Ars Magica: A bonfire of tradition (hedge saga) [4-5 players]

I can easily make a Breton Gruagachan or a Renegade Virgilian with Nature Lore and Forest Paths if the troupe decides that we all need to be part of an established Hedge Tradition.

However, as I mentioned, there are comments that Nature Lore by itself is overpowered.
https://www.redcap.org/page/Nature_Lore

I can also do a write up on a full-fledged hedge tradition using Nature Lore as the (Hedge Magic) Theory if you guys want to see it.

I see. I can agree with that assessment, that it's OP in comparison to other single-virtue supernatural abilities; but I think that's not the same as making a character OP. I can think of similarly powered supernatural abilities; Ars Notoria, Mechanica of Heron, various Summoning abilities, many of the abilities that are part of larger traditions; all are way stronger than the baseline supernatural abilities in the main book, but none of them elevate a character to hedge mage status on their own. Honestly I think it's that the main book's Supernatural abilities are a bit weak, rather than that the others are too strong; though I suppose you can call that power creep and hate it.

So far I cannot create a thread in bonfire-of-traditions - but that may be temporary. @Xavi: If you wish to speed things up and set up a character creation thread for me, my character is Frère Sulpice de Reims.

hello! We have a vacant in the saga for another player if anyone is interested in playing a hedge magus.

Setting: The old Order of Hermes disappeared a while ago. it has been replaced by Hedge Magicians, that were able to recover the parma and aegis rituals from the debacle. The Order is now a much looser organization, with ad hoc tribunals (covens, really) taking place when needed, and much more integrated in the mundane world.

Place of play: Triamore, Between mundane politics and the mystical forest of the Ardennes.

Mystic characters so far: A priest of Arduinna (magic pact), a faerie doctor, an Ars Notoria Franciscan and a potential folk witch. Companions are a mason, a knight with a bad reputation and a redcap messenger. Daria la gris is an Augustan Sister, and Remi of Mouseau a folk witch.

If you are interested, drop us a line :slight_smile:

Cheers,
Xavi

Are you still looking for another player? I find the idea interesting. Never played a hedgie, but always found the idea of an elementalist intriguing. I have no idea how one would actually work in play, though. I have this vague idea of one trying to bring back parts of the Flambeau tradition from a different angle.

Hello Arthur. Sure, feel free to join in. We are just starting.
You can bring an external character or be a filius of Aline, Cardrew or Ulisterius. Any of them could have been an elementalist.

However, just to warn you, I tried to make an "original Flambeau" when TMRE came out. It did not fly. Elementalists do not reproduce the powers of Flambeau well. In my troupe we had more success reprudcing him using the hymnists of apollo, centering in the fire chant. We settled for that for our "Pralix saga". Ignes Festi was created using that, while Pralix was a spirit master. Elementalists can be powerful and fun, just not trigger happy firewielding maniacs.

I saw at least parts of that discussion and I know that an elementalist may not have the best mechanics to bring back the whole Flambeau idea. I am just wondering how one could try to recreate some of the aspects of the tradition (not necessarily the mindset). It would be more of an in-character goal to recreate/reinvent some of the things legends say that Flambeau was able to do.

In a way, the character would be something of a Seeker (HoH:TL p.15), attempting to do patch together better elemental magic through Original Research. For example, Elementalist do not have anything similar to Formulaic spells. How could he try to develop that? It may not be possible at all, but he doesn't know that, so he can only try to find a way.

Leaning towards starting him as a elemental philosopher, based on what I've read so far. I am very far from having mastered the rules for Hedge Magic elementalists, so I will have many questions while fleshing him out.

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