Bestiary

I will post some of the creatures and NPCs that have been encountered in our various adventures :smiley:

Please no comments or posts in this thread. Questions and dicussions are for the OOC-Tabletalk thread

Lost Children of Perdut:
The children of Perdut have been quick to adapt to the Magic realm, for they have less mundane taint to overcome than the elders. Those 12 and under have acquired the equivalent of the Transformed Human Virtue and have become actual magical beings. The younger they are, the more magical they have become.

Each of the children has the modified Free Virtue of Transformed Child, and the average apparent age is 7 to 9 years old. This Virtue includes a Magic Might of 3, a base Size of -1, a modifier of -3 to Strength, -1 to Quickness, and a -2 to all other Characteristics. They possess the Natural Appearance Major Quality, and the Essential Flaw of Childish (-3 to trying to reason or socially interact as an adult).

A common Inferiority is to vary from the apparent age of the ideal child. Infant Child, Young Child, and Youth each count as Minor Inferiorities (only one can be chosen). A Young Child has more Might but a greater penalty to Size and Characteristics. An Infant Child has the greatest penalty but the highest might. A Youth has less of a penalty to Characteristics, but a lower might score as well. Refer to the chart below…

(Characteristic adjustments take base size into account)
• Youth (Minor Inferiority): Apparent Age 10-12; Magic Might 1 (Corpus); Minor Essential Flaw (Childish); Size -1; Modifiers Str -2, Quik +1, all others -1
• Child (Free Supernatural Virtue): Apparent Age 7-9; Magic Might 3 (Corpus); Minor Essential Flaw (Childish); Size -1; Modifiers Str -3, Quick +0, all others -2
• Young Child (Minor Inferiority): Apparent Age 4-6; Magic Might 6 (Corpus); Major Essential Flaw (Childish); Size -2; Modifiers Str -4, Quick -1, all others -3
• Infant Child (Minor Inferiority): Apparent Age 3 or less; Magic Might 10 (Corpus); Major Essential Flaw (Childish); Size -3; Modifiers -10 Str, -2 Quick, -6 all others

Pete: Perdut Child (Boy)
Magic Might: 3 (Corpus)
Season: Spring
Apparent Age: 8
Characteristics: Int -1, Per -1, Com -3, Pre -2, Str -2, Sta -1, Dex +0, Quik +1
Size: -1
Confidence: 1 (3)
Virtues: +0 Transformed Child (Minor Essential Flaw – Childish), +1 Strong Will
Flaws: -1 Reckless
Qualities: +1 Personal Power, +1 Improved Power, +1 Improved Fatigue
Inferiorities:
Personality Traits: Childish +2, Reckless +3, Stubborn +3
Reputations:
Combat:
fistfight: Init +2, Atk +3, Def +5, Dmg -2
wrestle: Init +2, Atk +4, Def +6, Dmg -2
knife: Init +2, Atk +4, Def +5, Dmg +0
thrown rock: Init +2, Atk +5, Def +n/a, Dmg +0
Soak: -1
Fatigue: OK, 0, -1,-1, -3, -5, ko
Wounds: -1 Lt (1-4), -3 Med (5-8), -5 Hvy (9-12), Incap (13-16), Dead (17+)
Abilities: Athletics 2 (games), Brawl 3 (wrestle), Concentration 2 (flight), Finesse 3 (flight), Perdut Lore 2 (hiding places), Provencal 5 (Perdut Dialect), Stealth 2 (hilde), Survival 1 (scrounge), Thrown Weapon 3 (rock)
Power:
Flight of Childlike Fancy: 0 points, Init +1, Corpus
R: Per, D: Conc, T: Ind
Personal Power, 20 Levels (Base 15, +1 Conc), +2 eliminates cost, +2 for improved initiative, +6 for 30xp in Finesse, +1 for 5xp in Concentration
Equipment: knife, rocks, lint, stick
Encumbrance: 0

Alice: Perdut Child (Girl)
Magic Might: 3 (Corpus)
Season: Spring
Apparent Age: 9
Characteristics: Int -1, Per -1, Com -1, Pre -2, Str -4, Sta -1, Dex +0, Quik +1
Size: -1
Confidence: 1 (3)
Virtues: +0 Transformed Child (Minor Essential Flaw – Childish), +1 Gossip
Flaws: -1 Carefree
Qualities: +1 Personal Power, +1 Improved Power, +1 Improved Fatigue
Inferiorities:
Personality Traits: Childish +1, Cheerful +3
Reputations:
Combat:
wrestle: Init +2, Atk +2, Def +3, Dmg -2
thrown rock: Init +2, Atk +5, Def +n/a, Dmg +0
Soak: -1
Fatigue: OK, 0, -1,-1, -3, -5, ko
Wounds: -1 Lt (1-4), -3 Med (5-8), -5 Hvy (9-12), Incap (13-16), Dead (17+)
Abilities: Athletics 2 (games), Brawl 2 (wrestle), Concentration 3 (flight), Charm 1 (boys), Finesse 3 (flight), Folk Ken 1 (children), Guile 1 (sass mouth), Perdut Lore 2 (hiding places), Provencal 5 (Perdut Dialect), Stealth 2 (hilde), Survival 1 (scrounge), Thrown Weapon 2 (rock)
Power:
Flight of Childlike Fancy: 0 points, Init +1, Corpus
R: Per, D: Conc, T: Ind
Personal Power, 20 Levels (Base 15, +1 Conc), +2 eliminates cost, +2 for improved initiative, +6 for 30xp in Finesse, +1 for 5xp in Concentration
Equipment: string, rock, cloth doll
Encumbrance: 0

