Bausas after 45 years:
Callidus at Bausas' 45 years mark:
Effectively
6 Years have been spent on Arts
3 Years have been spent on Abilities
3 Years have been spent on Inventing Spells
2 Years have been spent on Callidus, mostly on empowering the Familiar Bond
1 Year have been spent on improving the Lab
I see you've raised Callidus' Intelligence to +3. So I would be justified in raising Grace's intelligence to +3 by the end of the 31-45 period as well, because if we're spending vis, why not include more targets in the circle? Yes?
Exactly. That goes for everyone else as well.
Count me in. Janus has found a white cat of Mercere's lineage back at Harco. That could have been at the end of year 31-45 as well, as he is bound to have visited Harco once Vesta is Gauntleted. Janus won't be bonding with the familiar until until the start of year 46-60 though.
Tellus: Erik Tyrrell:I see you've raised Callidus' Intelligence to +3. So I would be justified in raising Grace's intelligence to +3 by the end of the 31-45 period as well, because if we're spending vis, why not include more targets in the circle? Yes?
Exactly. That goes for everyone else as well.
Count me in. Janus has found a white cat of Mercere's lineage back at Harco. That could have been at the end of year 31-45 as well, as he is bound to have visited Harco once Vesta is Gauntleted. Janus won't be bonding with the familiar until until the start of year 46-60 though.
Unless the familiar already has an Intelligence score (as opposed to a Cunning score), the ritual will not affect it, as it is a Mentem ritual, and thus only affects valid Mentem targets.
..which is the reason for the somewhat tortured phrasing of the spell.
Christian Andersen: Tellus: Erik Tyrrell:I see you've raised Callidus' Intelligence to +3. So I would be justified in raising Grace's intelligence to +3 by the end of the 31-45 period as well, because if we're spending vis, why not include more targets in the circle? Yes?
Exactly. That goes for everyone else as well.
Count me in. Janus has found a white cat of Mercere's lineage back at Harco. That could have been at the end of year 31-45 as well, as he is bound to have visited Harco once Vesta is Gauntleted. Janus won't be bonding with the familiar until until the start of year 46-60 though.
Unless the familiar already has an Intelligence score (as opposed to a Cunning score), the ritual will not affect it, as it is a Mentem ritual, and thus only affects valid Mentem targets.
..which is the reason for the somewhat tortured phrasing of the spell.
Roger. The cat template on RoP:M page 70 lists Int 0, as a free choice for magical animals
Bausas, aged Gauntlet +60 years.
Bausas
Characteristics: Int +3, Per +2, Pre +5, Com 0, Str β1, Sta +3, Dex β1, Qik 0
Size: 0
Age: 86 (36), Height: 168 cm, Weight: 72 kg, Gender: Male
Decrepitude: 0
Warping Score: 6 (15)
Confidence: 1 (3)
Virtues and Flaws: Affinity with Creo, Cautious Sorcerer (Bonus: Three fewer botch dice casting spells or in lab), Puissant Enigmatic Wisdom, Spiritual Nourishment [Note: Need not eat, drink, sleep or breathe, Active], Great Presence Γ 2, Puissant Mentem, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits), Magical Memory, Minor Potent Magic (healing) [Note: May use Enigmatic Wisdom in lieu of Medicine and Chirurgy], Initiations [The Avenue of Subduing the Meat, The Avenue of Drinking the Winds of Inspiration], Affinity with Corpus, The Enigma, Gentle Gift, The Gift, Hermetic Magus, Improved Characteristics (Γ2), Premonitions, Privileged Upbringing (50/50), Puissant Corpus, Subtle Magic, Puissant Creo, Clumsy Magic (Finesse: β3), Vow (not to pollute the body and use it aptly), Deleterious Circumstances (while ill), Disfigured (Stigmata), Deficient Technique (Perdo), Loose Magic, SoftβHearted, Temperate, Twilight Prone
Personality Traits: Cheerful +2, Loyal (Familiar) +3, Compassionate +2, Conciliatory +1, Humble +1, Tidy +2
Reputations: Dedicated 1
Combat:
Dodge: Init: +0, Attack ββ, Defense +0, Damage ββ
Soak: +4
Fatigue levels: OK, 0, β1, β3, β5, Unconscious
Wound Penalties: β1 (1β5), β3 (6β10), β5 (11β15), Incapacitated (16β20), Dead (21+)
