Campaign Title: A bonfire of tradition
System: Ars Magica 5th edition.
Number of Players: 2-5. I am not confident running more.
Deadline: End of January
Starting Level: post gauntlet. Since they sr energies there is no real advancement compared to Hermetics.
Advancement Rules: per the RAW, but we will see.as we progress. Some HR are bound to creep up.
Combat Rules: basic rules
Only exception will be that group combat will not be used. People (or animals) trained to fight together will get a +3 bonus to their attack and defence for each helper in their side. IMO it makes combat less bland and more exciting for all characters.
Dice-Rolling Rules: We are all grown people. I trust you to post real rolls, either online rolls, app rolls or.made.with actual trusty dice that can be burned if they roll badly.
Special Rules: Any other special rules you'll be using, or house rules, or supplements you'll be drawing material from.
Posting Rate: 2 posts per week, but we will see.
Absences: Slow players.eill be encouraged.to post more or we will find a way to make them comfortable. Absent players will be turned into NPC and will likely be handled to.another player or removed in character.
Writing Expectations: Collaborative approach. have an idea? Shot away.
Text Formatting: bold for speaking. Cursive for OOC posting.
Plot- or Character-Driven: combination of the 2.
Focus: the development of the covenant through a tumultuous situation and the development of its characters and interests. More centered in politics and magical exploration than combat.
Character Types: hedge magicians, both gifted and ungfitted. Companions and grogs welcome.
Setting Triamore, in what used to be the Rhine tribunal. The Order of Hermes is gone, replaced by a new Order of Hermes composed of hedge traditions. We will take the Triamore setting and play along but with the supernatural players being hedge magicians. More details in the thread above.