Stevie: Young Perdut Child (Boy)
Magic Might: 6 (Corpus)
Season: Spring
Apparent Age: 5
Characteristics: Int -3, Per -2, Com -3, Pre -3, Str -3, Sta -2, Dex -1, Quik +0
Size: -2
Confidence: 1 (3)
Virtues: +0 Transformed Young Child (Major Essential Flaw – Childish), +1 Intuition
Flaws: -1 Short Attention Span
Qualities: +1 Personal Power, +1 Improved Power, +1 Improved Fatigue, +3 Ritual Power, +1 Premonitions, +1 Puissant Premonitions
Inferiorities: -1 Young Child, -1 Reduced Abilities
Personality Traits: Childish +3, Attention Deficit +2
Reputations:
Combat:
fistfight: Init +1, Atk +1, Def +3, Dmg -3
wrestle: Init +1, Atk +2, Def +4, Dmg -3
knife: Init +1, Atk +2, Def +3, Dmg -1
thrown rock: Init +1, Atk +3, Def +n/a, Dmg -1
Soak: -2
Fatigue: OK, 0, -1,-1, -3, -5, ko
Wounds: -1 Lt (1-3), -3 Med (4-6), -5 Hvy (7-9), Incap (10-12), Dead (13+)
Abilities: Athletics 1 (games), Brawl 2 (wrestle), Concentration 2 (flight), Finesse 2 (flight), Perdut Lore 1 (hiding places), Premonitions 2+2 (threats to children), Provencal 5 (Perdut Dialect), Stealth 1 (hilde), Survival 1 (scrounge), Thrown Weapon 2 (rock)
Power:
Flight of Childlike Fancy: 0 points, Init +0, Corpus
R: Per, D: Conc, T: Ind
Personal Power, 20 Levels (Base 15, +1 Conc), +2 eliminates cost, +2 for improved initiative, +3 for 15xp in Finesse, +1 for 5xp in Concentration
Heal the Wounds of Reckless Youth: 3 points, Init -9, Corpus
R: Per, D: Mom, T: Ind
Improves all wounds by one level
Ritual Power, 25 Levels (Base 25), +2 to reduce cost, +1 Improved Initiative
Equipment: knife, rocks, string, frog
Encumbrance: 0

Greg: Infant Perdut Child (Boy)
Magic Might: 10 (Corpus)
Season: Spring
Apparent Age: 3
Characteristics: Int -6, Per -5, Com -6, Pre -6, Str -9, Sta -5, Dex -4, Quik -1
Size: -3
Confidence: 1 (3)
Virtues: +0 Transformed Infant Child (Major Essential Flaw – Childish), +3 Ghostly Warder
Flaws: -1 Carefree, -1 Reckless, -1 Simple Minded
Qualities: +1 Personal Power, +1 Improved Power, +1 Improved Fatigue, +1 Second Sight, +3 Ritual Power, +3 Gifted, +3 Gentle Gift
Inferiorities: -1 Infant Child, -2 Reduced Abilities
Personality Traits: Childish +4, Reckless +3, Carefree +2
Reputations:
Combat:
wrestle: Init -1, Atk -2, Def +1, Dmg -9
Soak: -5
Fatigue: OK, 0, -1,-1, -3, -5, ko
Wounds: -1 Lt (1-3), -3 Med (4-6), -5 Hvy (7-9), Incap (10-12), Dead (13+)
Abilities: Athletics 1 (games), Brawl 1 (wrestle), Concentration 1 (flight), Finesse 2 (flight), Perdut Area Lore 0 (2xps) (hiding places), Provencal 5 (Perdut Dialect), Second Sight 1 (invisible), Stealth 1 (hide), Survival 0 (3xps) (forage)
Powers:
Flight of Childlike Fancy: 0 points, Init +0, Corpus
R: Per, D: Conc, T: Ind
Personal Power, 20 Levels (Base 15, +1 Conc), +2 eliminates cost, +2 for improved initiative, +3 for 15xp in Finesse, +1 for 5xp in Concentration
Heal the Wounds of Reckless Youth: 3 points, Init -9, Corpus
R: Per, D: Mom, T: Ind
Improves all wounds by one level
Ritual Power, 25 Levels (Base 25), +2 to reduce cost, +1 Improved Initiative
Equipment: mother’s necklace
Encumbrance: 0

Bart: Perdut Youth (Boy)
Magic Might: 1 (Corpus)
Season: Spring
Apparent Age: 10
(unfinished)

[u][size=150]The Aerie Clan[/u][/size]
The Covenfolk of Val-Negra are all members of the Aerie Clan, a specific and isolated ethnic group that have dwelled in the powerful aura of the Black Vale for countless generations. They are a race of magical humans, though it is unknown for certain if they have become warped and transmuted because of their environment, or if they have always been this strange. But they have dwelt here since time immemorial, since before the founding of Val-Negra. Members of the clan say that they have always lived here and can’t imagine living anywhere else. They have grayish skin, varying from a stone to a steel hue, depending on their complexion. They wander the halls of the covenant as ghost like figures, making little noise as they flit about their tasks. They are unnoticeable and practically invisible.
Though they can talk, they tend to be very quiet around others (actually, they are quiet amongst themselves as well, for they communicate telepathically. Their language is a unique dialect of Old Provencal, which is the tongue they spoke when they were first discovered by Delendar (Flambeau’s mentor). They also have some elements of the Basque language in their speech, especially in their slang and childhood vocabulary. However, they predate both the Celts and the Basques, and are the last remnants of a primordial age.
Though they were often employed by both Delendar and Flambeau, it was Apromor that recruited the clan as a whole as the staff of Val-Negra. They are a very proud folk, and are convinced that Val-Negra is the most powerful covenant in the world, blithely unaware of the decay that surrounds them. They are also utterly ignorant of the outside world. For most clan members, the thought of leaving the covenant fills them with fear, and they are grateful that the magi hardly go on expeditions anymore.
The number of grogs at Val-Negra never grows or shrinks, and there are always 300 members of the Aerie Clan that serve the covenant. They have strange cult beliefs and rituals, and they each believe that they are reborn from one of the legendary heroes of Val-Negra’s glory days. Whenever one of them dies, the rest of the clan gathers around a ceremonial bier and waits for a deceased spirit to enter them. They then take on the name and identity of the ancestor. Thus, the covenfolk feel that they are immortal and have tremendous loyalty and courage, since if they die they will be reborn in a new body.
The grogs are diligent and well trained, masters of their various crafts. Likewise, custodes are highly skilled and highly trained. However, they have no actual combat experience since the magi have not formed an expedition of any sort in years. They would probably be easily routed by any halfway decent force. Custodes are divided into three categories; Brown, Red, and Black Guards. The Brown Guard consists of every able bodied male of the clan, and a few females, who have been trained in Martial skills and engage in occasional exercises to maintain them. The Red Guard are an extension of the Brown, and are those who serve permanent military duty. The Black Guard are the ultra elite of Val-Negra, highly trained and with exceptional melee skill. They don’t have the drawbacks that their clan fellows usually have. For example, they have no fear of the outside world and they have virtual field experience (thanks to Abaddon’s Mentem & Imaginem magic). Though they are indeed exceptional, in their glory days they were even more so, and their numbers have dwindled down to a mere dozen.