Abilities: Area Lore: Area 2, Artes Liberales 2 (astronomy), Awareness 2, Charm 2 (first impressions), Chirurgy 2 (setting bones), Concentration 3 (spell concentration), Dominion Lore 0 (angels) (1), Enigmatic Wisdom 8+2 (twilight), Etiquette 2, Folk Ken 2 (magi), Great Weapon 1 (Staff), House Criamon Lore 9 (initiating self), Latin 5 (hermetic usage), Magic Theory 8 (Corpus), Occitanian 5 (Provençal), Order of Hermes Lore 2 (history), Parma Magica 3 (Mentem), Penetration 3 (Vim), Philosophiae 3 (moral philosophy), Premonitions 3 (Threats to Bausas self.), Stealth 1 (sneak), Teaching 1 (House Criamon Lore)
Arts: Cr 24+3, In 12, Mu 5, Pe 6, Re 9, An 9, Aq 5, Au 9, Co 21+3, He 5, Ig 5, Im 5, Me 16+3, Te 5, Vi 10
Twilight Scars: Faint smell of roses; Eyes glitter with many colors; Insects don't bite; Nearby people are cheerful; Walk fraction of inch above surfaces; Custom
Equipment:
Encumbrance: 0 (0)
Spells Known:
Disguise of the Putrid Aroma (ReAn 5) +21
Purification of the Festering Wounds (CrCo 20) +57
A Blessing of Health (CrCo 25) +54. Give a character a +12 bonus to Recovery rolls
Cheating the Reaper (CrCo 30) +59
The Asclepian Circle (CrCo 30) +62
Regrowth of the Mutilated Turb (CrCo 30) +62. Restore a lost limb
Incantation of the Turb Made Whole (CrCo 40) +62
Revealed Flaws of Mortal Flesh (InCo 10) +42
Whispers Through the Black Gate (InCo(Me) 15) +34
Disguise of the New Visage (MuCo 15) +32
Wizard's Leap (ReCo 15) +36
The Leap of Homecoming (ReCo 35) +36
Cessation of Suffering (ReCo 40) +36. Eliminate the penalties of Fatigue and wounds
Taste of the Spices and Herbs (MuIm 5) +13
Aura of Childlike Innocence (MuIm 10) +13
Disguise of the Transformed Image (MuIm 15) +13
A Gift of Understanding Unto the Multitudes (CrMe 35) +54. Increase the Intelligence of all valid Mentem targets within the circle by one point, to no more than 0
A Gift for a Circle of Scholars (CrMe 50) +54. Increase the Intelligence of all valid Mentem targets within the circle by one point, to no more than +3
To Assume the Mantle of the Mystagogue (CrMe 55) +54. Increase the caster's Presence by one point, to no more than +5
The Call to Slumber (ReMe 10) +31
Loss of But a Moment's Memory (PeMe 15) +14
Never Mind Those (ReMe 20) +31
I See You All Relaxing Already (ReMe 40) +31
Piercing the Infernal Veil (InVi 20) +25
Piercing the Magical Veil (InVi 20) +25
The Numbness of the Gift (InVi 20) +25
Day of Communion β 25 (MuVi 25) +18
Unravelling the Fabric of Imaginem (PeVi 10) +10
Aegis of the Hearth (ReVi 20) +27
Opening the Intangible Tunnel β 25 (ReVi 25) +22
3 years spent on Arts - including a full year spent on Auram, which I envision as Bausas being fascinated with the process of breathing.
10 years spent on abilities.
1 season spent on spells.
1 season spent on empowering the bond with Callidus.
2 seasons spent on self-initiating Spiritual Nourishment (Criamon mystery)
1 year spent on his apprentice Saiua (1 season on finding her, 3 seasons teaching her)
2 Twilight episodes, each controlled sucesfully (I had my gf roll)
Callidus, as of year +60
Callidus
Magic Might: 15 (Corpus)
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str β8, Sta 0, Dex +2, Qik +4
Size: β4
Confidence: 1 (3)
Virtues and Flaws: Size: β4, Learn Athletics from Mistakes, Light Touch (Subtle Manipulation: +1), Magic Animal, Comprehend Magic*, Carefree, Short Attention Span
Qualities and Inferiorities: Gentle Air, Personal Power Γ 4: 95/100, Crafty, Major Virtue (Comprehend Magic), Defensive Fighter (Extra Fatigue: +1), Focus Power Γ 1: 25/25, Pack Animal (Bonus: Fights as Trained Group with Pack Leader, Untrained Group without Pack Leader), Reduced Abilities Γ 2 (β100 exp), No Fatigue, Lesser Power Γ 1: 20/25, Skilled Climber (Bonus: +3 when climbing)
Combat:
Dodge: Init: +4, Attack ββ, Defense +9, Damage ββ
Bite: Init: +4, Attack +6, Defense +8, Damage β8
Fist: Init: +4, Attack +6, Defense +8, Damage β8
Soak: 0
Fatigue levels: Tireless
Wound Penalties: β1 (1), β3 (2), β5 (3), Incapacitated (4), Dead (5+)
Abilities: Athletics 5 (climbing), Occitanian 5 (provencal), Latin 5 (hermetic usage), Awareness 4 (predators), Brawl 4 (dodge), Stealth 3 (hding), Survival 3 (foraging), Folk Ken 1 (magi), Comprehend Magic 5 (magical beings)
Powers:
Numbness of the Gift (Personal: 50), Points: 0, Initiative: Qik+0, Form: Vim, Range: Per, +0, Duration: Always On, +2, Target: Touch, +1, Level: InVi25, Design: 25 levels, Base 10, +2 Always On, +1 Touch, β3 Might cost, +2 Initiative cost
