A Muto focused Mercere.
Characteristics: Int +3, Per +1, Pre +1, Com +1, Str +0, Sta +1, Dex +0, Qik -2
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift;, Affinity with Muto, Minor Magical Focus (size changes), Puissant Muto*, Skilled Parens, Warrior, Well Travelled; Enemies, Necessary Condition (casting tools); Driven, Oversensitive (disrespect to Redcaps)
*House Virtue
Personality Traits: Determined to achieve [goal] +3, Dislikes Redcaps as being treated as less than full magi +3, Plays just within the margins of the Code +1
Reputations: None
Combat:
Dodging: Init -1, Atk n/a, Dfn +1, Dam n/a
Staff: Init +0, Atk +8, Dfn +6, Dam +2 (or +6 with Transformation of the Thorny Staff)
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area 1] Lore 1 (geography), [Area 2] Lore 1 (geography), Artes Liberales 1 (rhetoric), Athletics 2 (hiking), Awareness 2 (alertness), Bargain 3 (magical items), Brawl 2 (dodging), Charm 3 (first impressions), Code of Hermes 1 (ungifted magi), Concentration 1 (spells), Folk Ken 3 (strangers), Great Weapon 4 (staff), Guile 3 (disguise), Latin 4 (Hermetic terms), Magic Theory 4 (Muto), Native Language 5 (slang), Order of Hermes Lore 3 (covenants), Parma Magica 1 (Corpus), Survival 2 (route-finding), Stealth 1 (rural areas)
Arts: Cr 0, In 0, Mu 14+3, Pe 0, Re 0, An 5, Aq 0, Au 0, Co 5, He 4, Ig 0, Im 0, Me 0, Te 5, Vi 0
Twilight scars: None
Equipment: Wizardly robes and traveller's staff
Encumbrance: 0 (0)
Spells known:
Doublet of Impenetrable Silk (MuAn 15) +23
Transformation of the Ravenous Beast to the Torpid Toad (MuAn 25) +23
Preternatural Growth and Shrinking (MuCo 15) +28 (F)
Arm of the Infant (MuCo 20) +28 (F)
Cloak of Black Feathers (MuCo(An) 30) +23
Transformation of the Thorny Staff (MuHe 10) +22
Thaumaturgical Transformation of Plants to Iron (MuHe(Te) 20) +22
Object of Increased Size (MuTe 15) +23
Character Notes
This character never expected to develop the Gift, and feels rather embarassed by it - they don't see themselves as any better than a Redcap, and dislikes it when other people treat Redcaps as less than "full" magi. This embarrassment has manifested itself in their magic - they have to use little devices that look as though they could be enchanted items, and tend to mutter their spells and limit their gestures when they don't need their full casting total.
Their tendency to try to hide their magic combined with their Gentle Gift means that it's easy for magi not to realise that the character is anything other than a Redcap, and the character has gone out of their way to keep it that way before now - especially when visiting covenants where there have been reports of them treating Redcaps with less than proper respect. It doesn't count as scrying if you don't use magic, after all. This has made the character a number of enemies amongst magi who have later found out the truth - at the moment it doesn't amount to more than personal dislike and minor political manoeuvres, but it could escalate given a suitable trigger.
Despite the character's embarassment about their magic, they are actually fairly competent at it, especially the Art of Muto. They have a particular talent for magic that changes the size of people and objects, which has potentially useful applications for the storage of House Mercere's goods.
Customisation Notes
The character can take another two points of flaws and an equivalent number of virtues. Quiet or Subtle Magic would assist with their "Redcap" act. Harnessed Magic would allow them to cancel their magic early, but would also mean that their magic ends when they die, which is likely to be an issue if they are building items for their House. Learning Perdo Vim "Unravelling the Fabric of (Form)" spells may therefore be a better option.
The goal of the character's "Driven" flaw needs to be chosen, or swapped for a different flaw. Possible goals include revolutionising the House's storage systems, setting up their own Mercere House at the player covenant or extending the feature of MuCo shape-changing spells that enable you to cancel them prematurely to size-changing spells.
Other Notes
If you have Houses of Hermes: True Lineages you may want to swap in some of the Muntantes virtues to this concept.