Typical Male Clan Member:
Magic Might: 10 (Mentem)
Level: (Grog, Legendary Power, Spring)
Characteristics: Int -1, Per +1, Com -1, Pre +0, Str +2, Sta +2, Dex +1, Quik +1
Size: +0
Virtues: +0 Magical Human, +0 Covenfolk, +1 Affinity with Craft-(type) , +1 Warrior
Flaws: -1 Fear (of the outside world), -1 Covenant Upbringing
Qualities: +3 Improved Abilities, +2 Personal Powers (50 levels), +2 Improved Powers (20 Mastery Points) , +1 Lesser Powers (25 levels), +1 Mentem Resistance, +1 Second Sight, +1 Student of the Magic Realm, +1 Unaffected by the Gift
Inferiorities: -1 Restricted Power, -1 Susceptible to Deprivation
Personality Traits: Loyal +1, Brave +1, Agoraphobic +3
Reputations:
Combat:
Fistfight: Init +1, Atk +5, Def +5, Dmg +2
Axe: Init +2, Atk +11, Def +7, Dmg +8
Soak: +2 (+4 in ring mail hauberk)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Old Provencal 5 (Periditu dialect), Awareness 2 (danger), Brawl 4 (fistfight), Carouse 2 (drinking songs), Craft/Profession-(type)* 6 (specialization), Concentration 2 (silent speech), Folk Ken 2 (Aerie Clan), Magic Lore 1+2, Mentem Resistance 2 (spells), Second Sight 2 (spirits), Single Weapon 5 (axe), Stealth 2 (quiet), Val-Negra Lore 2 (Aerie Clan)
Powers:
Aura of Unnoticeable Presence 0 points, Init n/a, Imaginem
R: Per, D: Constant, T: Ind
Personal Power, 10 levels; MuIm10 (Base 3, +3M Constant); 1mp eliminates cost)
Standing Invisibility 0 points, Init +0, Imaginem
R: Per, D: Sun or until he moves, T: Ind
Personal Power, 10 levels; PeIm10 (Base 4, +2 Sun); 1mp eliminates cost)
Thoughts within Babble 0 points, Init -2, Mentem
R: Per, D: Sun, T: Hearing
It takes a moment to adjust to the speech of new people.
Personal Power, 30 Levels (Base InMe5, +2M Sun, +3M Hearing); 3mp eliminates cost
Silent Speech of the Aerie Clan 0 points, Init +1, Mentem
R: Eye/Sight, D: Mom/Conc, T: Ind/Group
Members of the Aerie Clan have the power of silent mental communication with each other, but cannot do so with other beings. At base parameters, the power can be used at will with no might cost, as easily as one would speak naturally. All members of the Aerie with in range can hear the Silent Speech. Range depends on how “loud” they are silent-speaking. This can range from a whisper, a moderate voice, or a shout. This does not modify cost or initiative.
Lesser Power, 25 levels; (Base CrMe3, +1M Eye, +1M Conc, +2M Group, +2M increase to Sight), 5mp eliminates cost, 10mp no initiative penalty, Restricted Power
Equipment: Axe, Tools of his Trade
Encumbrance: 0
Vis: 2 Mentem in brains
Background: Members of the Aerie Clan tend to have strange faux-Latin names. Though occasionally authentic, they are usually gibberish that merely sound like Latin. Common male names include Antonis, Duron, Josifixius, Laurencule, and Telomnis.