Master of the Undergrowth (Lesser: 10), Points: 2, Initiative: Qikβ4, Form: Herbam, Range: Touch, +1, Duration: Sun, +2, Target: Group, +2, Level: InHe10, Design: 10 levels, Base 1, +1 Touch, +2 Sun, +2 Group
Resistance to Claws (Personal: 15), Points: 0, Initiative: Qikβ1, Form: Animal, Range: Per, +0, Duration: Always On, +2, Target: Ind, +0, Level: MuAn10, Design: 10 levels, Base 4, +2 Always On, β1 Might cost
Alleviate the Serpent's Bite (Personal: 15), Points: 2, Initiative: Qikβ1, Form: Aquam, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: PeAq15, Design: 15 levels, Base 15
Great Leap (Personal: 15), Points: 2, Initiative: Qikβ1, Form: Animal, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: ReAn15, Design: 15 levels, Base 15
Trackless Step (Lesser: 10), Points: 2, Initiative: Qikβ4, Form: Terram, Range: Touch, +1, Duration: Conc, +1, Target: Ind, +0, Level: ReTe10, Design: 10 levels, Base 4, +1 Touch, +1 Conc
Crafter of Corpus (Focus: 25), Points: 5, Initiative: Qikβ5, Form: Corpus, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: CrCo25, Design: 25 levels, Base 25, Note: Effects for both Creo and Rego can be duplicated
Locate Magus (Effect Name: Locate Magus; Effect Level: 19; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use, Concentration; Arts: InCo 4; Design: Base 3, +1 Touch; Total Effect Level: 19)
Locate Familiar (Effect Name: Locate Familiar; Effect Level: 14; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: InAn 4; Design: Base 3, +1 Touch; Total Effect Level: 14)
Mental Communication (Complex) to Callidus (Effect Name: Mental Communication (Complex); Effect Level: 15; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: CrMe 5; Design: Base 4, +1 Touch; Total Effect Level: 15)
Mental Communication (Complex) to Bausas (Effect Name: Mental Communication (Complex) to Bausas; Effect Level: 15; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use; Arts: CrMe 5; Design: Base 4, +1 Touch; Total Effect Level: 15)
Health For the Clever Ape (Effect Name: Health For the Clever Ape; Effect Level: 32; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 3/day; Give an animal a +21 bonus to Recovery rolls; Arts: CrAn 30; Design: Base 15, +2 Sun, +1 Touch; Total Effect Level: 32)
Health for the Marked Man (Effect Name: Health for the Marked Man; Effect Level: 32; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 3/day; Give a character a +18 bonus to Recovery rolls; Arts: CrCo 30; Design: Base 15, +2 Sun, +1 Touch; Total Effect Level: 32)
Ward Bausas Against Heat and Flames (Effect Name: Ward Against Heat and Flames; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 24/day; Arts: ReIg 25; Design: Base 4, +2 Sun, +1 Touch, +2 for +15 damage; Total Effect Level: 30)
Ward Callidus Against Heat and Flames (Effect Name: Ward Callidus Against Heat and Flames; Effect Level: 26; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day; Arts: ReIg 25; Design: Base 4, +2 Sun, +1 Touch, +2 for +15 damage; Total Effect Level: 26)
Saiua, apprenticed to Bausas, year +60 (end of her 3rd year as apprentice).
Saiua
Characteristics: Int +2, Per β1, Pre β2, Com β1, Str β3, Sta +1, Dex 0, Qik 0
Size: 0
Age: 13 (13), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Hermetic Apprentice, Rapid Convalescence (Recover from Wounds: +3), Puissant Survival, LongβWinded (Fatigue Rolls: +3), Blatant Gift (Interactions: β6 with normals)
Combat:
Dodge: Init: +0, Attack ββ, Defense +0, Damage ββ
Fist: Init: +0, Attack +0, Defense +0, Damage β3
Kick: Init: β1, Attack +0, Defense β1, Damage +0
Soak: +1
Fatigue levels: OK, 0, β1, β3, β5, Unconscious
Wound Penalties: β1 (1β5), β3 (6β10), β5 (11β15), Incapacitated (16β20), Dead (21+)
Abilities: Living Language 5, Awareness 2 (alertness), Stealth 2 (hide), Survival 2+2, Charm 2 (first impressions), Concentration 2 (spell concentration), Folk Ken 2 (magi), Apothecary 3, Latin 3 (hermetic usage), Artes Liberales 1, Magic Theory 1 (inventing spells)
Arts: Cr 5, In 0, Mu 0, Pe 0, Re 0, An 0, Aq 0, Au 0, Co 5, He 0, Ig 0, Im 0, Me 1, Te 0, Vi 1
Equipment:
Encumbrance: 0 (0)
Please note that her virtues and flaws may well change fully (twice, at ages 14 and 21), and that she has not yet learned Enigmatic Wisdom, but with Bausas as her teacher, I have no doubt that any necessary initiations will be arranged.
