This is a game intended to cover long periods of time with an overarching plot. Characters will need to remain consistent over this time period, and everyone enters the game as an apprentice. The first 120 years will move quickly using a custom version of solo play rules, and the game will be heavy on intrigue over combat, and is set in the Roman Tribunal.
The covenant of Praesidium Orae began as a chapterhouse in 1061 when Roger I decided that the ruined town of Locri was vulnerable to Saracen raiders as a landing spot, but with people having already abandoned the location on 2 occasions it would be hard to support as a defensive position. When it was pointed out that the location had a pagan temple which had been leveled but a century earlier by Saracen raiders, it was gifted to a covenant from Normandy along with a writ of crenulation and a rent that was expected, and the expectation that the magi would defend this land for themselves from Saracen invaders.
50 years later the chapterhouse has become a covenant, with a mixture of people of Greek, Roman, Norman and Saracen heritages.
This thread is for discussing the use of build points and which additional hooks and boons to assign the covenant.