Note: I will stop calling the Flame Brothers "witches" and start calling them "warlocks". I will call the kitchen a "hearth", since I think those 2 fit better with their martial fire concept.
OK, checked it. Several issues with the kitchen.
I seem to have overlooked that it is like a hermetic lab in the setup: I need MT 3 to set up a hearth (kitchen), and i have a value of 1! I will rearrange abilities to get the extra points. Major mistake on my part here
Warlocks can experiment in the hearth (kitchen). This is likely to be my way to get the needed points here.
Warlocks cannot get help in the hearth (kitchen) with the following exceptions:
A) A familiar can help them
B) They can get help from other warlocks during a Sabbat ceremony. However, the help is limited to potion brewing, initiations and Opening the Gift. So no familiar help.
So it seems that my most likely path is
a) to raise MT to 2 (+setting up Hearth specialization) or 3. That raises my lab total to (int+MT+AnKen+aura) = 2+2(3)+2+3 = +9. +10 if my MT is a 3.
b) experiment a little bit to get the lab total up to 10.
So yes, I can do it, but I might end up with a pink boar or something.
EDIT: dropped Etiquette to 1 and increased Warlock MT to 2 (set up lab) so now he is able to have an operative lab and use it.
Perhaps you should delay the project until you have all the pieces in place. Start off with a pet boar that you had trained as an attack animal. Then after that one gets killed by a hunter or you have to put it down for killing one of your men, you start over with the son of that boar that was born in the regio zone of Sa Dragonera and has the Warped by Magic Flaw &/or a weak might score.
I can do that. I will sleep upon it (along with the slight fever I have from a cold right now) and get back to you I still need to write my initiation anyway. And finish reading the city of Brass story from 1001 nights. I liked how the local sailors were freeing djinn from their bottles left and right without much concern about it.
Warped by magic is OK, but I would prefer the boar NOT having a magic might. Mundane animals have a weird appeal to me in the Ars setting. I guess that I find them special since creatures with Might are so prevalent in the entourage of magi.
I just need one point of experimentation to get the necessary lab total, so I might get it done anyway. can experiment with only a +1 risk modifier. I think I can manage. Having a boar familiar while going into a land of Muslim djinn is too good an opportunity to waste. :mrgreen: An important difference with Hermetics is that Folk witches do not get anything extra from having a high lab total. The only advantage of such a high total would be to be able to link with a creature with higher Might. They do not have cord strength or can use their lab total to invest powers or anything. It is a binary equation: you are linked or you are not. As a consequence managing barely to link with a creature is as good as doing it with a massive total.
Yep. And, under the paradigm I invented in Tales of Power, the jinni would just awe them and convince them to have repented and beg for mercy. The mundanes just release them and toss the bottle or keep it as decoration. The jinn goes back to it's tower in the City and lives peacefully.
That is perfectly fine. I am just pointing out a plot-hole in the whole setting. Besides Hermetic Magi, the Folk Witches also have potential access to universal Magic Resistance.
Most of the jinn (djinini, 'afrit, etc) that you would encounter will most likely not be Muslim. They tend more so to be pagans, heathens, hedonists, and false gods. The may worship early Semetic pagan entities such as Moloch, Baal, Ishtar, and others, and/or may have been/masqueraded as such beings in times past. The concept of genies dates back to ancient Persia and Babylon. Solomon encountered the jinn, long before Islam or even Christianity came about, and defeated them in war. He is the one who imprisoned them in Brass Bottles which form vestiges in the City of Brass.
Having said that, there are a few jinn that are muslim. These will tend to be Faeries though. The original jinn who converted either became a faerie or was replaced by one, not sure how that works.
I should also mention that the Jinni have a dual nature. The basis is as a Magic Spirit. But they are all able to manifest in physical form and even shapeshift. This physical form is a second essential nature and is not subject to magical resistance. They can mate and reproduce, they eat and sleep, they can punch an old magus in the nose despite his Parma, and even bleed when cut and can fall in battle.
Folk witch familiar do not grant magic resistance to their masters. The link is much weaker than that of Hermetics. At least I cannot find anything stating that it would grant them that. The benefits are states as (1) they can perceive through the familiar's senses on a 6+ Animal Ken roll (2) The familiar helps in the lab if they want (they start at Int -3, so until their MT is 4 they are not much help) and (3) they have the virtue True Freiend with the familiar. The familiar also (4) knows all the languages that the witch speaks (basically it understands them, since most of them will not be able to speak a human language) and (5) will only suffer ills from age as the witch does. (6) They can find each other using dowsing, that Arnau does not possess and (7) the familiar can be healed using Healing (generally restricted to humans) that Arnau does not possess either. Ah, (8) they are both an AC to the other.
And that is it. No cord strength, no MR, no nothing. The bond is much more limited than what a Hermetic Cord does, and does not seem to grant MR. It does a number of things, but it is not that strong.
I might start acquiring a Flaw of Animal Friend after my Initiation if you like it. Beauty and Arnau will meet each other during Arnau's initiation. I will gladly accept it.
If you keep track of temporary Confidence it should be 5 after the wyrm adventure, but apart from that it is almost perfect Thx
The only change is that Aegis of Faith (armor) should be protection 7 load 2 if we use the complex armor rules in Lords of men. Adding the helmet we go to the listed value of protection 8 load 3. But that is a really minor point.
I see I did not change the name of the witch kitchen in the last sentence. It should read "Arnau has a warlock hearth (witch kitchen) near Sa Dragonera."
I have to write Arnau's season of living like an animal in Mallorca. Before I do that, the initiation ceremony will be held- The initiation is for the Animal Ken virtue. it will be directed by Bernat de Ferrofós, a Gifted warlock and hyerophant for the event, so I would like to ask if anyone wants to intervene there? If not I will make an intro about the event before launching myself into a rant about living lie a boar for 3 months (during the hunting season, no less). Arnau will be introduced along with 3 other Flame Brothers of soldier rank (flames) into this.
I plan to have Arnau meet Beauty during these 3 months.
Guess you have never been approached by a board herd when walking your dog, eh? They are fairly common in the environs of Barcelona. ANd yeah, the image is right. Pigs are dangerous. Luckily my common encounter with them is in the form of chopped pieces and derivatives.