Had a concept for an Example Bonisagus. Perhaps not purely archetypal, but a solid foundation and easily modified for different characterization.
Characteristics: Int +3, Per +1, Pre +1 Com +2, Str -2, Sta +1, Dex +1, Qik -2
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Muto, Book Learner, Gossip, Puissant Magic Theory, Secondary Insight, Shapeshifter, Subtle Magic; Arthritis, Busybody, Crippled, Difficult Longevity Ritual, Optimistic, Weak Enchanter
Personality Traits: Organized +3, Mischievous +2, Good Company +1
Reputations: None
Combat:
Dodging: Init -1, Atk n/a, Dfn -1, Dam n/a
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area Lore] 5, Artes Liberales (Rhetoric) 2, Athletics (Capering) 1, Awareness (Emotions) 1, Charm (Your secretâs safe with me) 4, Concentration (Multicasting) 2, Finesse (Grace) 2, Folk Ken (Craftsmen) 2, Guile (Talking You Into It) 1, Latin (Hermetic Usage) 4, Magic Theory (Researchers) 3+2, [Native Language] 5, Order of Hermes Lore (Scuttlebutt) 2, Parma Magica (Traps) 1, Profession: Scribe (Thoroughness) 3, Shapeshifter (Cat) 3
Arts: Cr 3, Pe 1, Re 5, Mu 5, In 4, An 2, Au 2, Aq 2, Co 6, He 2, Ig 2, Im 2, Me 4, Te 4, Vi 4
Twilight Scars: None
Equipment: Wizardly Robes, Crutches
Encumbrance: 0 (0)
Spells known:
Unseen Porter (ReTe 10) +10
The Gift of Vigor (ReCo 20) +12
Rise of the Feathery Body (ReCo 10) +12
Words of the Unbroken Silence (CrMe 10) +8
The Call to Slumber (ReMe 10) +10
Piercing the Magic Veil (InMe 20) +9
Daylong Demanding Spell (ReVi 20) +10 (as Maintain the Demanding Spell, but Sun Duration)
Lamp without Flame (CrIg 10) +6
Revealed Flaws of Mortal Flesh (InCo 10) +11
Character Notes
This characterâs legs began to fail them early in their apprenticeship, as their fatherâs and grandmotherâs before them. Luckily, this does not pass on to their forms when shapeshifted, something they discovered very early on when their Gift manifested. Now, they are in the habit of transforming into a cat when they need to get around the covenant, and they are practiced at turning back in such a way that they are sitting not only comfortably, but with an elegant poise. Though they can compensate somewhat through the Unseen Porter and Rise of the Feathery Body, their general lack of mobility makes lab work difficult (represented by the Weak Enchanter flaw) and they focus on book learning and scribal work, at which they excel. Even before they passed their gauntlet, many covenants in need of a good secretary or librarian began making solicitations.
If their father and grandmother are anything to go off of, they will lose their hands as well later in life, so they made a point to learn to cast without them, a talent they intentionally keep on the downlow. At a certain point in their youth, they realized the utility of their shapeshifting skills for getting up to tomfoolery, and developed their talents without advertising having done so. While most people know they can turn into a cat to get around, and find this a pleasant quirk, fewer people know that they have a number of other forms as well, (a common wren, a distinctly different cat than their usual proper witchy black). When they grow antsy from endless days in the study, they will slip into one of these for snooping, meddling, and embroiling other people in largely harmless mischief. However, they have also begun using it to find magical secrets their fellow mages might not be keen on sharing.
Customisation Notes
This character is ideally suited for a slower-paced story in or near a population center, featuring intrigue, social adventures, and enough space to make good use of their abilities, and may need tweaking for a game more intent on exploration or swashbuckling.
This character has several flaws (Crippled, Arthritis, and Difficult Longevity Ritual) to simulate their disability. Some of these could be swapped out to reduce the impact this has on the character, in order to add story flaws such as Enemies or Dark Secret, or Heir, which pull them into their intrigue. Similarly, several of their virtues and flaws, Shapeshifter specialty, and spells relate to the aspect of their character that involves their mischievous, meddling - these could be modified for a character more interested in exploring (more bird or travel forms), or reduced to skinchanger, freeing up virtue space.
A few xp could also be tossed into different Arts, however, if the character spends a year or two studying, as they are built to do, they will be able to toss xp at their weaker Arts and bump them up quickly.