Elementalist Demon Hunter Tytalus
Characteristics: Int +1, Per +5, Pre -2, Com 0, Str 0, Sta +2, Dex 0, Qik 0
Free Virtues: The Gift; Hermetic Magus; Self Confident (Free House Virtue)
Major Virtues: Elementalist (Hermetic), Greater Immunity (fire; including hellfire)
Minor Virtues: Sense Holiness and Unholiness (a Divine ability), Educated (by Benedictine order), Great Perception x 2
Major Flaws: Driven (restore House; Personality), Diabolic Past (Story)
Minor Flaws: Tainted with Evil, Lesser Malediction (visions of Infernal terror), Pious (second Personality), Warped Magic (Hermetic)
Abiltiies [360 XP]: Artes Liberales (logic) 1, Awareness (demons) 2, Concentration (casting spells) 2, Folk Ken (poesseed) 2, Infernal Lore (demonology) 2, Latin (church ceremonies) 5, Living Language (local dialect) 5, Magic Theory (Ignem) 3, Parma Magica (Ignem) 1, Penetration (Ignem) 2, Theology: Christian (demons) 2, Sense Holiness and Unholiness (demons) 5
Arts [125 XP]: Cr 7, In 2, Mu 2, Re 7, Ig 6, Te 6, Vi 6
Wizard’s Sigil: Scent of brimstone, accompanying his Wapred Magic
Spells:
- Pilum of Fire CrIg 20 / +15
- Immure the Foul Spirit of Hell ReVi 20 / +15 [new spell]
- Hands of the Grasping Earth ReTe 15 / +15
- The Earth’s Carbuncle Re(Mu)Te 15 / +10
- Shadows of Fires Past InIg 15 / +10
- Tales of the Ashes InIg 5 / +10
- Demon’s Eternal Oblivion PeVi 10 / +8
- Ward Against the Corrupted Beasts ReAn 10 / +9 [new spell]
- Lamp Without Flame CrIg 10 / +15
Immure the Foul Spirit of Hell: This spell forces a demon that is in its corporeal form, or that is possessing a body, to stay in it. It prevents it from abandoning its corporeal body by taking its spiritual form. ReVi 20 (B5, +2 Voice, +1 Diam)
Ward Against the Corrupted Beasts: As Ward Against the Beasts of Legend, but for the Infernal Realm.
Roleplaying Notes:
This character was raised by a diabolist family, and was even taught the rudimentaries of Infernal Lore by them at a very young age. His family’s sins were discovered and they were executed, however, and and the young child was given to a local Benedictine monastery as an oblate. Though pious and quick to learn theology, he also showed an unnerving affinity to demonology and generally scared the poor monks [Tainted with Evil, and later the Gift]. When a stranger offered to take him from their hands, they gladly accepted.
He was then raise as a Tytalus, in an elementalist tradition, but he remains a pious Christian. He is devoted to prove his House’s rehabilitation and fight the devil, throwing demons back to the hellfire they deserve.
Character Analysis:
His Sense Holiness and Unholiness is of Divine origin, and affected as such on the realm interaction table. His Lesser Malediction is of vision of infernal terror - he still remembers the terrors of his childhood nightly, and also occasionally sees visions of other Infernal terrors, often leading him to places where diablists work or showing him their foul deeds once he is there [this is a way to get the Visions flaw without having another Story flaw, basically]. His parent’s childhood associates, including their demon masters, have not forgotten about him, and may attempt to re-rectuit him into their ranks, or have other diaboloical plans for him [the Diabolic Past can be interpreted as a Plagued by a Supernatural Entity of a powerful demon, if desired].
His original spell, Immure the Foul Spirit of Hell, traps the demon in corporeal form, so that he could fight and kill it.
His magic is Warped - all his spells seem to conjure up a hellish, fiery, landscape. At low levels, this merely makes the area around the spell’s effect warmer and drier. As the magnitudes increase, however, the area becomes a hellscape, complete with abyssal fire.
His Pilum of Fire appears cosmetically as a lesser version of the Ball of Abyssal Flames: as if a pit of hell opened up to swallow the target.
Gaming Notes:
He should probably develop the full BoAF, as well as other elemental spells such as Creo’ing walls that smash his opponents and so on. He also desperately needs to increase his Arts, and possibly his Penetration ability, in order to increase his Penetration, especially in Infernal auras.
Note that the character lacks other demon-fighting skills / magic. He may want to join a cult, such as the Donatores Requietis Aeternae, to change that.
Further Notes:
You should use Realms of Power: The Infernal if you can. Note the “Apotropic” spells”, described in it, including Plucking the Hair from the Billy Goat’s Chin CrVi 20 (create a temporary arcane connection to a demon), which can really boost your penetration.
If you do have access to this book, consider also lowering you Infernal Lore in favor of knowing the True Name of a demon or two. This could be the demon that is Plaguing you.
Developing Cthonic Magic will also be hugely beneficial, perhaps as Mystery granted by that Mystery Cult you would join.