Better example magi!

The other day someone on the Discord server asked about how one would build a spirit magus from just the core book and this is my attempt. I feel like it belongs here in the sample characters. Even though he seems to be a bit more focused than most of the magi on here it was fairly necessary to get him to ReMe 40 so he could try to summon at least one spirit.

Concept: Spirit Master
House: Tytalus
Characteristics: Int +3, Per +2, Pre -2, Com +1, Str 0, Sta +1, Dex 0, Qik -1
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 2 (5)
Virtues and Flaws: The Gift; Hermetic Magus; Self-Confident*; Affinity with Rego; Major Magical Focus (spirits); Puissant Penetration; Puissant Rego; Second Sight; Deficient Creo; Enemies; Overconfident
Personality Traits: Overconfident +3
Reputations: None
Combat:
Dodging:
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Native Language 5 (dialect), [Area] Lore 2 (hiding places), Artes Liberales 1 (ritual magic), Athletics 1 (climbing), Awareness 1 (searching), Bargain 2 (spirits), Concentration 2 (spell concentration), Finesse 1 (certamen), Folk Ken 1 (bullies), Guile 1 (feigning innocence), Infernal Lore 1 (demons), Latin 4 (Hermetic usage), Leadership 2 (spirits), Magic Lore 1 (spirits), Magic Theory 3 (spells), Parma Magica 1 (corpus), Penetration 2+2 (spirits), Second Sight 3 (spirits), Stealth 2 (hiding)
Arts: Cr 0, In 0, Mu 0, Pe 7, Re 10+3, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 10, Te 0, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Revealed Flaws of the Mortal Flesh (InCo 10) +1
Perception of the Conflicting Motives (InMe 15) +11
Lay to Rest the Haunting Spirit (PeMe 5) +25
Coerce the Disembodied Spirits (ReMe 20) +34 as Coerce the Spirits of the Night but works on any spirit
Ring of Warding Against All Magical Spirits (ReMe 25) +34 as Ring of Warding Against Spirits but works on any spirit
Incantation of Summoning the Dead (ReMe 40) +34 Ritual

Character Notes
Before being found by his parens this character explored the city in which he lived, one of the larger cities of Europe and cities are full of ghosts which he was able to see, unlike his peers.

During his often difficult apprenticeship he learned there was nothing he should not try if he was ever to get the best of his master, which he never did but never for his own fault. Trained in the spirit magic of House Tytalus. Being overconfident he is likely to call up that which he can not put down. Members of the staid House Guernicus, the Quaesitors, believe his lineage to be tainted and are keeping a close eye on him hoping to prove their suspicions of infernalism.

Design Notes
He can take up to three more virtues and flaws. One option might be Way of the Town to represent his history in a city and somewhat offset the hindrances of The Gift and the hindrances of the Dominion. Changing his flaws would be perfectly fine but the only virtues that could be changed without having to change his spell list are either of the Puissants.

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