Whilst I'm mulling that over, here's another character - a Trianoman Bonisagus. And yes, I realise it was only a few posts ago I said I'd look funny at a Bonisagus with Int less than +3, but I was thinking specifically of Bonisagus' line!
This character does require a player who's interested in getting into the setting material, which means it won't be appropriate for everybody.
Edit: I knew the idea of a Hermetic playwright wasn't a fully original one, but I'd forgotten quite how closely this character replicates the concept in this post here: A Tribunal Fair (Collection) - #14 by RafaelB , so apologies to @RafaelB for not giving them any credit previously.
Characteristics: Int +1, Per 0, Pre +1, Com +4, Str -1, Sta 0, Dex 0, Qik 0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Imaginem, Deft Imaginem, Great Characteristic, Harnessed Magic, Inspirational, Puissant Finesse, Puissant Imaginem, Puissant Intrigue*, Social Contacts: Actors, Troupe Upbringing (creating and producing plays), Well Travelled; Difficult Underlings, Waster of Vis; Busybody, Higher Purpose, Weak Enchanter, Weak Magic
Personality Traits: Proud of the Order +2, Enthusiastic +3, Manipulative +1
Reputations: None
Combat:
Dodging:
Soak: 0
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Area Lore A 2 (stories), Area Lore B 2 (stories), Artes Liberales 1 (grammar), Athletics 1 (running), Awareness 1 (actors), Bargain 2 (actors), Brawl 1 (dodge), Carouse 2 (staying sober), Charm 2 (audiences), Code of Hermes 1 (political intrigue), Finesse 2+2 (Imaginem), Folk Ken 2 (audiences), Guile 1 (patrons), Intrigue 2+2 (magi), Latin 5 (storytelling), Magic Theory 3 (Imaginem), Native Language 5 (storytelling), Order of Hermes Lore 2 (history), Parma Magica 1 (Mentem), Profession Playwright 3 (Hermetic histories)
Arts: Cr 5, In 0, Mu 5, Pe 5, Re 1, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 11+3, Me 0, Te 5, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Phantasm of the Talking Head (CrIm 10) +19
Phantasmal Animal (CrIm 20) +19
Discern Own Illusions (InIm 15) +14
Notes of a Delightful Sound (MuIm 5) +19
Disguise of the Transformed Image (MuIm 15) +19
Image Phantom (MuIm 20) +19
Veil of Invisibility (PeIm 20) +19
Pit of the Gaping Earth (PeTe 15) +10
Character Notes
This character was brought up as part of a troupe of travelling actors before they were found and taken for apprenticeship with their master. Now gauntletted they are looking to put on plays at Tribunal gatherings (and any other large gatherings of magi they can wrangle an invite to). As a follower of Trianoma, these plays are crafted to reinforce the Order; brave magi battling the evil forces of the Spider or the hated Diedne, or the great accomplishments of the Founders (especially at any House gatherings).
The character has contacts amongst various acting troups (including both mundane actors and a number of Redcaps) which they can use to put on their plays. Unfortunately actors are rarely the most troublefree employees at the best of times, and the Gift means that "the best of times" rarely applies.
Design Notes
This character could be made more efficient at gauntlet by swapping Puissant Finesse for Skilled Parens, but the Puissant Finesse will be more useful in the long term if the character continues to build up their skill with illusions. Alternatively you could drop three of the minor Virtues (probably Puissant Finesse, Puissant Imaginem and Great Characteristic) to take Flexible Formulaic Magic, which will enable you to get greater use out of Deft Imaginem by allowing you to cast Voice Range spells at Sight duration instead, as well as lengthening the duration of the Diameter based spells.