A little bit of tweaking, dropping Imbued and correcting the copied typo. I spent a little time considering how the Cult of Heroes could best take advantage of her (not in a bad way, but how it would seek to benefit from her when it already has good Creo magi, especially CrCo magi, who are also Mercurian). I think the key without Imbued is her Focus. After learning some spells from the Cult, the would be ideally suited to developing new versions. There are canonical group healing spells to take advantage of numbers, such as using T: Room instead of T: Individual. So I could see her being requested to develop group (Circle, Group, Room, etc.) versions of their spells.
At gauntlet, age 27:
Int +3, Per 0, Str -2, Sta +2, Pre +1, Com +1, Dex 0, Qui 0
Personality Traits: Ambitious +5, Hedonistic +1, Organized +3
Affinity with Mentem [1]
Book Learner [1]
Cautious Sorceress [1]
The Gift [free]
Hermetic Maga [free]
Mercurian Magic [3]
Minor Magical Focus: Permanent Mental Alteration [free - Schools of Sebastian]
Personal Vis Source: Mentem [1]
Puissant Magic Theory [1]
Puissant Parma Magica [1]
Skilled Parens [1]
Ambitious [-3]
Covenant Upbringing: Aedes Mercurii [-1]
Hermetic Patron: Cult of Heroes [-1]
Small Frame [-1]
Unimaginative Learner [-1]
Weak Elemental Resistance [-3]
Area Lore: ProvenƧal Tribunal 1 (Aedes Mercurii) [5]
Artes Liberales 1 (Ceremonial Casting; Alphabets: Latin) [5]
Athletics 1 (Dancing) [5]
Awareness 1 (Alertness) [5]
Bargain 1 (Magic) [5]
Brawl 1 (Evasion) [5]
Charm 1 (Debate) [5]
Concentration 2 (Spells) [15]
Etiquette 1 (Nobility) [5]
Finesse 1 (Certamen) [5]
Folk Ken 2 (Debate) [15]
Guile 1 (Debate) [5]
Intrigue 2 (Debate) [15]
Language: Latin 4 (Hermetic) [50]
Language: Basque 5 (Basque) [75-75=0]
Magic Theory 4+2 (Spells) [50]
Organization Lore: Cult of Mercury 1 (Cult of Heroes) [5]
Organization Lore: Order of Hermes 1 (Certamen) [5]
Parma Magica 1+2 (Certamen) [5]
Penetration 1 (Certamen) [5]
Profession: Scribe 1 (Latin) [5]
Swim 1 (Underwater) [5]
Creo 4 [10]
Muto 6 [21]
Rego 11 [66]
Corpus 1 [1]
Herbam 1 [1]
Mentem 6 [21/1.5=14]
Terram 1 [1]
Vim 11 [66]
Casting Sigil: The environment gets a touch quieter (not silent). E.g. the conversation in a room seems to subside a little, or there is a slight lull in the crickets chirping at night.
Certamen School: Hoplomachus
The Laundress's Clothesline (PeAq 4)
Bind My Wound (Bind Wound @ Personal, Concentration) (CrCo 4)
Bathing Without Water (ReCo 2)
The Perfectly-Groomed Mage (ReCo 5)
Repulse the Unwanted Attention (R: Touch version) (ReCo 25)
In the Sight of Somnus (The Call to Slumber @ Sight) (ReMe 15)
Object of Minuscule Proportions (see above) (MuTe 20)
Facilitate the Stifled Vim Spell (MuVi 20), Mastery 3: Adaptive Casting, Quiet Casting x2
Unraveling the Threads of Vim (Unraveling the Fabric of Vim @ Touch) (PeVi 20)
Sustaining the Demanding Spell (ReVi 35), Mastery 2: Imperturbable Casting, Stalwart Casting