Typical Female Clan Member
Magic Might: 10 (Mentem)
Level: (Grog, Legendary Power, Spring)
Characteristics: Int -1, Per +1, Com +0, Pre +0, Str +0, Sta +1, Dex +2, Quik +2
Size: +0
Virtues: +0 Magical Human, +0 Covenfolk, +1 Affinity with Craft, +1 Intuition
Flaws: -1 Fear (of the outside world), -1 Covenant Upbringing
Qualities: +3 Improved Abilities, +2 Personal Powers (50 levels), +2 Improved Powers (20 Mastery Points) , +1 Lesser Powers (25 levels), +1 Mentem Resistance, +1 Second Sight, +1 Student of the Magic Realm, +1 Unaffected by the Gift
Inferiorities: -1 Restricted Power, -1 Susceptible to Deprivation
Personality Traits: Loyal +2, Brave -1, Agoraphobic +3
Reputations:
Combat:
Fistfight: Init +2, Atk +4, Def +4, Dmg +0
Knife: Init +2, Atk +6, Def +5, Dmg +2
Soak: +2
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Old Provencal 5 (Periditu dialect), Awareness 2 (danger), Brawl 1 (knife), Carouse 2 (drinking songs), Craft/Profession-(type)* 6 (specialization), Concentration 2 (silent speech), Folk Ken 3 (Aerie Clan), Intrigue 2 (gossip), Magic Lore 1+2, Mentem Resistance 2 (spells), Profession/Craft-(second type) 4 (specialization), Second Sight 2 (spirits), Stealth 2 (quiet), Val-Negra Lore 2 (Aerie Clan)
Powers:
Aura of Unnoticeable Presence 0 points, Init n/a, Imaginem
R: Per, D: Constant, T: Ind
Standing Invisibility 0 points, Init +0, Imaginem
R: Per, D: Sun or until he moves, T: Ind
Thoughts within Babble 0 points, Init -2, Mentem
R: Per, D: Sun, T: Hearing
Silent Speech of the Aerie Clan 0 points, Init +1, Mentem
R: Eye/Sight, D: Mom/Conc, T: Ind/Group
Equipment: Axe, Tools of his Trade
Encumbrance: 0
Vis: 2 Mentem in brains
Background: Female Aerie Clam names are also strange. Common female names include Alishica, Jocasta, Prisillia, Samana, and Tameron.

Broxius the Blackguard: Black Guardsman
Magic Might: 10 (Mentem)
Level: (Grog, Legendary Power, Summer)
Characteristics: Int +0, Per +1, Com -3, Pre +0, Str +3, Sta +2, Dex +2, Quik +2
Size: +0
Virtues: +0 Magical Human, +1 Custos (Vow, Warrior), +1 Puissant Single Weapon, +1 Improved Characteristics
Flaws: -1 Covenant Upbringing, -1 Temperate, -1 Dutybound
Qualities: +3 Improved Abilities, +2 Personal Powers (50 levels), +2 Improved Powers (20 Mastery Points) , +1 Lesser Powers (25 levels), +1 Second Sight, +1 Student of the Magic Realm, +1 Mentem Resistance, +1 Unaffected by the Gift
Inferiorities: -1 Restricted Power, -1 Susceptible to Deprivation
Personality Traits: Loyal +3, Brave +3, Dour +2
Reputations:
Combat:
Fistfight: Init +2, Atk +7, Def +7, Dmg +3
Knife: Init +2, Atk +9, Def +8, Dmg +5
Longsword: Init +4, Atk +16, Def +13, Dmg +9
Longsword & Round Shield: Init +4, Atk +17, Def +16, Dmg +9
Thrown Knife: Init +2, Atk +8, Def n/a, Dmg +5
Soak: +4 (+10 in chain-mail hauberk)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Old Provencal 5 (Periditu dialect), Athletics 1 (climb), Awareness 3 (danger), Brawl 5 (knife), Carouse 3 (drinking songs), Concentration 3 (silent speech), Folk Ken 2 (Aerie Clan), Leadership 3 (in battle), Magic Lore 2+2, Second Sight 3 (spirits), Mentem Resistance 3 (spells), Profession-Soldier 2 (bureaucracy), Single Weapon 8+2 (with shield), Stealth 3 (quiet), Strategy 1 (tactics), Survival 1 (exceptionally harsh conditions), Thrown Weapon 3 (knife), Val-Negra Lore 2 (Aerie Clan)
Powers: (details as above)
Aura of Unnoticeable Presence 0 points, Init n/a, Imaginem
R: Per, D: Constant, T: Ind
Standing Invisibility 0 points, Init +0, Imaginem
R: Per, D: Sun or until he moves, T: Ind
Thoughts within Babble 0 points, Init -2, Mentem
R: Per, D: Sun, T: Hearing
Silent Speech of the Aerie Clan 0 points, Init +1, Mentem
R: Eye/Sight, D: Mom/Conc, T: Ind/Group
Equipment: Longsword, Metal Reinforced Leather Hauberk
Encumbrance: 0
Vis: 2 Mentem in brains
Background: The Black Guard are an elite unit of custos formed way back in the day by Apromor himself. They are not as numerous or exceptional as they once were, and Broxius represents one of the best of the lot. Other Blackguards that are his peer include Fergus, Sammax, and Dyvynarth.

Magara the Old: Old wise servant woman
Magic Might: 10 (Mentem)
Level: (Grog, Legendary Power, Autumn)
Characteristics: Int +3, Per +1, Com +0, Pre +0, Str -1, Sta +1, Dex +1, Quik +2
Size: +0
Virtues: +0 Magical Human, +0 Covenfolk, +1 Arcane Lore, +1 Educated, +1 Improved Characteristics
Flaws: -1 Small Frame, -1 Covenant Upbringing, -1 Busybody
Qualities: +3 Improved Abilities, +2 Personal Powers (50 levels), +2 Improved Powers (20 Mastery Points) , +1 Lesser Powers (25 levels), +1 Mentem Resistance, +1 Second Sight, +1 Student of the Magic Realm, +1 Unaffected by the Gift
Inferiorities: -1 Restricted Power, -1 Susceptible to Deprivation
Personality Traits: Loyal +2, Brave -1, Nosy +3
Reputations:
Combat:
Knife: Init +2, Atk +2, Def +2, Dmg +1
Soak: +1
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Old Provencal 5 (Periditu dialect), Awareness 4 (danger), Brawl 2 (knife), Carouse 3 (drinking songs), Charm 3 (wit), Chirurgy 4 (setting bones), Concentration 5 (silent speech), Craft – Seamstress 4 (work clothes), Folk Ken 5 (Aerie Clan), Guile 4 (tricky), Intrigue 4 (gossip), Latin 4 (Hermetic), Magic Lore 4+2, Medicine 3 (apothecary), Mentem Resistance 6 (spells), Order of Hermes Lore 2 (days of old), Profession – Serving Woman 5 (cooking), Second Sight 5 (spirits), Stealth 4 (quiet), Teaching 2 (children), Val-Negra Lore 5 (Aerie Clan)
Powers:
Aura of Unnoticeable Presence 0 points, Init n/a, Imaginem
R: Per, D: Constant, T: Ind
Standing Invisibility 0 points, Init +1, Imaginem
R: Per, D: Sun or until he moves, T: Ind
Thoughts within Babble 0 points, Init -1, Mentem
R: Per, D: Sun, T: Hearing
Silent Speech of the Aerie Clan 0 points, Init +2, Mentem
R: Eye/Sight, D: Mom/Conc, T: Ind/Group
Equipment:
Encumbrance: 0
Vis: 2 Mentem in brains
Background:

