This should bring me up to 1/4 of the total Mercere magi - a take on one of their pagan magi (without access to the Pagan flaw).
Characteristics: Int +2, Per +2, Pre -2, Com +1, Str +0, Sta +2, Dex +0, Qik +0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Life-linked Spontaneous Magic; Affinity with Terram, Enduring Constitution, Puissant Creo*, Puissant Terram, Well-travelled; Necessary Condition: Touching Caduceus; Pious, Social Handicap: Outspoken Pagan, Susceptibility to Divine Power, Visions
*House Virtue
Personality Traits: Sincerely worships Mercury +3, Won't shut up about it +3, Independant +1
Reputations: None
Combat:
Dodging: Init +0, Atk n/a, Dfn +2, Dam n/a
Soak: +2
Fatigue Penalties: OK, 0, 0, -2, -4, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20) (reduce total penalty by 1 point)
Abilities: [Area 1] Lore 2 (geography), [Area 2] Lore 2 (geography), Artes Liberales 1 (ceremonial magic), Athletics 2 (climbing), Awareness 2 (alterness), Brawl 1 (dodging), Charm 2 (first impressions), Code of Hermes 1 (magical power), Concentration 1 (spells), Faerie Lore 1 (regios), Folk Ken 2 (magi), Guile 1 (magi), Latin 4 (Hermetic usage), Magic Lore 1 (regios), Magic Theory 3 (Terram), [Native Language] 5 (storytelling), Order of Hermes Lore 2 (covenants), Parma Magica 1 (Terram), Stealth 3 (natural environments), Survival 2 (route finding), Swim 1 (rivers)
Arts: Cr 6+3, In 6, Mu 0, Pe 0, Re 0, An 0, Aq 0, Au 1, Co 0, He 0, Ig 0, Im 0, Me 0, Te 13+3 (1), Vi 6
Twilight scars: None
Equipment: Traveller's clothes, Roman priesthood robes
Encumbrance: 0
Spells known:
True Sight of the Air (InAu 15) +9
Bind Wound (CrCo 10) +11
Wall of Protecting Stone (CrTe 25) +28 Mastery 1 (Fast Casting)
Eyes of the Treacherous Terrain (InTe 15) +24
The Crystal Dart (Mu(Re)Te 10) +19 Mastery 1 (Multiple Casting)
Pit of the Gaping Earth (PeTe 15) +18
Trackless Step (ReTe 10) +18
Piercing the Faerie Veil (InVi 20) +14
Character Notes
This character has visions from the roman god Mercury, and considers themselves his priest, needing to touch a representation of Mercury's staff entwined with two serpents even to cast their spells. Roman (and greek) paganism has a certain level of respectability in the Order (unlike celtic paganism), with some areas even performing pagan rites at tribunals; however most magi consider these more a piece of theatre than a sincere (idolatrous) act of worship, and are made uncomfortable by the character's outspoken devotion.
Alongside their priestly role, the character takes it upon themselves to make the most difficult and dangerous journeys required by House Mercere, visiting covenants in the wildest locations and scouting and securing out new routes for future Redcap visitation. Longer term they want to enhance House Mercere's magical transportation network.
Customisation Notes
This character can take an additional 3 points of flaws and these must all be taken as a single major flaw as they are already at their limit of 5 minor flaws. Currently they have Life-linked Spontaneous Magic as their Major Hermetic Virtue; Mercurian Magic would fit better into their role as a Mercurian priest, but would be significantly less useful for trying to cross dangerous terrain.