus: Fights as Trained Group with Pack Leader, Untrained Group without Pack Leader), Reduced Abilities × 2 (‑100 exp), No Fatigue, Lesser Power × 1: 20/25, Skilled Climber (Bonus: +3 when climbing)
Cord Scores: Gold +4, Silver +1, Bronze +1
Combat:
Dodge: Init: +4, Attack ‑‑, Defense +9, Damage ‑‑
Bite: Init: +4, Attack +6, Defense +8, Damage ‑8
Fist: Init: +4, Attack +6, Defense +8, Damage ‑8
Soak: 0
Fatigue levels: Tireless
Wound Penalties: ‑1 (1), ‑3 (2), ‑5 (3), Incapacitated (4), Dead (5+)
Abilities: Artes Liberales 1, Athletics 5 (climbing), Awareness 4 (predators), Brawl 4 (dodge), Stealth 3 (hding), Survival 3 (foraging), Folk Ken 1 (magi), Comprehend Magic 5 (magical beings), Magic Theory 6 (Creo)
Powers:
Numbness of the Gift (Personal: 50), Points: 0, Initiative: Qik+0, Form: Vim, Range: Per, +0, Duration: Always On, +2, Target: Touch, +1, Level: InVi25, Design: 25 levels, Base 10, +2 Always On, +1 Touch, ‑3 Might cost, +2 Initiative cost
Master of the Undergrowth (Lesser: 10), Points: 2, Initiative: Qik‑4, Form: Herbam, Range: Touch, +1, Duration: Sun, +2, Target: Group, +2, Level: InHe10, Design: 10 levels, Base 1, +1 Touch, +2 Sun, +2 Group
Resistance to Claws (Personal: 15), Points: 0, Initiative: Qik‑1, Form: Animal, Range: Per, +0, Duration: Always On, +2, Target: Ind, +0, Level: MuAn10, Design: 10 levels, Base 4, +2 Always On, ‑1 Might cost
Alleviate the Serpent's Bite (Personal: 15), Points: 2, Initiative: Qik‑1, Form: Aquam, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: PeAq15, Design: 15 levels, Base 15
Great Leap (Personal: 15), Points: 2, Initiative: Qik‑1, Form: Animal, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: ReAn15, Design: 15 levels, Base 15
Trackless Step (Lesser: 10), Points: 2, Initiative: Qik‑4, Form: Terram, Range: Touch, +1, Duration: Conc, +1, Target: Ind, +0, Level: ReTe10, Design: 10 levels, Base 4, +1 Touch, +1 Conc
Crafter of Corpus (Focus: 25), Points: 5, Initiative: Qik‑5, Form: Corpus, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: CrCo25, Design: 25 levels, Base 25, Can affect CrCo effects for 1 might per magnitude
Powers Invested in the Familiar Bond
Locate Magus (Effect Name: Locate Magus; Effect Level: 19; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use, Concentration; Arts: InCo 4; Design: Base 3, +1 Touch; Total Effect Level: 19)
Locate Familiar (Effect Name: Locate Familiar; Effect Level: 14; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: InAn 4; Design: Base 3, +1 Touch; Total Effect Level: 14)
Mental Communication (Complex) to Callidus (Effect Name: Mental Communication (Complex); Effect Level: 15; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: CrMe 5; Design: Base 4, +1 Touch; Total Effect Level: 15)
Mental Communication (Complex) to Bausas (Effect Name: Mental Communication (Complex) to Bausas; Effect Level: 15; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: CrMe 5; Design: Base 4, +1 Touch; Total Effect Level: 15)
Health For the Clever Ape (Effect Name: Health For the Clever Ape; Effect Level: 32; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 3/day; Give an animal a +21 bonus to Recovery rolls; Arts: CrAn 30; Design: Base 15, +2 Sun, +1 Touch; Total Effect Level: 32)
Health for the Marked Man (Effect Name: Health for the Marked Man; Effect Level: 32; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 3/day; Give a character a +18 bonus to Recovery rolls; Arts: CrCo 30; Design: Base 15, +2 Sun, +1 Touch; Total Effect Level: 32)
Ward Bausas Against Heat and Flames (Effect Name: Ward Against Heat and Flames; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 24/day; Arts: ReIg 25; Design: Base 4, +2 Sun, +1 Touch, +2 for +15 damage; Total Effect Level: 30)
Ward Callidus Against Heat and Flames (Effect Name: Ward Callidus Against Heat and Flames; Effect Level: 26; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day; Arts: ReIg 25; Design: Base 4, +2 Sun, +1 Touch, +2 for +15 damage; Total Effect Level: 26)