Romulus: Autocrat of the Interior
Magic Might: 26 (Mentem)
Level: (Companion, Legendary Power, Winter)
Characteristics: Int +2, Per +1, Com +1, Pre +1, Str +3, Sta +3, Dex +2, Quik +1
Size: +0
Confidence: 2 (5)
Virtues: +0 Magical Human, +1 Autocrat of the Interior, +1 Arcane Lore, +1 Educated, +1 Improved Characteristics, +1 Privileged Upbringing, +1 Self Confident, +1 Warrior; +1 Strong Willed
Flaws: -1 Beloved Rival (Remus), -1 Covenant Upbringing, -1 Visions; -3 Proud, -1 Obsession (keeping Val-Negra secure and insular), -1 Pessimistic
Qualities: +6 Ritual Powers (50 levels), +5 Improved Abilities, +4 Improved Characteristics, +3 Improved Powers (30 Mastery Points) , +3 Lesser Powers (75 levels), +2 Personal Powers (50 levels), +1 Improved Might, +1 Mentem Resistance, +1 Second Sight, +1 Student of the Magic Realm, +1 Unaffected by the Gift
Inferiorities: -2 Restricted Power (twice), -1 Susceptible to Deprivation
Personality Traits: Hubris +3, Brave +1, Bold +2, Pessimist +2, Withdrawn +1
Reputations:
Combat:
Soak: +3
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Awareness 4 (keeping watch), Athletics 4 (fitness), Brawl 6 (wrestle), Carouse 4 (drinking songs), Charm 4 (ladies), Concentration 4 (silent speech), Etiquette 4 (magi), Folk Ken 5 (Aerie Clan), Guile 4 (simple lies), Intrigue 4 (rumors), Latin 4 (Hermetic), Leadership 6 (?), Magic Lore 4+2 (?), Mentem Resistance 8 (spells), Old Provencal 5 (Periditu dialect), Order of Hermes Lore 2 (Schism War), Penetration 5 (Aura of Authority), Profession-Chamberlain 7 (management), Profession-Scribe 4 (copying), Second Sight 5 (spirits), Single Weapon 9 (mace), Stealth 4 (quiet), Val-Negra Lore 6 (Aerie Clan)
Powers:
Aura of Unnoticeable Presence 0 points, Init n/a, Imaginem
R: Per, D: Constant, T: Ind
Standing Invisibility 0 points, Init +0, Imaginem
R: Per, D: Sun or until he moves, T: Ind
Thoughts within Babble 0 points, Init -2, Mentem
R: Per, D: Sun, T: Hearing
Silent Speech of the Aerie Clan 0 points, Init +1, Mentem
R: Eye/Sight, D: Mom/Conc, T: Ind/Group
Aura of Rightful Authority: 0 points, Init n/a, Mentem
R: Per, D: Constant, T: Sound
All those who hear the sound of the voice of the Autocrat feel strongly inclined to obey him as if he were their natural superior.
Personal Power, 35 Levels (Base ReMe5, +3 Constant, +3 Sound); 7mp eliminates cost, 5mp for 25 experience points in Penetration
Transfer of the Mind and Spirit 10 points, Init -19, Mentem
R: Touch, D: Mom (Special), T: Ind
Ritual Power, 50 Levels (Base ReMe20, +1M Touch, +5M powerful effect with requisites)
Equipment: knife, cooking spoon
Encumbrance: 0
Vis: 5 Mentem in brains
Background:

