A shapeshifter Tremere. I'm not entirely sure whether the character personality and flaws will appeal as a potential player charcter - they grew out of "how can I make the magical animal companion not just a cheap familiar", but may not be fun for enough people to play? They're fairly easy to separate out of the main stats, though.
Characteristics: Int +1, Per +2, Pre -2, Com 0, Str 0, Sta +2, Dex 0, Qik 0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 0 (0)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Muto, Minor Magical Focus: Certeman*, Puissant Muto, Quiet Magic x 2, Second Sight, Skilled Parens, Subtle Magic; Low Self-esteem, Study Requirement; Generous, Humble, Magical Animal Companion, Weird Magic
Personality Traits: Generous +3, Humble +3, Comfortable in their own skin -3
Reputations: None
Combat:
Dodging: Init 0, Atk n/a, Dfn +2, Dam n/a
Soak: +2
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area] Lore 1 (geography), Artes Liberales 1 (ceremonial magic), Athletics 2 (hiking), Awareness 2 (searching), Brawl 1 (dodging), Charm 1 (first impressions), Code of Hermes 1 (mundane interference), Folk Ken 1 (magi), Guile 1 (pretending to be mundane), Hunt 2 (tracking), Latin 4 (Hermetic terms), Magic Theory 3 (spells), Native Language 5 (apologies), Order of Hermes Lore 1 (Tremere), Parma Magica 1 (Mentem), Second Sight 3 (regiones), Stealth 2 (rural areas), Survival 1 (forests), Swim 1 (rivers)
Arts: Cr 2, In 9, Mu 13 (1) +3, Pe 0, Re 0, An 6, Aq 0, Au 0, Co 6, He 0, Ig 0, Im 2, Me 4, Te 8, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Eyes of the Cat (MuCo(An) 5) +24
Shape of the Woodland Prowler (MuCo(An) 25) +24
Cloak of Black Feather (MuCo(An) 30) +24
Shriek of the Impending Shafts (InHe 15) +11
Phantasm of the Talking Head (CrIm 10) +6
Posing the Silent Question (InMe 20) +15
Tracks of the Faerie Glow (InTe 25) +19
The Unseen Porter (ReTe 10) +10
Wielding the Invisible Sling (ReTe 10) +10
Character Notes
This Tremere scout has never felt comfortable in their own skin, and learning to shape-change hasn't helped the problem - if anything, it's made it worse. Their Magical Animal Companion has no such problem - they're sure their place is ultimately at the top of the Tremere Wolf hierarchy, and already have a number of ideas for enchantments they'd like in the familiar bond (just as soon as their magus has learnt enough magic).
Customisation Notes
The character has their full complement of Virtues and Flaws. However, none of the flaws are essential to the character's stats, so could easily be swapped out if a more assertive character was desired - perhaps the character actually has a Difficult Longevity Ritual due to their shape-changing, or keeps getting mistaken for other shapeshifters (Mistaken Identity story flaw)?
There are other spells which would be useful to the character which are within their Arts, including Whispering Winds (InAu 15) and Curse of Circle (MuCo(An) 30). However, you would need to decide what to drop in their place.
Magical Animal Companion
Characteristics: Int +2, Per +3, Pre +1, Com +1, Str +2, Sta +2, Dex +2, Qik +2
Size: +1
Age: 5
Decrepitude: 0
Confidence Score: 1 (3)
Virtues and Flaws: [Magic Animal], Cautious with Brawl, Improved Characteristics x 5, Long-winded, Puissant Brawl, Sharp Ears, Tough; Ambitious, Dependants; Covenant Upbringing, Disfigured, Infamous, [Magical Friend]
Personality Traits: Ambitious +6, Loyal to [magus] +2, Amused by humans +1
Reputations: "That monstrous wolf"
Combat:
Dodging: Init +2, Atk n/a, Dfn +10, Dam n/a
Bite: Init +2, Atk +14, Dfn +12, Dam +3
Soak: +5
Fatigue Penalties: OK, 0/0, -1/-1, -3, -5, Unconscious
Wound Penalties: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24)
Abilities: [Area] Lore 6 (pack lands), Athletics 5 (distance running), Awareness 3 (smell), Brawl 6+2 (bite), Folk Ken 3 (Tremere magi), Hunt 6 (in a pack), Latin 3 (Hermetic terms), Leadership 5 (wolves), Penetration 2 (Mentem), Stealth 3 (forests), Survival 6 (forests), Swim 1 (lakes)
Powers:
Theft of Voice 1 point, Init +0, Mentem: The wolf can steal the voice of any human with whom it makes eye contact. The effect lasts until the next sunrise.
Eyes like Lanterns, 0 points, Init +2, Mentem: The wolf can paralyze a victim with terror. This requires the wolf to make eye contact, and the victim to fail a Brave check with an ease factor of 9+. A victim who makes eye contact with several wolves may need to make several checks. The victim may make a new check each round if attacked, with an ease factor of 6+, so wolves tend to form a circle about a mesmerized victim
and all pounce at the same time. Slapping or shaking the victim also allows a check, against an ease factor of 6+.
Human Form, 1 point, Init+0, Animal: The character transforms itself into the shape of a normal human being, allowing it to move through mundane society relatively unnoticed. This wolf's human form is a noticably more impressive speciman than their magus', which does nothing to help the latter's issues.
Character Notes
This wolf wants to lead - their local pack, and eventually all of the Tremere wolves. An alliance with a magus seems an excellent first step, and the character magus is pleasingly willing to help out, even if they are frustratingly prone to introspection and uncertainty at times.
For a familiar bond to actually work, their must be mutual admiration between both sides. The magus certainly admires the wolf, but the converse is less certain, and could be a source of stories if desired.
Other comments
If using the full RoP:M rules, the character also has the following additional stats:
Season: Summer
Qualities: Gigantic, Greater Power; Improved Abilities x7, Improved Fatigue x2, Personal Power, Unaffected by the Gift; Age Quickly, Susceptible to Deprivation, Reduced Might.
The character has a Base Might of 10, and a wolf has a natural size of -1, leading to an effective Might of 11 which has been reduced back to 10 with the Reduced Might Inferiority. Gigantic has then been purchased for 3 points of Qualities to increase the size to +1. An alternative approach would be to give the character +1 size directly and purchase Improved Might but not Gigantic; this would free up one additional point of qualities. It's not entirely clear to me which is correct, but Nec (pg 49 of Through the Aegis) has the Gigantic Quality so I've replicated that here. Nec also appears to have a higher base might (they have Might 10 but Reduced Might x8), but I've kept to a Base Might of 10 here to make it fit as a medium power level companion character.