I confused him with Relegare, my fault :mrgreen: The picture of Relegare being in the page for Metron always confuses my memory. Man, I did not recall that there are SO MANY demon pictures in Iberia! While searching for the character I found a lot of them!!
I found that Arnay has Catalan and Occitan. That is a mistake since they are the same language (I should have known that since the language list is my work!!)
I did the following changes to the character:
Languages Occitan 5 and Catalan 4 become Occitan (Catalan) 5.
The remaining 50 XP are used to rise the following abilities (and I think this rounds the character better, actually):
Leadership 3 (15)
Ride 3 (15)
Org Lore: Flame Brothers 3 (15)
Folk Witch Magic Theory 1 (subtituting for Folk Witch Org. Lore, since the Flame Brothers are his Folk witch coven)
Get a Kitchen (a folk witch lab) in Sa dragonera with his last XP, since there is where the Flame Brothers are located.
For further development (previous to the City of Brass), I will use the year as follows:
Spring: My season of covenant service. The Grain of Salt adventure takes place here.
Summer: Training in Leadership at the covenant. I already have 3+2, but some better scores are always good here.
Autumn: Get Initiated to Animal Ken with a minor flaw regarding eating raw meat. (Cost: 15XP).
Winter: Get a folk witch familiar (a mastiff). I will be introducing him as a mundane dog during the year; Folk witch familiars do not have Might most of the time, since witches have lousy lab totals to bind the creature.
The Single Weapon class is in summer. Not that you and your handful of men need it, but it will allow you to mix with any of the other fighters to form trained group ad hoc if need be.
I am having difficulty determining how many BP it will cost to acquire supra-mundane stuff using QP ( identical to XP, for non-magi).
I would need costs for
Toledo steel swords. I have my Toledo steel sword (+1 attack, +1 damage) listed at 10 QP in cost when I created Arnau, but I think this is from a previous version. This cost was in the house rules at the time, but right now it does not appear there. Should I correct it? And for what value?
Excellent equipment as from C&G. The Excellent Armor from there adds to Protection, not to soak rolls, so I prefer this over the verditius stuff if possible. We determined that it was 3 QP per +1 provided (so a +3 would be 9 QP) when I was building the character, but this would simply make the armor I can buy with my QP (21) as good as verdi armor but adding to Protection, not to soak rolls.
I am unsure on how you make/buy mundane items right now. Ca I buy Excellent items for ALL my equipment? It looks like the rukles for item costs are related to some HR that are no longer in the House rules section of the forum. I am even unsure if they cost QP at all, or just background.... Can I purchase a +4 attack/damage Excellent sword? Does that add to the Toledo steel bonuses? And can I buy a +4 protection armor? How much does it cost each one of these items? In QPs? In money? In brain cells the cost is massive for sure!
The more I look at the current items rules for non hermetic stuff the more confused I am getting....
I think I will leave things as theya re simply to avoid the headache
(This happens for looking where I should not...) :mrgreen:
It seems that Wealthy has gone from giving 30 XP/year to giving 25XP/year. That means that Arnau is overpowered. I am introucing the following changes to bring him in line with the other companions.
Firecasting down to 14 (+15XP)
Profession Scribe is ditched (+5XP)
Arnau is grandfathered in, do not worry.
The Weapons rule I am working on draws from cannon, combining RAW with LoM & C&G as best as I can. Heavier favor on Lords of Men though. I like that book
After thinking about this. I decided to leave the Flaw list like this:
AGE QUICKLY (Ordeal for Firecasting)
OATH OF FEALTY (Flame Brothers; original flambeau tenets)
Deleterious circumstances (when wet, -3 casting)
Reckless
Infamous (Butcher 4 among Muslims)
Driven (“Mystical reconquista”).
Lame (Ordeal for Flying; earned through Initiation)
The Dependents flaw is not something I find really appealing, despite the fact that the Brothers have large numbers of camp followers. The oath of fealty to the Brothers is more fitting and can cause all kinds of untold trouble. This is also the cause of his Driven and Infamous flaws. The ideology of the Flame Brothers includes the eradication of all Sahir lineages originally implicated in the murder of its masters (Delendos and Flambeau) and this expands to a general dislike for Muslims. And potential trouble with the OoH since some of the lineages have found their path into that organization. Infamous, well, the Brothers have a reputation among Muslims so I think it is fitting.