Remus: Autocrat of the Exterior
Magic Might: 25 (Mentem)
Level: (Companion, Legendary Power, Winter)
Characteristics: Int +3, Per +1, Com +2, Pre +0, Str +2, Sta +2, Dex +2, Quik +2
Size: +0
Confidence: 2 (5)
Virtues: +0 Magical Human, +1 Autocrat of the Exterior, +1 Arcane Lore, +1 Educated, +1 Improved Characteristics, +1 Privileged Upbringing, +1 Self Confident, +1 Warrior; +1 Clear Thinker
Flaws: -1 Beloved Rival (Romulus), -1 Covenant Upbringing, -1 Visions; -3 Ambitious, -1 Higher Purpose, -1 Weak Willed
Qualities: +6 Ritual Powers (50 levels), +6 Improved Abilities, +4 Improved Characteristics, +3 Improved Powers (30 Mastery Points) , +3 Lesser Powers (75 levels), +2 Personal Powers (50 levels), +1 Mentem Resistance, +1 Second Sight, +1 Student of the Magic Realm, +1 Unaffected by the Gift
Inferiorities: -2 Restricted Power (twice), -1 Susceptible to Deprivation
Personality Traits: Ambitious +3, Yielding +2, Noble +1
Reputations:
Combat:
Soak:
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Awareness 4 (alertness), Bargain 6 (supplies), Brawl 4 (knife), Carouse 4 (drinking songs), Charm 3 (wit), Concentration 4 (silent speech), Etiquette 4 (villagers), Folk Ken 5 (Aerie Clan), Guile 6 (explanatory lies), Intrigue 4 (gossip), Latin 4 (Hermetic), Leadership 5 (?), Magic Lore 4+2 (?), Mentem Resistance 8 (spells), Old Provencal 5 (Periditu dialect), Order of Hermes Lore 2 (different houses), Penetration 4 (Aura of Authority), Profession-Scribe 3 (copying), Profession-Steward 7 (acquisitions), Pyrenees Lore 3 (Periditu), Second Sight 5 (spirits), Single Weapon 6 (long-sword), Stealth 6 (quiet), Thrown Weapon 5 (knife), Val-Negra Lore 5 (Aerie Clan)
Powers:
Aura of Unnoticeable Presence 0 points, Init n/a, Imaginem
R: Per, D: Constant, T: Ind
Standing Invisibility 0 points, Init +1, Imaginem
R: Per, D: Sun or until he moves, T: Ind
Thoughts within Babble 0 points, Init -1, Mentem
R: Per, D: Sun, T: Hearing
Silent Speech of the Aerie Clan 0 points, Init +2, Mentem
R: Eye/Sight, D: Mom/Conc, T: Ind/Group
Aura of Rightful Authority: 0 points, Init n/a, Mentem
R: Per, D: Constant, T: Sound
All those who hear the sound of the voice of the Autocrat feel strongly inclined to obey him as if he were their natural superior.
Personal Power, 35 Levels (Base ReMe5, +3 Constant, +3 Sound); 7mp eliminates cost, 5mp for 25 experience points in Penetration
Transfer of the Mind and Spirit 10 points, Init -18, Mentem
R: Touch, D: Mom (Special), T: Ind
The birth of twins are a rare and prestigious event in the Aerie Clan. According to tradition, when these twins turn 16, they become the new Romulus and Remus. After a special public ceremony, the current Romulus and Remus take the younger pair into private chambers and conduct this sacred ritual. They each then take over the mind and body of their younger counterparts; driving out the younger minds and discarding the old bodies. This is permanent and endures naturally. This power can only be used in the fashion described, upon a pair of sixteen year-old twins born of the Aerie Clan.
Ritual Power, 50 Levels (Base ReMe20, +1M Touch, +5M powerful effect with requisites), Restricted Power
Equipment:
Encumbrance: 0
Vis: 5 Mentem in brains
Background:

[u]Typical Andorran Ogre[/u] (Character Guide)
Magic Might: 8 (Corpus)
Characteristics: Int -3, Per +2, Com -2, Pre -2, Str +8, Sta +3, Dex +1, Quik +0
Size: +2
Season: Spring
Confidence: 1 (3)
Virtues: +0 Magical Human (Monstrous Appearance), +1 Affinity with Brawl, +1 Affinity with Great Weapon, +1 Warrior
Flaws: -1 Simple Minded,
Qualities: +3 Gigantic, +2 Improved Soak (2x), +1 Improved Fatigue, +1 Great Strength, +1 Improved Abilities, +1 Reserves of Strength, +1 Puissant Brawl
Inferiorities: -1 Essential Flaw – Uncouth (-3 penalty to most social interactions), -1 Susceptible to Depravation
Personality Traits: Dim-Witted +2, Brave +1, Loyal -1
Reputations: Stupid +1 (local)
Combat:
Dodge: Init +0, Atk n/a, Def +8, Dmg n/a
Pummel: Init +0, Atk +9, Def +8, Dmg +8
Cudgel: Init +1, Atk +12, Def +8, Dmg +15
Soak: +7
Wounds: -1 Lt (1-7), -3 Med (8-14), -5 Hvy (15-21), Incap (22-29), Dead (30+)
Fatigue: OK, 0, -1,-1, -3, -5, ko
Abilities:
Brawl* 5+2 (pummel), Great Weapon* 6 (cudgel), Occitain 4 (Andorra; coarse language),
Powers: none
Equipment: Cudgel
Encumbrance: 0
Vis: 2 Corpus in bones
Appearance: brutish and ugly, unwashed and unkempt.

[u]Typical Gryphon[/u] (Character Guide)
Magic Might: 18
Characteristics: Cun +1, Per +0, Com +0, Pre +0, Str +6, Sta +3, Dex +2, Quik +1
Size: +2
Season: Spring (120)
Ferocity: 2 (6)
Virtues: +0 Magical Animal (No Hands, Mute), +4 Improved Characteristics (4x), +1 Ferocity, +1 Puissant Brawl, +1 Self Confident, +1 Tough
Flaws: -3 Proud, -1 Weakness (submission),
Natural Qualities: Accomplished Flier, Aggressive, Ambush Predator, Crafty, Fast Flier, Good Jumper, Hardy, Imposing Appearance, Keen Eyesight, Large Claws, Large Teeth, Tough Hide, Vocal
Qualities: +3 Essential Virtue (+6 Bravery), +3 Improved Abilities (3x), +5 Improved Might (5x), +1 Chimera Lion/Eagle (Accomplished Flier), +1 Improved Attack (claws), +1 Improved Attack (bite), +1 Improved Fatigue, +1 Improved Soak
Inferiorities: -1 Susceptible to Depravation
Personality Traits: Brave +5, Fierce +5
Reputations: Fierce (local) 4
Combat:
Large Claws: Init +1, Atk +17, Def +12, Dmg +10
Large Teeth: Init +1, Atk +15, Def +9, Dmg +9
Soak: +10
Wounds: -1 Lt (1-7), -3 Med (8-14), -5 Hvy (15-21), Incap (22-29), Dead (30+)
Fatigue: OK, 0, 0, -1, -3, -5, ko
Abilities: Athletics 5 (flight), Awareness 2 (smell), Brawl 5+2 (claws), Finesse 2 (flight), Hunt 4 (horses), Stealth 4 (stalking), Survival 5 (arid climates)
Natural Weapons: Large Claws (Init +0, Atk +5, Def +3, Dmg +4), Large Teeth (Init +0, Atk +4, Def +1, Dmg +3), Tough Hide (+2 Soak)
Powers: none
Encumbrance: 0
Vis: 3 Animal in heart
Appearance:
Note: The Minor Magical Quality of Chimera means that the beast is a combination of two different animals. Design the beast as if it were the Primary creature, but it has the Natural Qualities of both.

