A Jerbiton patron of the Arts.
Characteristics: Int +2, Per +2, Pre -2, Com +1, Str +0, Sta +0, Dex +2, Qik +0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Social Contacts, Inspirational*, Personal Vis Source, Gossip, Minor Magical Focus (artists' tools); Plagued by Supernatural Entity; Clumsy Magic, Disfigured, Lesser Malediction (nothing they produce has any artistic merit), Weakness (beautiful art)
Personality Traits: Loves Art +3, Hates faeries +2, Tries to make the best of bad situations +2
Reputations: None
Combat:
Dodging: Init +0, Atk n/a, Dfn +2, Dam n/a
Soak: +0
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area 1] Lore 1 (artists), Artes Liberales 1 (music), Athletics 1 (grace), Awareness 1 (art), Bargain 2 (artists), Brawl 1 (dodging), Charm 4 (artists), Code of Hermes 1 (molesting the fae), Concentration 1 (spells), Faerie Lore 1 (bargains), Folk Ken 2 (artists), Guile 1 (magi), Intrigue 1 (artists), Latin 4 (Hermetic terms), Leadership 1 (artists), Magic Theory 4 (magic items), Native Language 5 (artistic terms), Order of Hermes Lore 1 (artists), Parma Magica 1 (Mentem),
Arts: Cr 1, In 6, Mu 9, Pe 0, Re 0, An 2, Aq 5, Au 0, Co 0, He 0, Ig 0, Im 5, Me 0, Te 5, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Subtle Taste of Poison and Purity (InAq 5) +11
Discern the Images of Truth and Falsehood (InIm 20) +11
Aura of Enobled Presence (MuIm 10) +14
Notes of a Delightful Sound (MuIm 10) +14
Disguise of the Transformed Image (MuIm 15) +14
Wizard's Sidestep (ReIm 10) +5
Perception of the Conflicting Motives (InMe 15) +6
Supple Iron and Rigid Rope (MuTe 10) +14
Rock of Viscid Clay (MuTe 15) +14
Wielding the Invisible Sling (ReTe 10) +14
Character Notes
When they were young, this Jerbiton desperately wanted to create great art; so great, that they made a deal with a faerie. The faerie would give them great skill, beauty and finesse, and all they had to do was adhere to three little conditions. If they failed to meet the conditions, then the faerie would take back threefold what had been given to them.
Needless to say, the conditions proved impossible to keep. The character spend some time on bitterness and self-recrimation before deciding that if they could not create their own art, then they would promote that of others, and act as a grant patron of the Arts, comissioning artworks and working to create magical items which would allow artists to produce hitherto unseen effects. Unfortunately the faerie has taken offence at this attempt to sidestep the effects of their curse, and has started to come to the artists, offering them aid to meet the desires of their patron if they just make a deal...
Customisation Notes
The character has three remaining Flaw points and can take an equivalent number of Virtues. If taking more than one additional flaw point then you will need to take it as a major flaw to avoid the limitation of characters having no more than 5 minor flaws. Clumsy Magic could be swapped for Clumsy if preferred, but if you do this you will need to give the character another Hermetic Flaw, as it is a requirement for magi to have at least one.
As written the supernatural creature the Jerbiton made the deal with is a faerie; however, a demon would also fit if you want a darker story. Note that dealing with demons is a serious Hermetic crime, especially if the character knew they were a demon at the time.