Age quickly, Lame and Deleterious circumstances are effects of his magical tradition. And he is just reckless himself; you need to be when you fly around on a shield and make escalation assaults!
For Marko's info: The Gifted Flame Brother that directs operations in Mallorca is Bernat de Ferrofós (Molten Iron). It was already written in the Flame Brother's background (I knw I had written that somewhere )
I took a while looking at the rule sin LoM. They end up being the same as the ones in the core book, but they allow you to break down armor by pieces and play a little bit with totals. They make the mistake of considering a gambesson an optional piece of armor (mail is useless without a gambesson, so it should NOT be an addition but a core element) but hey. A half mail armor (protection 6, load 4) is basically helmet + mail hauberk + boiled leather graves. No biggie.
However, this allowed me to imagine an item that I like: instead of making my whole armor a quality item I will make my helmet a quality item. I imagine it as a dark red helmet with wings on the sides and a topaz (enriched item: grants puissant leadership) on the brow. It makes the flamboyant Arnau very visible in the battlefield, something that is great for leadership purposes but attracts quite a lot of attention. I like it and goes well with his personality.
I have noticed that what was supposed to be a singular character sheet thread has evolved into a long discussion thread. Might I suggest reposting a clean edited version of Arnau? Or at least is he up to date on the wiki?
And you are right about the gambeson, for without it mail links would be smashing against raw flesh with every blow. The gambeson is the shock-absorbant component.
With the helmet, you stumbled on my one concern about the piecemeal armor system. The mechanics for quality and magical enhancement are designed in consideration of the outfit as a whole. But I think you are taking it for a Leadership bonus. Is this correct? That works, and lets me put off consideration of piece quality unil later (I *need8 to get a copy of C&G with my next check, or maybe the one soon thereafter, many bills). As for the Leadership bonus, it is limited to direct active uses such as leading men in combat or intimidating an enemy, but not for indirect things like running an agency or issuing orders via correspondence.
This is supposed to be Arnau's development thread. "Development" disappeared from the title because it was too long, I guess: corrected it now. Yeah it has taken a while I will repost him once I update the background of the flame brothers during this week
Ok about the helmet. I was also giving it the (+3) protection bonus I have listed for the armor, but I am happy to drop it. No biggie. The body armor hauberk will be the one that is well built (extra interlinked rings) and grants the bonus. This is an option. the other is making it drake scale armor (same stats, just for flavor) but maybe the Vibria family might get some issues out of it. On the other hand maybe we can put this as a development during the next months, using the salt wyrm's scales? Now that can be cool! I suppose Maurice will not chew the scales as well!
The leadership bonus for the helmet is not the helmet itself, but the enriched topaz on its brow. It grants puissant leadership. The spectacular winged dark red helmet is just for show (along the lines of Arnau's flamboyant attitude) I thought the image was cool and makes him easy to spot in melee, so that is a sensible feature for a leader of men.
It never occurred to me that the topaz would work for written instructions. In fact I have never applied a virtue to the written form, IIRC. So I am happy with it only working for direct usage; this is how I imagined it to work to start with.
I dunno. I just did some editing, but the info on the flame brothers there seems outdated too. Could you check it, Xavi?
Yes, IIRC, excellent items can enhance other things than combat abilities (like, a excellent map might enhance your area lore, excellent clothes might improve your charm), but this is limited to specialties: The map would enhance your area lore (geography), not your area lore (politics). Likewise, the clothes would help you get favorable first impression, but that's all.
So, a helm of quality that enhances leaderhip is too broad. But a helm of quality that enhances Leadership (Flame Brothers) is fine.
But excellent items are limited to a single bonus, so it can give +3 to several activities. Thing is, as you noticed, the piecemeal LOM system and the quality item ones don't mesh well: What if you've got a Quality +3 helm, a normal body armor, quality +2 legs and quality +1 arm protections?
Possibilities:
Use the lowest bonus. The above would thus be +0.
Add 3 times quality bonuses for the body to that from helm, arms and legs. Divide by 6, rounding to the nearest. Thus, the above would be +1.