Don't characteristic raising spells need to specify which stat they raise? All the example spells in the core book and HoH:TL either affect one stat only or specify 4 variants exist?
Also did you mean "A Gift of Understanding Onto the Multitudes" or "A Gift of Understanding Unto the Multitudes"?
Don't characteristic raising spells need to specify which stat they raise? All the example spells in the core book and HoH:TL either affect one stat only or specify 4 variants exist?
they do, you're absolutely correct. All spells have (I belive) been clearly outlined and defined earlier in the thread. That does not mean I should correct them above tohugh. Thank you.
Also did you mean "A Gift of Understanding Onto the Multitudes" or "A Gift of Understanding Unto the Multitudes"?
Unto. Apologies.
Corrected above. I hope - feel free to check.
As I was reminded (here), effects have to be invested into the familiar bond seperately for the magus and the familiar. So now it'll be invested correctly:
(Individual's) Sensation of Magical Power InVi 10
R: Touch, D: Sun, T: Touch
This grants the target (at R: Touch) a magical sense (T: Touch), which allows the target to sense the strength (and thus presence) of a Magical Aura.
(base 2, +1 Touch, +2 Sun, +1 Touch)
invested twice, for respectively the Naked Ape and the Clever Monkey. This is done in a single season.
Per earlier request, in year +61, Bausas creates
And Let Them Be Quick About it!
CrCo 60, ritual
R: Touch, D: Mom, T: Circle
Increase the Quickness of all valid Corpus targets within the Circle, by one point, to no more than +5
(Base 55, +1 Touch)
This takes 2 seasons to create.
Defy the Reaper
CrCo 40, ritual
R: Touch, D: Mom, T: Circle
Resolve a terminal aging crisis for each valid corpus target within the Circle.
(base 35, +1 touch)
1 season.
Nice. I think maybe Babuas would be highly appreciated if he could be available for Longevity should anyone fail it this next period. I haven't done the math, but it may happen sooner than we expect.
Nice. I think maybe Babuas would be highly appreciated if he could be available for Longevity should anyone fail it this next period. I haven't done the math, but it may happen sooner than we expect.
Sure. I'll leave a season open for everyone, for now.
Christian Andersen:Nice. I think maybe Babuas would be highly appreciated if he could be available for Longevity should anyone fail it this next period. I haven't done the math, but it may happen sooner than we expect.
Sure. I'll leave a season open for everyone, for now.
If you do so would you consider spending 5 points on leadership 1 (in the laboratory) to allow both the magus in question and your familiar (or possibly two magi) to aid. I figure that after 60+ years the magi trust one another enough to work together on pushing back old age.
Certainly Andreva would be happy to assist in an updated ritual for Bausas, heck if Janus or one of the rest want to join in Andeva could clear a third season to help (i.e Andreva and Janus/Hector/SaoirsΓ© both act as lab assistants for the creation of rituals for all three of the involved magi).
Tellus: Christian Andersen:Nice. I think maybe Babuas would be highly appreciated if he could be available for Longevity should anyone fail it this next period. I haven't done the math, but it may happen sooner than we expect.
Sure. I'll leave a season open for everyone, for now.
If you do so would you consider spending 5 points on leadership 1 (in the laboratory) to allow both the magus in question and your familiar (or possibly two magi) to aid. I figure that after 60+ years the magi trust one another enough to work together on pushing back old age.
Certainly Andreva would be happy to assist in an updated ritual for Bausas, heck if Janus or one of the rest want to join in Andeva could clear a third season to help (i.e Andreva and Janus/Hector/SaoirsΓ© both act as lab assistants for the creation of rituals for all three of the involved magi).
ArM5, page 103, central column, the rules say you can always have 1 assistant (plus Familar) helping in the lab. So you'd need Leadership 2 and another magus or apprentice willing to spend time assisting to get any benefit.
But I like the idea of boosting lab totals for Longevity with multiple magi helping. How would it work with the familiars of assisting magi? I think it's only for the magus they are bound to that they don't count against the number of assistants. It seems to easy otherwise. So Basuas would need Leadership 4 to have both Andreva and Janus along with both of their Familiars helping him.