Skepsi
Might 15 (Animal)
Virtues & Flaws
Virtues and Flaws:
V: Gift of Tongues (1), Independent Study (1), Regio Network: Auram (1), Second Sight (1)
True Friend: Vorsutus (Familiar)
F: Busybody (1), Avaricious (Shinies!)(3)
Characteristics
Characteristics:
Int +2
Per +2
Pre +1
Com +1
Str -6
Sta +2
Dex +1
Qik +5
Personal Details
Size:-4
Season: Summer
Confidence: 1 (3)
Personality Traits:
Loyal: +3
Brave: -2
Loquacious +6
Inquisitive +3
Shinies! +6
Magic Qualities & Inferiorities
Magic Qualities and Inferiorities:
Gift of Speech (1)
Improved Abilities (x2)(2)
Improved Characteristics (x1)(1)
Lesser Power (x3)(3)
Personal Power (x9)(9)
Improved Powers (x3)(3)
Unaffected by the Gift (1)
Susceptible to Deprivation (1)
Reduced Might (x4)(4)
Abilities
Abilities:
Athletics: (Spc: Flying) 4 (50xp)
Awareness: (Spc: Shiny Objects) 4 (50xp)
Brawl: (Spc: Dodging) 3 (30xp)
Faerie Lore: (Spc: Regiones) 4 (50xp)
Hunt: (Spc: Tracking) 3 (30xp)
Magic Lore: (Spc: Regiones) 4 (50xp)
Second Sight: (Spc: Illusions) 5 (75xp)
Stealth: (Spc: In Flight) 4 (50xp)
Survival: (Spc: Forests) 3 (30xp)
Area Lore: European Magical Sites: (Spc: Regiones) 4 (50xp)
Combat Notes
Dodge: (Init: +5)(Atk: -)(Def: +4)(Dmg: -)
Beak: (Init: +5)(Atk: -)(Def: +4)(Dmg: -)
Note: Unsure on some math here, will revisit later.
Fatigue Levels: (Fresh)(Winded)(Weary: -1)(Tired: -3)(Dazed: -5)(Unconscious)
Wound Penalties: L(-1/1), M(-2/2), H(-3/3), I(4)
Powers:
"Hands of the Magical Animal - Cost: Zero / Pen: +15
Hands of the Magical Animal
ReTe 15
R: Touch, D: Sun, T: Ind
As RoP:M pg 39.
(Base 3, +1 Touch, +2 Sun, +1 Constant)
(Personal Power)
"Invisible Hand of the Thief - Cost: Zero / Pen: +15
Invisible Hand of the Thief
ReTe 20
R: Sight, D: Mom, T: Ind
As MoH pg 93.
(Base 4, +3 Sight, +1 affect restrained objects, +1 50 paces of transportation)
(Lesser Power, -2 Might)
Sight of the Boundaries & Treasures - Cost:Zero / Pen: +15
Sight of the Boundaries & Treasures
InVi 20
R: Per, D: Conc, T: Vision
Provides sight which detects the mystical Auras and Vis of both Magic and Faerie Realms.
(Base: 1, +1 Conc, +4 Vision, +2 Additional Effects (+Realm, +Vis))
(Personal Power, -2 Might)
"Piercing the Boundaries of Magic & Faerie - Cost: Zero / Pen: +15
Piercing the Boundaries of Magic & Faerie
InVi 25
R: Per, D: Conc, T: Vision
As "Piercing The Faerie Veil" (ArM5 pg 158), applying to both Magic and Faerie Regiones.
(Base: 3, +1 Conc, +4 Vision)
(Personal Power, -3 Might)
"Crossing All Boundaries - Cost: Zero / Pen: +15
Crossing All Boundaries
ReAn(Vi) 20
R: Per, D: Mom, T: Ind
Teleports the user up to 50 paces to place that is visible or to which they have an Arcane Connection. The Vim Requisite allows the teleportation to cross through the Boundaries of Regiones as long as the Regio layers can be perceived through by other spells/powers or a suitable Arcane Connection is possessed.
(Base: 15, +1 Vim Requisite)
(Personal Power, -2 Might)
"Wings of Shadowed Silence - Cost: Zero / Pen: +15
Wings of Shadowed Silence
PeIm 20
R: Per, D: Sun, T: Ind
Completely eliminates images/sensory output of target causing it generate sensory impressions of sight, sound, smell, or touch.
(Base 5 (Sight, Sound, Smell, Touch), +2 Sun, +1 Moving/Adaptive Images)
(Personal Power, -1 Might)
Always A Favorable Wind - Cost: Zero / Pen: +15
Always A Favorable Wind
Cr(Re)Au 35
R: Touch, D: Sun, T: Ind
While active this effect provides a powerful wing to support and augment the natural flying of the target. This wind adjusts and turns with the target to always be favorable to their aerial manuevers, providing a +X bonus to any rolls related to flying or dodging while airborne. Sustained flight under the benefit of this effect is boosted to approximately 40 mph, and is significantly less tiring. The target can end the effect at any time.
(Base 5, +1 Touch, +2 Sun, +1 Complexity (able to end), +1 Slightly Unnatural, +1 Rego requisite)
(Lesser Power, -4 Might)
"Eyes of the Allfather - Cost: Zero / Pen: +15
Eyes of the Allfather
InIm 30
R: Per, D: Sun, T: Vision
As ArM5 pg 145, with the additional effect that Hearing can be employed similarly as if 1 foot away from any point observed.
(Base 3, +2 Sun, +4 Vision, +1 Second Effect (Hearing))
(Personal Power, -3 Might)
Sense of the Watcher - Cost: Zero / Pen: +15
Sense of the Watcher
InMe(An) 40
R: Per, D: Sun, T: Hearing
As Hunter's Sense (ArM5 pg 118), adjusted up to Base 5 (from Mentem), and applying to both Humans and Animals.
(Base 5, +2 Sun, +3 Hearing, +1 for shape and primary motivation, +1 Animal Requisite)
(Personal Power, -4 Might)
Sight of the Active Magics - Cost: Zero / Pen: +15
Sight of the Active Magics
InVi 45
R: Per, D: Sun, T: Vision
As ArM5 pg 159, adjusted to Sun.
(Base 5, +2 Sun, +4 Vision, +2 Techniques and Forms)
(Personal Power, -5 Might)
Advancement Log:
(Placeholder)