[u]Drakes of the Pyrenees[/u]
Base Levels
Very Weak: Might 1 – 10, Size 0, Spring
Weak: Might 11 – 20, Size +1, Summer
Typical: Might 21 – 30, Size +2, Summer
Powerful: Might 31 – 40, Size +3, Summer
Legendary Might 41+, Size +3, Autumn

Typical Firedrake: Adult Alpha Male, Bestial Mentality (Character Guide)
Magic Might: 25 (Animal)
Characteristics: Cun -2, Per +1, Com -2, Pre -2, Str +2/+6, Sta +2, Dex +2, Quik +3/+1
Size: +2
Season: Summer
Ferocity: 1 (3)
Virtues: +0 Magical Animal (Dragon-Kind), +1 Ferocity (when attacking prey), +1 Piercing Gaze, +1 Puissant Brawl
Flaws:
Qualities: +6 Greater Powers (2x), +5 Improved Soak (5x), +4 Improved Might (x4), +3 Greater Immunity – Fire, +2 Improved Fatigue (2x), +2 Improved Powers
Inferiorities: -1 Susceptible to Depravation
Personality Traits: Brave +1, Loyal -1
Reputations:
Combat:
Claws: Init +0, Atk +12, Def +12, Dmg +8
Large Teeth: Init +1, Atk +13, Def +9, Dmg +9
Soak: +12
Fatigue: OK, 0, 0, -1, -1, -3, -5, ko
Wounds: -1 Lt (1-7), -3 Med (8-14), -5 Hvy (15-21), Incap (22-28 ), Dead (29+)
Abilities: Athletics 4 (jumping), Awareness 4 (alertness), Brawl 5+2 (claws), Finesse 3 (accuracy), Hunt 5 (mountain goats), Penetration 1 (gout), Stealth 3 (stalk), Survival 4 (mountains)
Powers:
Spittle of Fire: 1 point, Init +0, Ignem
R: Touch, D: Mom, T: Ind
Drakes can spit cabbage sized globs of flame, out to a distance of fifteen paces, inflicting +5 damage upon whatever it hits.
CrIg10 (Base 4, +1 Touch, +1 Rego (projection)): Greater Power (10 levels)
Gout of Fire: 2 points, Init +0, Ignem
R: Touch, D: Mom, T: Ind
Drakes can breathe a gout of flame about five paces wide that shoots out about 30 paces. This is a wide area (+2 size), and all within suffer +15 fire damage.
CrIg35 (Base 15, +1 Touch, +2 Size, +1 Rego (projected flame)): Greater Power (35 levels, +1 Reduced Cost)
Torrent Fire: 4 points, Init -2, Ignem
R: Touch, D: Mom, T: Ind
Drawing from deep within, a Drake can belch forth a mighty torrent of fire encompassing a sphere 10 paces in diameter centered upon the drake, inflicting +30 damage to all within (save for the drake, which is immune to fire).
CrIg50 (Base 30, +1 Touch, +3 Size): Greater Power (50 levels, +2 Improved Initiative, +1 Reduced cost)
Natural Weapons: Claws, Large Teeth
Encumbrance: 0
Vis: 5 Ignem in heart
Description: The typical drake is the size of a bull, with four legs and stubby wings usually incapable of flight. Their preferred form of fighting is to stand on it’s hind legs and attack with it’s powerful fore legs with large claws. It also has a vicious bite.

Vibria (Wyvern): young female (character guide)
Magic Might: 9 (Animal)
Characteristics: Cun -2, Per +1, Com -2, Pre -2, Str +2, Sta +2, Dex +2, Quik +3
Size: +1
Season: Spring
Ferocity: 2 (5)
Virtues: +0 Magical Animal (Dragon-Kind), +3 Greater Immunity – Poison, +1 Ferocity (protecting young), +1 Large, +1 Puissant Brawl, +1 Affinity with Brawl, +1 Tough
Flaws: -3 Wrathful, -1 Infamous, -1 Reckless
Qualities: +4 Improved Damage, +3 Greater Powers, +2 Improved Powers, +2 Improved Abilities, +1 Improved Ferocity,
Inferiorities: -1 Susceptible to Depravation, -1 Reduced Might
Personality Traits: Reckless +3, Cruel +2, Brave -1, Loyal -1
Reputations: Vicious 4 (local)
Combat:
Fangs: Init +3, Atk +13, Def +12, Dmg +15
Soak: +5
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-6), -3 Med (7-12), -5 Hvy (13-18 ), Incap (19-24), Dead (25+)
Abilities: Athletics 3 (flight), Awareness 3 (alertness), Brawl* 5+2 (fangs), Concentration 3 (flight), Finesse 3 (flight), Hunt 3 (dive at prey), Stealth 1 (surprise), Survival 3 (forrage)
Powers:
Viper’s Venom 0 points, Init n/a, Aquam
R: Touch, D: Mom, T: Ind
The bite of the Vibria is venomous and corrosive, inflicting an additional +15 damage
CrAq20 (Base 15, +1 Touch): Greater Power (20 levels, +2 Reduced Cost, +3 constant use – delivered by bite/mouth contact)
Wings of Soaring Wind 0 points, Init +0, Auram
CrAu30 (as spell): Greater Power (30 levels, +3 Reduced Cost, +2 Mastery (Imperturbable, Fast Cast)
Natural Weapons: Claws, Large Fangs
Encumbrance: 0
Vis: 2 Perdo in fangs
Background: A Vibira is specific to Catalan mythology, and denotes a vicious female dragon. The word is related to Viper and related to the English word Wyvern. The Vibaria has two legs and wings capable of creating enough wind to carry it in flight. It has a horned head with a sharp beak full of fangs that drip with corrosive venom (some larger ones can exude a corrosive vapor).

