Better example magi!

A cool mage. Might I suggest that a focus on the noblesse oblige side of things might well be represented with etiquette rather than charm?

Also, finesse 3 seems a big investment considering that most CrIg doesn't really need it.

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I think you've forgotten to add their native language in the stats?

One thing I think is useful with Merinita is to give an indication of their attitudes towards / interactions with the fae - are they mostly interested in the special Merinita ranges, and not actually that interested in the fae themselves, or are they planning to be more actively involved with them?

A Verditius silversmith. I'm not 100% certain about the focus (and their Arts are also disparate enough that it's not actually gaining them that much at gauntlet) - I wanted something that would affect drinks, reagents, etc.

Characteristics: Int +3, Per +1, Pre +0, Com -2, Str +0, Sta +0, Dex +4, Qik +0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (own contents); Affinity with Magic Theory, Great Dexterity, Improved Characteristics, Puissant Craft: Silver, Puissant Magic Theory, Verditius Magic*; Enemies, Short Ranged Magic; Oversensitive (criticisms of mass production), Proud
Personality Traits: Snob +3, Resentful of criticism of item duplication +3, Compassionate -2
Reputations: None
Combat:
Dodging: Init +0, Atk n/a, Dfn +2, Dam n/a
Soak: +0
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area 1] Lore 1 (nobility), Artes Liberales 1 (ceremonial magic), Athletics 1 (running), Awareness 2 (alertness), Brawl 1 (dodging), Code of Hermes 1 (item sales), Concentration 1 (spells), Craft: Silver (for enchantment) 5+2, Folk Ken 1 (magi), Guile 1 (magi), Latin 4 (Hermetic terms), Magic Theory 5+2 (enchanting items), Native Language 5 (long words), Order of Hermes Lore 1 (Verditius), Parma Magica 1 (Terram), Philosophiae 2 (Verditius runes), Stealth 1 (in fog)
Arts: Cr 3, In 0, Mu 5, Pe 0, Re 5, An 0, Aq 5, Au 3, Co 0, He 0, Ig 7, Im 0, Me 0, Te 5, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Touch of the Pearls (InAq 5) +5
Doublet of Impenetrable Silk (MuAn 15) +5
Air's Ghostly Form (CrAu 5) +6
True Sight of the Air (InAu 15) +3
Bind Wound (CrCo 10) +3
Heat of the Searing Forge (CrIg 10) +5 (SRM)
Ward Against Heat and Flames (ReIg 25) +12
Taste of the Spices and Herbs (MuIm 5) +5
The Crystal Dart (Mu(Re)Te 10) +5 (SRM)
The Unseen Porter (ReTe 10) +5 (SRM)
Scales of the Magical Weight (InVi 5) +0
Sense the Nature of Vis (InVi 5) +0

Character Notes
This Verditius specialises in making silverware - goblets that will reveal poison or turn water into wine, plates that make any food on it taste a particular way or high end laboratory equipment. Most of the effects are fairly low level, resulting in them typically producing several identical lesser enchanted items in a season. This sort of "mass production" tends to be looked down upon by many Verditius, who consider truly worthy enchanted items to be complex and powerful invested devices. The character resents this, and is likely to refuse to offer their wares to anyone who has belittled their craft (as per their fairly wide definition).

Despite this, the character is also a massive snob and traditionalist. They will give priority with their wares to those they consider "proper" magi with "proper" views - not pathetic hedge wizards or radicals. This has, unsurprisingly, made them a number of enemies. The character's actual ability to directly hurt their enemies is limited, but they can certainly ensure that members of the factions they support have the finest labware.

Their Major Magical Focus assists in magic that affects the existing contents of a container such as a cup, plate or flask. Technically this includes the content of the magus' own mouth; however; it is most useful when enchanting vessels to magically heat, purify or measure their contents. It does not work on spells to create things from nothing within a container.

Customisation Notes
The character has two remaining flaw points and can take an equivalent number of Virtues. Blatant Gift might be suitable for this character (if you drop one of their Personality flaws). Secondary Insight might be a useful reflection of their relatively generalised Arts.

2 Likes

HoH:MC hat a Minor Magical Focus (Swords) on p. 121. I’d probably allow a Minor Magical Focus (Tableware); “own contents” sounds a bit off. If it only covers a small subset of InAn, InAq, and InHe, it would be too small for a Major Focus IMO. (“Healing” is a Minor Magical Focus that spans CrCo, CrAn, and CrHe.) If it also covers Mu and Re and extends to lab-ware, then Major sounds about right.

I agree "own contents" doesn't feel quite right - it's clunky and I'm not entirely sure whether it sits at the right place in the power level. It's meant to cover Cr that isn't creation ex-nihilo (I thought "yes, you can get a focus for creating anything so long as you do it in your mouth" was getting a little silly), In, Re, Mu and Perdo, but only if they're within the thing casting the spell. No restrictions on Arts, in theory, but it only covers the things in [/on] the thing doing the casting (which as they're a Verditius will mostly be magical items).

"Damage" is a canonical major focus, so I don't think the sheer breadth of the Arts affected is necessarily a killer, but there's still a question of whether the limits on it are sufficient to offset them.

I've been trying to avoid using a focus in the actual substance / shape of the item to avoid kicking off round 20 of "does any effect enchanted into an item within the focus automatically get the bonus"?

Would "silverware contents" be an improvement?

I think this is something a troupe needs to agree on. It probably needs discussion.