Another entry in the "really not original" character concepts series - a Criamon Blind Seer. This iteration of it is probably heading for the Path of Strife.
Characteristics: Int +2, Per +2, Pre -2, Com +0, Str +0, Sta +0, Dex +2, Qik +1
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Intellego, Dowsing, Enigmatic Wisdom*, Free Study, Personal Vis Source, Premonitions, Puissant Premonition, Sharp Ears, Skilled Parens, Warrior; Blind, Short Ranged Magic; Driven (avert catastrophe), Incomprehensible, Visions
Personality Traits: Determined to avert catastrophe +3, Inclined to Half Measures -3, Self-controlled +2
Reputations: None
Combat:
Dodging: Init +1, Atk n/a, Dfn +2, Dam n/a
Knife: Init +1, Atk +5, Dfn +3, Dam +2
Long Spear: Init +4, Atk +11, Dfn +8, Dam +7
Staff: Init +3, Atk +10, Dfn +9, Dam +2
Soak: +0
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area 1] Lore 1 (geography), Artes Liberales 1 (ceremonial magic), Athletics 1 (grace), Awareness 1 (alertness), Brawl 1 (knife), Charm 1 (warriors), Code of Hermes 1 (scrying), Concentration 1 (meditation), Dowsing 3 (vis), Enigmatic Wisdom 2 (interpreting signs), Folk Ken 2 (magi), Great Weapon 5 (long spear), Latin 4 (Hermetic terms), Magic Theory 3 (spells), Native Language 5 (sounding ominous), Order of Hermes Lore 1 (Criamon), Parma Magica 1 (Ignem), Premonitions 4+2 (catastrophes), Stealth 1 (moving quietly)
Arts: Cr 5, In 9, Mu 0, Pe 8, Re 5, An 0, Aq 0, Au 7, Co 0, He 0, Ig 8, Im 0, Me 0, Te 0, Vi 2
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Air's Ghostly Form (CrAu 5) +12
Circling Winds of Protection (Cr(Re)Au 20) +12
Eyes of the Bat (InAu 25) +16
Quiet the Raging Wind (PeAu 20) +15
Whispers Through the Black Gate (InCo(Me) 15) +9
Pass the Unyielding Portal (MuHe 5) +0
Blade of the Virulent Flame (CrIg 15) +13
Well Without Light (PeIg 25) +16
The Invisible Eye Revealed (InVi 20) +11
Character Notes
As a child, this character had visions that led them to seek out the magus who would become their master, and insist that they trained them. As they grew older, their visions continued but became increasingly fragmentary and apocalyptic, showing glimpses of a terrible future. Frustrated that they could see enough to tell that something terrible was coming, but not how to prevent it, they went to their master again, and asked what they must do to see more clearly. So it was that their master guided them through a terrible ritual in which they sacrificed their sight of the present to clarify their vision of the future.
Most magi of House Criamon are pacifists, but this character will not limit their tools so. Of course, being blind does severely limit you in combat - a typical penalty would be -9 to melee attack and defense rolls. Eyes of the Bat reduces this penalty to -3, and the character tries to further even the battlefield by taking away their opponents' sight using spells such as Air's Ghostly Form (outside) or Well Without Light (inside).
Customisation Notes
The character has one remaining Flaw point and can take an equivalent number of Virtues. Dowsing could easily be dropped, which would free up an addition 25 xp pre-apprenticeship. You will need to define the vis source and the Art it yields. One possibility is that it is a legacy of the blinding, collecting in their eye sockets on its anniversary. In this case appropriate Arts might be Intellego, Perdo or Corpus.