In all cases, I'd have armors bought with QPs have all pieces be "of quality".
Yup, the info on the flame brothers in the first post is dated. I am editing it.
As stated above, the helmet does NOT provide a bonus to leadership. the TOPAZ that it has on its brow (an enriched item, nothing to do with quality of the helmet) is what provides the Puissant Leadership bonus. The helmet is just cosmetic here. I could wear the topaz in my underwear and it would have the same effect, even if it would be way less comfortable :mrgreen:
I removed the armour bonus from the helmet and transferred it to the armour. No biggie
it is fairly clear that the first message in a new page of a thread is never read before replying :mrgreen: I declare myself guilty of that mistake repeatedly
I'm having fun at redoing Wirth, andorra style, in the same league as Roberto. I have him at gauntlet, I wonder how he'll end up
I plan to have him with brawling quality gauntlets and a body armor (Ok, reinforced leather) of quality that enhances soak and intimidation
With a spell to create bat wings, he'll be the Bat-Magus!
thanks!
Does this include the charsheet or is the one on the wiki the good one?
Awesome! You know this means I am going to want a story where he makes a cameo appearance. I can run it or you can. It will be awesome.
If it helps, the evolution of Roberto breaks down like this...
Novus Mane Era: The original character, gauntlet in 1220 using standard RAW, and advanced the six years we played out in the Novus Mane Saga.
Bibracte Era: Using JL's houre rules, I recreated Roberto at the same age and set his Gauntlet back a few years. He still resulted in half the Hermetic age of the other magi in that saga, and I had to beg and plead to keep him that young. And he was still the deadliest magus of the Covenant of Mons Electi. Then there was maybe two years there before that saga ended.
Andorra Era: The current version using these HR's. I reset his gauntlet to 1220 and created an "alternate universe" brief version of that saga. I rebuilt everything as close to what he had, scaling back some Arts and reducing his PoF Mastery to 4 (because 5 was too much for some folks, and 4 was the legit at gauntlet score for the core raw Novus Mane version). What was gained/invented when/where may have been altered a tad, but mostly everything is the same.
So my advice is to look at the character as he was where you last left off. Use this as a benchmark to build to and exceed a little bit, and do not worry about matching exact sequencing. You will come out ahead, mainly because it will have been nine years since Wirth was last updated.
Might I suggest "Dependents" as an acquired New Flaw Gained? Wirth's firstborn son should only be around 8 or nine, and he may have had another child or two before longevity. And Clara. I will permit the Minor Breakthrough you gained (give it an XP cost similar to a Minor Virtue). Clara, your wife, shares a Familiar like Bond with you. She has no Might score, but you have a Bond Score and Cords and can invest the bond with Enchantment. No need for a second Longevity Potion, for she will only age as you age, so a potion on you covers the both.
I have yet to touch a wiki with a very young pole, so no, I updated all the stuff in the original character sheet only, at the start of this thread. I only read wikis, but never edit them.
That is an odd figure of speech. Does that translate from a saying in Spanish or Catalan that you translate that way? The phrase I am familiar with is "ten foot pole", which could translate as "very long pole", which may have mutated into "very young pole".
No problem, I was just unclear: I meant "Is the charsheet on the first page the last and current version of Arnau"
Marko: That's what I'm doing
Rebuilding him with Andorra rules and a gauntlet in 1220. I just changed slightly his virtues (dropped book learned, took puissant brawl, and maybe another one), and then tried to match what he had, which wasn't difficult.
For Clara, that's exactly what I had in mind And another child besides Edward would be great
I'm building him to be all batman-esque: Tough leather excellent armor with doublet of impenetrable silk, spells to teleport, decrease light and see in darkness, spells to increase his toughness, all kind of MuCo buff spells (bat wings^^) and, on top of it, mundane excellent gauntlets to strike without it being magical (Just like if you're buffed and strike with a mundane sword), save that, as it's so close to his body (like an armor), they'll be covered by his Parma (so any ward against metal will have to penetrate), and with a few good quality throwing knives. He shouldn't be great against beasts or long range fight, but in close quarters or as an infiltrator, he should work just fine