Red Devil Smoker:
Magic Might: 44 (Animal)
Characteristics: Cun +1, Per +1, Com -1, Pre +0, Str +11, Sta +5, Dex +2, Quik +2
Size: +3
Season: Summer
Ferocity: 3 (7)
Virtues: +0 Magical Animal (Dragon-Kind), +1 Affinity with Brawl, +1 Enduring Constitution, +1 Ferocity (when cornered), +1 Piercing Gaze, +1 Puissant Brawl, +1 Tough
Flaws: -3 Magical Monster, -1 Infamous, -1 Greedy, -1 Wrathful
Qualities: +6 Greater Powers (2x), +6 Improved Soak (6x), +5 Improved Characteristics (x5), +5 Improved Abilities (x5), +4 Improved Powers (4x), +3 Greater Immunity – Fire, +3 Improved Fatigue (3x), +3 Increased Might (3x), +2 Great Strength (x2), +2 Great Stamina (x2), +2 Improved Ferocity, +2 Great Quickness (2x), +1 Lesser Immunity – Smoke, +1 Lesser Power,
Inferiorities: -1 Susceptible to Depravation
Personality Traits: Brave +1, Glutton +2, Vengeful +2
Reputations: Ferocious 3 (local)
Combat:
Claws: Init +1, Atk +19, Def +20, Dmg +13
Large Teeth: Init +2, Atk +20, Def +17, Dmg +14
Soak: +20
Fatigue: OK, 0, 0, -0, -0, -2, -2, -4, ko
Wounds: -0 Lt (1-8), -2 Med (9-16), -4 Hvy (17-24), Incap (25-32 ), Dead (33+)
Wounds Taken -2 (1 Lt, 1 Med)
Abilities: Athletics 6 (jumping), Awareness 4 (alertness), Brawl* 12+2 (claws), Finesse 3 (accuracy), Hunt 6 (horses), Penetration 2 (gout), Stealth 5 (hide), Survival 4 (mountains)
Powers:
Spittle of Fire: 0 points, Init +0, Ignem
R: Touch, D: Mom, T: Ind
Red Devil Smoker can spit cabbage sized globs of flame, out to a distance of fifteen paces, inflicting +5 damage upon whatever it hits.
CrIg10 (Base 4, +1 Touch, +1 Rego (projection)): Greater Power (10 levels, +1 Reduced Cost)
Gout of Fire: 1 point, Init +0, Ignem
R: Touch, D: Mom, T: Ind
Red Devil Smoker can breathe a gout of flame about five paces wide that shoots out about 30 paces. This is a wide area (+2 size), and all within suffer +15 fire damage.
CrIg35 (Base 15, +1 Touch, +2 Size, +1 Rego (projected flame)): Greater Power (35 levels, +2 Reduced Cost, +2 Improved Initiative, +1 Fast Cast)
Torrent Fire: 4 points, Init -2, Ignem
R: Touch, D: Mom, T: Ind
Drawing from deep within, Red Devil Smoker can belch forth a mighty torrent of fire encompassing a sphere 10 paces in diameter centered upon the drake, inflicting +30 damage to all within (save for the drake, which is immune to fire).
CrIg50 (Base 30, +1 Touch, +3 Size): Greater Power (50 levels, +2 Improved Initiative, +1 Reduced cost)
Wreaths of Foul Smoke: 0 points, Init -3, Auram
R: Touch, D: Diam, T: Ind
Red Devil Smoker can cough up thick sulfuric smoke, similar to the spell of the same name but with the Range of Touch.
CrAu15 (Base 3, +1 Touch, +1 Diam): Lesser Power (15 Levels, +3 Reduced Cost, +2 Improved Initiative)
Natural Weapons: Claws, Large Teeth
Encumbrance: 0
Vis: 6 Ignem in heart, 3 Animal in bones
Description: Diablo Rojo (Red Devil) earned his nickname because of his sheer ferocity in combat. In his day, he has devoured heards of livestock, ruined farms, terrorized villages, and defeated several knights. In attempts to hunt him down, a dozen warriors and at least two magi of Andorra have met their demise (the slain magi were neophyte visitors who were warned how dangerous he is). Other magi have tried to catch or kill him and have failed many times. The Red Devil earned his other nickname, the Smoker, because of his ability to generate huge clouds of noxious smoke. Having made many an escape and earning a fearsome reputation, Diablo Rojo was defeated by his own hunger. A trio of magi; Inigo Xalbador of Flambeau, Dimir Taar of Verditius, and Carmen of Flambeau; baited a trap with freshly slain mountain goats and enhanced the scents with Imaginem magic. The bait was snatched by a hungry Griffon, and in turn the griffon was attacked by a drake that lie hidden in waiting. Heroically, the three magi managed to subdue the Red Devil (see the “Drake Hunting” thread for details). The Dragon Sigmundo intervened, and pleaded for the life of his son. Mercy was granted and Diablo Rojo has been banished to Africa for seventy-seven years. In exchange, the dragon has promised a favor to each of the three magi.